Friday, September 2, 2011

Uncensored "Generations Lost" Review for Sega-16



Ever hear of a Genesis game called "Generations Lost"? Yeah, I never did either until really late in the life-cycle of the Genesis, but it managed to stick out in my mind for some fucking reason...that and I reviewed it for Sega-16 due to the fact that there aren't that many Genesis games left available to review, so I figured fuck it...and well, here we are.



GENERATIONS LOST (1994)

Published by Time Warner Interactive
Developed by Pacific Softscape



The Genesis/Mega Drive offers a plethora of platformers that we all know by heart at this point. The Sonic the Hedgehog series, Vectorman, Ristar, and plenty, plenty more besides. Most of them are beloved titles that have stood the test of time and define Sega’s classic 16-bit juggernaut to this very day. In between all those beloved games however are a few that manage to slip in between the cracks of the console’s library and for whatever reason didn’t seem to attract much of an audience. Some are better left unnoticed, while some are real diamonds in the rough…and then there are one or two that don’t really fall into either category at all. They’re not that memorable, but they’re not flat out shit either. Generations Lost is one such game, as it doesn’t offer anything new to the platforming genre, nor does it do anything particularly bad either.

In Generations Lost, you assume the role of a warrior named Monobe, who is on a quest to “search for the past of his people”…or something…I don’t know, nor do I really give a shit either, let’s just get this show on the road. Your real quest is to dodge various environmental hazards and take on an assortment of blood-thirsty creatures and assorted baddies to make it to the end of each level. Along the way is a healthy amount of brain teasing puzzle elements that keep the game from getting too stale too quickly, and offers a nice change of pace to the usual platforming and taking out enemies elements. There’s also a healthy amount of locating secret switches, which in itself ends up becoming more fucking monotonous than need be.

Graphically speaking, Generations Lost offers some pretty decent graphics. Monobe himself is nicely detailed, as are the enemy creatures. They make up for the otherwise bland level visuals, which look like a hodgepodge of designs from past platformers, including an opening jungle stage that looks like it was ripped straight out of the first level of the first X-Men game on the Genesis. Things don’t really change much from that point forward though throughout the game’s six levels, as even though the stage location changes, yet somehow they all seem to manage to look like one another. This sort of betrays the somewhat awesome opening cut-scene of the game, which seems to promise some sort of futuristic action/adventure game, yet judging by the majority of the locations, we get anything but. Still though, the level design itself is solid and offers some pretty good platforming action as well.

Graphical flaws and shortcomings aside, Generations Lost does offer some tight controls. Monobe can do a variety of movements, including run, shoot energy projectiles, and swing and move from platform to platform with relative ease using an energy rope. Yes, Monobe is like Spider-Man but with energy-based technology and armor, and without any whiny musings about his troublesome red-headed bimbo girlfriend or his two-steps-away-from-being-a-fucking-mummy Aunt May (that’s right I said it). Using all these abilities and movements is surprisingly tight and responsive, albeit it takes a little getting used to at first, but after a while it becomes simple to do and pull off, and almost being a little reminiscent of Capcom’s classic NES game Bionic Commando in the process, which is not a bad thing to be compared to in the least.

The game’s difficulty however is a different story. Generations Lost has a steep learning curve, as mentioned before in discussing getting used to the game’s controls, but it doesn’t help matters when the game goes from being easy to increasingly difficult as the game progresses. Once you get through some the hardest parts in the game, things get easy again, before once again getting even fucking harder than before. This can range from the amount of enemies you encounter, to environmental traps popping out of nowhere, to some frustrating puzzles. I’m all for difficulty in a game and getting a good challenge, but when it keeps moving from one end of the spectrum to another and back again and again and again, you’ll be pulling your hair out and shitting your pants in frustration. Even if the game is only six levels long, you’ll be glad it is by the time you reach the end.

All its flaws aside though, Generations Lost still has a lot to offer for Genesis/Mega Drive owners. It has an intriguing enough story that is fairly original for a game of this type and era and a somewhat interesting protagonist on top of that, plus some appealing graphics and tight controls. Its difficulty fluctuation and visually bland levels end up dragging it down, but not to the degree of being unplayable. With all that being said, Generations Lost is a worthwhile enough endeavor to pick up and play. You can find it simply enough on eBay or even download it from a few different places on the internet, so there’s really no harm in giving Generations Lost a whirl.

