Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Saturday, February 4, 2017

REMEMBERING THE WII-U



With the looming launch of Nintendo's latest console (or is it a handheld?) the Switch, I want to take some time to look back at the Wii-U. Nintendo's would-be successor to the insanely high selling Wii was an absolute failure in terms of sales and third-party support; mostly due to the fact Nintendo fucked it up from before the launch onward. Released in 2012 to little fanfare (and some really bad marketing), the Wii-U was pretty much dead on arrival, thanks to a weak launch lineup, a really dumb name, and a confusing interface. The required touchscreen/gamepad is cumbersome to use, and games that require using it can be a chore. "Star Fox Zero" in particular is one game that requires the gamepad and even tacks motion controls on top of it, killing what could have otherwise been an awesome experience.

Things like the cumbersome gamepad and incoherent marketing are what limited sales of the Wii-U. The original Wii was a smash hit in terms of sales thanks to the fact that it was marketed to appeal to everyone young and old, regardless of experience playing video games. That approach helped alienate most hardcore gamers who now saw Nintendo hardware as gimmicky and unappealing. Not to mention the fact that naming the fucking thing the Wii-U didn't help matters either. Because of the lack of marketing direction, a lot of people thought the Wii-U was some kind of add-on or enhancement for the original Wii, not realizing that it was its own console with its own library of games. Any online capabilities, especially with multiplayer, were pretty spotty as well.

All of this combined turned most gamers off, but those of us that stuck around were treated to probably the best exclusive first-party games of any of the consoles released this generation. Games like "Super Mario 3D World", "Super Smash Bros. for Wii-U", "Bayonetta 2", "Mario Kart 8", "Donkey Kong Country: Tropical Freeze", "The Wonderful 101", "New Super Mario Bros. U", "Splatoon", "Pikmin 3", "Pokken Tournament", and "