Score: 6/10

Thursday, September 1, 2011

Death in the NHL



Derek Boogaard
Rick Rypien
Wade Belak



Those are the names of three NHL players who have all died during this summer. Three NHL players that all have something major in common besides the fact that they were professional hockey players: they were all fighters, otherwise known as “enforcers” or to use the old time hockey term, “goons”. They were all paid to go out on the ice for a few minutes of ice-time to do little more than rough up the opposition, to punch out opposing teams’ tough guys and get things going for their own team. Sheriffs of the ice in a way, and no matter what, always having a leadership impact on and off the ice.

Now all three men are dead, and the circumstances of their deaths are something else entirely.

Boogaard, in the first year of a four-year contract with the New York Rangers, died from a lethal combination of pain killers and alcohol, and was suffering from post-concussion syndrome and sat out most of his single season with the Rangers due to the injury.

Rypien, who had played parts of multiple seasons with the Vancouver Canucks and their minor league affiliate before signing with the newly resurrected Winnipeg Jets at the start of the NHL’s Free Agency period, had been said to have been a long-sufferer of depression, which is what is believed to have lead to his suicide only a few weeks ago.

Belak, a longtime and beloved pugilist who had announced his retirement from the Nashville Predators a few months ago in mid-season, was found dead last night in his condo. Belak, a husband and father, was known throughout the league as being a great guy in the locker room and outside of hockey, which makes his apparent suicide all the more baffling for the time being.

What the hell is going on in the NHL with its enforcers? All three players had varying degrees of injury history, with Boogaard being the only one that had major concussion issues, but the fact that all three died within such a short time of each other just makes things all the more heartbreaking, and all the more head-scratching as well. Does living the life of being an NHL goon take a toll on a person that no one can ever really know?

Only a few months ago, legendary tough guy Bob Probert passed away as well. Probert, who had substance abuse issues while he played in the NHL, desired that his brain be donated to science to be studied for the effects that concussions have on the human brain, after suffering a few himself during his career, a number of which being undiagnosed. Even before Probert passed away, and before any of these three players’ lives were cut short, the NHL was finally starting to take a serious look at the issue of concussions in the sport. Just this past year alone, we’ve seen players like Marc Savard (whose career looks like it’s over) and Max Pacioretty (who was the subject of a past blog after being almost two steps away from getting assfucked by Zdeno Chara’s hockey stick) suffered major concussions, as did league superstar and NHL poster child Sidney Crosby, who is still suffering lingering effects months later and is unknown when he’ll be able to play again after suffering what may be multiple concussions in a short amount of time.

The concussion issue is one thing the NHL needs to handle, and believe it or not, so is substance abuse. American football is certainly a brutal sport, but there is no other major North American sport that sees its players down painkillers like the NHL. It’s understandable, it’s not like many regular people could survive and absorb a hit from a guy like Shea Weber without feeling a little tingle, but the link between massive injuries that go undiagnosed and the use of painkillers is something that needs to be handled right the fuck right now by the NHL. Don’t believe me? Ask Eric Lindros or Paul Kariya what it’s like to get multiple concussions and still keep coming back. Look at Theo Fleury’s career often playing better drunk than his teammates could sober. It’s a problem that’s always existed in the league in one form or another; it’s just now that the situation is finally coming to light.

It’s just a shame that it’s come to this to make people and the league finally take notice as to just what the fuck is going on here.

Derek Boogaard, Rick Rypien, and Wade Belak; R.I.P.


Sunday, August 28, 2011

Jack Kirby: the Greatest There Ever Was



When it comes to the medium of comic books, one man is the King. It isn’t Stan Lee, it isn’t Frank Miller, it isn’t Alan Moore, and it even isn’t Will Eisner. The man I’m talking about is Jack Kirby; a creative mind that contributed more to the medium than probably anyone else ever had in the years before and since his passing. Today is August 28, 2011; which would have been King Kirby’s 94th birthday, but alas, the King isn’t here to celebrate it himself, so out of respect to the legendary artist/writer, let’s have a chat about just what all the man contributed to the comic book realm.

What Kirby is most notarized for is helping shape the Marvel universe as we know it today. He created Captain America with Joe Simon, and later with Stan Lee helped create other Marvel icons like Thor, Iron Man, the Hulk, the Fantastic Four, Doctor Doom, Black Panther, Uatu the Watcher, the Inhumans, Nick Fury, Ant-Man, the Wasp, Galactus, the Silver Surfer, Magneto, and the original X-Men lineup just to name a few. He also made numerous contributions to other characters like Spider-Man and Daredevil among others, before leaving Marvel after feeling he had been treated unfairly and poorly compensated.

In 1970, Kirby joined rival comics publisher DC Comics in a much publicized event, and immediately began churning out characters and stories that, like he did with Marvel, made a profound impact that still resonates to this very day. He created the “Fourth World” saga, which introduced The New Gods, including classic characters like Darkseid, Orion, Mister Miracle, Big Barda, Metron, and plenty, plenty more. He took Superman in new and different directions, while also creating a new take on the Sandman character, as well as other titles including “The Forever People”, “OMAC”, “Kobra”, “Kamandi”, and my own personal favorite, the character of Etrigan the Demon in “The Demon”. Most of these titles were fairly short-lived, as Kirby still didn’t get the degree of creative control he had yearned for, which led to a return to Marvel after only a few years with DC.

While back at Marvel, Kirby returned to writing and drawing “Captain America” and “Black Panther” while also creating the classic “The Eternals”, as well as the short-lived series’ “Devil Dinosaur” and “Machine Man”, before once again giving Marvel the finger due to the fact they didn’t want to provide him with a little something called health insurance. From that point forward Kirby dabbled in TV animation, book covers, and more besides while occasionally returning to DC for a “Fourth World” revival in the 80s, and created his own characters for Topps Comics in the early 90s, before passing away at 76 in 1994.

While big comic industry figures like Neil Gaiman, Alex Ross, Kurt Busiek, Grant Morrison, and plenty more openly acknowledge and pay homage to Kirby’s works, mainstream audiences sadly don’t know all that much about him. Stan Lee gets all the credit in the world for the Marvel icons we all know and love, but were it not for Jack Kirby, half of those characters would have never existed and the industry as a whole would not be what it is today. The sad part is that Kirby’s name doesn’t resonate with people like Lee’s does and sadly never has, making it all the more heartbreaking to know that Kirby died practically penniless. While Kirby’s family and estate have taken Marvel and various film companies that own the film rights to Marvel properties to court in an effort to regain control of various characters, Marvel as an entity pulled through victorious like they always do, and continue to make money off of Kirby’s name anytime they release a collection of his work (not a penny of which is seen by his family or estate mind you).

With all this in mind however, today is a day to celebrate the life of a legendary comics author. Jack “King” Kirby, you were undoubtedly the best in the business by far, and those of us who love and respect your work appreciate you all the more with each passing day. So happy birthday Jack, and it’s a shame you’re not here with us today, and if you were, you’d still be the greatest talent the medium would ever have…and you still are the greatest and most missed talent the medium has ever had as well.

Saturday, August 20, 2011

The Death of the Comic Book



Remember when you were a kid and stuck with your parents at the grocery store or the drug store or the whatever the fuck store that you didn’t want to really be at, but you made the most of it because you always managed to find the section where they had comic books? Those were the days, and that was pretty much partly my introduction to comic books too come to think of it, since there wasn’t an actual comic book shop around where I grew up. Still, I made the most of it regardless (in case you haven’t been able to tell for whatever reason).

Those days are long and gone now though…and even more dreadfully, the days of the comic book as we know it may not be far behind. Digital reading hasn’t just taken off for the typical print and prose crowd, but now it appears that the realm of digital comics may have some life to it as well. It’s something that hasn’t always worked so well in the past couple years, but more recently, digital comics seem like they’re slowly taking off…which may in fact spell doom for the traditional print comics we all know and love.

Let’s face facts here, comic book sales are in the toilet. Despite the frequent superhero movies and comic adaptations that seem to now forever be part of Hollywood movie-making, the amount of people that actually lay down the 3 or 4 bucks for a comic book or more for a collected edition or trade (or “graphic novel” as they’re more frequently called, fucking hipster cocksuckers) are the lowest they’ve been in the long time. Generating big sales now is what the big two comic publishers, Marvel and DC, are scrambling to do…and fanboys are having a shit-fit at the methods of which they’re doing.

Marvel, frequently known for killing off major and minor characters at the drop of a hat to generate sales and then resurrecting them months down the line, is now doing just that at a record rate. Captain America, the Human Torch, the Ultimate version of Spider-Man, Bucky, and now it appears Thor as well, have all either been killed and/or resurrected as a means to draw in readers and sales. No superhero comic experiences better sales when a character is either killed or brought back from the dead, and Marvel is taking that notion to an unbelievable degree these days, so much so that they’ve managed to alienate the shit out of their audience.

DC is taking things to an even more extreme, by cancelling just about all of their titles and re-launching them all with new issue numberings and rebooting practically all of their characters. Flagship characters like Superman, Batman, Green Lantern, Wonder Woman, The Flash, Aquaman (yes Aquaman), Swamp Thing, and even John Constantine are all getting rebooted (to a degree) origins, backstories, and histories in a real last ditch effort to draw in new readers. Marvel leads them in sales (even though DC features finer writing and artistic talent with its various books), and has for a while now, making DC’s attempt to draw in new readership all the more desperate. It worked in 1985 when they used “Crisis on Infinite Earths” to effectively reboot their whole universe, but what they’re doing now is way more beyond that.

Other comic book publishers, namely Image, IDW, Dark Horse, Avatar, and more besides continue to soldier on and weather the storm (granted Hellboy did just get killed off, but that’s another story for another time) and are doing just that…but if Marvel and/or DC fell apart, there’s little chance that any other comic company would be around to pick up the pieces. The aforementioned comic publishers also have little, if any, digital publishing domain as well, which is pretty much the nail in the coffin for them if the printed comic book would ever go the way of a dinosaur. Keep in mind that Marvel and DC are also owned by mega-conglomerate corporations (Marvel by Disney and DC by Warner Bros.) so the likelihood of them legitimately tanking is fairly unlikely, but hey, you never know.

Legendary writer Alan Moore, who penned such celebrated works like “Watchmen”, “V For Vendetta”, “Batman: The Killing Joke”, and “Saga of the Swamp Thing” among others, had stated in an interview that he personally hopes the comic book medium does swallow itself into oblivion (he’s plenty bitter, but who could really blame him?) as he predicted it would some years ago, and that the digital reader realm wouldn’t be of any help to it at all either. I can see his point, because quite frankly, if someone doesn’t want to lay down the cash for a comic they have to hold in their hands to read, then why would they want to download it to their hard drive to keep dragging and clicking to magnify and turn pages?

While there’s been plenty of doom-saying about the future of comic books, one thing I can say is that there is still a ways to go before things get as bad as they did in the mid-90s. Marvel was this close to bankruptcy and permanently closing their doors due to some ungodly bad marketing decisions and ultra-oversaturation of product and their characters (namely anything featuring the X-Men). They managed to pull through (barely) as did DC who didn’t have quite as big a financial crisis, before flourishing in the late 90s and the turn of the century when we experienced a comic book renaissance in terms of product and sales.

Even if print is truly dead and digital reading becomes the norm, I think that that may be pretty much it for me. I don’t own a Kindle or whatever other reading devices are out there, nor do I ever desire to, because to me a book isn’t a book unless I’m actually fucking holding it. The same goes for comic books for me, so in essence, digital reading can suck my balls. As for the death of the comic book as we know it…well, I’ve already been alienated enough from Marvel and DC as it is and primarily stick to indie comics and stuff from DC’s mature-themed Vertigo imprint, so maybe seeing them falter would be a bit enjoyable…but at the end of the day, anything that hurts my beloved medium is just plain bad for business for everyone involved, myself included.

See y’all in the funnybooks folks…somehow maybe…


Thursday, August 11, 2011

Bert & Ernie: My Big Fat Gay Puppet Wedding (Maybe)



Just recently it was announced that there is a petition going around to have legendary Sesame Street characters Bert and Ernie get married on an episode of the show.

Yes, you read that right.

The long running PBS program, responsible for generations of young children getting their first true taste of education via the idiot box known as television, is being petitioned to have the seemingly longtime lifemates stop living in sin and make it official by having a big fat puppet wedding. Naturally, there’s ruckus from both sides of pro and anti-gay marriage having hissy fits over the whole damn thing…which if you really try to think about it is pretty fucking stupid to begin with. Even though I doubt that PBS would actually go through with such a thing happening (they did have a shitfit about Katy Perry’s cleavage after all) the idea in itself is a wholeheartedly interesting one.

First off, let me say one thing about the idea of gay marriage itself before my head explodes talking in detail about the possibility of male puppets getting hitched. I am a big supporter of gay marriage for a lot of different reasons, but I can’t really outline them in nearly as much great detail as already done by comedian Chris Rock in one of his HBO stand-up acts. To paraphrase Rock in a nutshell, gays should have every right that straight people do in terms of getting married and being miserable for the rest of their lives. Not to mention the fact that the supposed “sacred institution” of marriage is complete bullshit, at least here in America that is. What is so goddamn sacred about marriage if the idea of it is frequently exploited on bullshit reality TV shows like “The Bachelor”, “The Bachelorette”, “Who Wants to Marry a Millionaire?” or one of the countless other clones of the like. What’s so sacred about marriage in America when it’s used to draw in mindless viewers, ratings, and money? Bringing God and religion into the equation only causes my head to yearn to explode more, mostly due to the fact if two people, regardless of if they are the same sex or not, love each other enough to want to take that kind of plunge, they absolutely should regardless of who deems it right or wrong. If two people generally love each other and are of the same sex, then rightfully no one should give a shit. God-heads and uber-religious douche bags will cry about this, but that’s a story for another day…

Anyway, back to Bert and fucking Ernie. When I was very young, I watched a lot of Sesame Street, and learned a lot to boot, which is what the fucking show is about after all. I understand the concept of having Bert and Ernie tie the knot, in an effort to teach children from a young age tolerance and understanding of same-sex relationships, to teach them that there really is nothing wrong with such relationships, as well as to teach them that everyone is wired different in some way, shape, or form; and that above all else, to never be afraid to admit who they are or want to hide who they are. Personally, growing up I always thought Bert and Ernie were brothers, but you learn something new every day it seems.

The flipside to this whole idea however is the fact remains: these are fucking puppets we’re talking about here. Do puppets even have a sexual orientation to begin with? Should they even have a sexual orientation? Granted that Miss Piggy has been yearning to suck in Kermit’s green frog balls since the dawn of time, but how many other instances of puppet on puppet action can you think of? (And don’t you dare say “Team America” either). Remember that Sesame Street is an educational children’s program, and perhaps introducing these ideals of sexual orientation is a bit too early in the lives of the age-bracket of the kids that watch the show. No matter the case this is a slippery road of debate to traverse upon, but there is one thing that we can all agree on here…

…they’re fucking puppets.

But hey, they’re happy puppets, and maybe that’s the lesson we should all learn from this: no matter whom you are, no matter your sexual orientation, no matter your race, or creed, or whatever the hell else you may be; the most important thing is that to truly be happy in life, you need to truly be yourself.

See? Even after all these years, Sesame Street is still taking us to school and teaching us shit. You’ve gotta love it.

Friday, August 5, 2011

Uncensored "WWF Wrestlemania: The Arcade Game" Review for Sega-16



That's right folks, Sega-16 is back and better than ever...which makes me quite happy for a lot of reasons. In celebration, I finally got to play a good game for once (fuck you "Wrestle War") with "WWF Wrestlemania: The Arcade Game", and I damn sure enjoyed it too. Check out the original review here:

http://www.sega-16.com/2011/08/wrestlemania-the-arcade-game/

With all that being said, here's the complete uncut and uncensored review for the game, so enjoy bitches, we're back!



WWF Wrestlemania: The Arcade Game (1995)

Published by Acclaim Developed by Midway/Sculptured Software



When one thinks of the Genesis and wrestling video games, the first thought that pops up is the Acclaim WWF trilogy. Super Wrestlemania, Royal Rumble, and Raw; all of which have their share of flaws, but remain fun regardless. In the mid-90s, Midway decided to release a badass WWF-based arcade game, using the same sort of digitized character model graphics engine which they managed to find massive success with using in the Mortal Kombat games. The end result is WWF Wrestlemania, which wound up being a hit and spawning numerous console ports. Even though the days of the Genesis were coming to an end, Sega’s 16-bit system got their own version (as did the abominably shitty abortion of hardware known as the 32X attachment, which isn’t all that different from this version), and amazingly enough, it wound up being the best cartridge-based port of the game.

WWF Wrestlemania: The Arcade Game features a handful of the wrestling organization’s top wrestlers at the time: Bret Hart, Shawn Michaels, The Undertaker, Razor Ramon, Lex Luger, Bam Bam Bigelow, Yokozuna, and Doink the Clown; all of whom are nicely rendered and animated here on the Genesis. Unlike the Acclaim trilogy mentioned before however, instead of focusing on typical wrestling grapples and such, Wrestlemania instead opts for a super-over-the-top/Mortal Kombat style of fighting action. What’s even more surprising here is that somehow, it manages to work out very well. Between the Undertaker firing spirits and demons like fucking creepy-ass fireballs to Bam Bam Bigelow’s flaming head butts, the game is a welcome change of pace instead of following the same archetype of wrestling games in the past. The action that Wrestlemania offers is fast and frantic, and the totally over-the-top nature of it just makes it that much more enjoyable.

Voice clips from announcers Vince McMahon and Jerry “The King” Lawler are included as well, and while they are relatively sparse compared to the arcade counterpart, their funny quips and dialogue are a nice touch. The game’s sound and music clips as a whole are pretty nicely done as a matter of fact, and combined with the graphics engine, round out a very nice presentation package. The character models themselves aren’t as large or detailed as the arcade game, which is to be expected of course, but for what it’s worth, the end result here is pretty admirable.

One thing I often noticed growing up and being a Genesis owner is that if a game was released on both the Genesis and Super NES, nine times out of ten the Super NES version was the better one in terms of presentation and overall quality, just because of the fact that the Super NES had better internal hardware to work with (“blast processing” my ass Sega). With Wrestlemania, not so much. The Super NES version notoriously left Bam Bam Bigelow and Yokozuna off the character roster, and also only allowed up to three characters on the screen at once. With this Genesis port, not only do we get all the characters, but it also allows four of them on screen at once. This may all sound trivial now (and it kind of is but I don’t really give a shit, I’m 27 years old and playing a Genesis so what dignity I had left is long fucking gone here, let’s be honest), but back then for me, this was a huge deal. Not since the first Mortal Kombat game (which featured a code to unlock all the blood and fatalities of the arcade game, unlike the Super NES which didn’t) could I say that my Genesis got the better port, so this being the way it was then with Wrestlemania warmed my little pre-teen Genesis-loving gamer heart so much that it may have caused my first ever erection (maybe).

As much as I love Wrestlemania though, the game isn’t without its flaws. Even though the Genesis version allows four wrestlers on the screen at once, there is a noticeable degree of slowdown that occurs. It’s not much of a surprise that this is the case, considering these were the waning days of the Genesis’ lifecycle, and developers were really pushing what the aging console could do at this point. Also, considering that this was a game originally created by Midway, the same crew behind the secrets and Easter egg-laden Mortal Kombat and NBA Jam franchises, there aren’t really any extras to be found here. There were long rumors that Adam Bomb was a hidden character within the game, but I’ve never been able to find him, nor have I ever heard of anyone finding him in either the arcade version or any of the home console ports. It’s really a personal minor complaint from me however, so it doesn’t take away any of the game’s overall fun factor.

All in all, WWF Wrestlemania: The Arcade Game was a blast to play back in the mid-90s, and it’s still a blast to play even today. If you’re a 16-bit wrestling game purist and have trouble getting over anything that isn’t quite like the Acclaim trilogy of WWF games, you may have some trouble getting the most enjoyment out of Wrestlemania. That being said though, it’s kind of hard to say no to what basically amounts to being a nigh-Mortal Kombat game starring the best pro wrestlers the WWF had to offer of the 90s era. It’s easy to track down and won’t cost you an arm and a leg on eBay, so do yourself a favor and check it out.

8/10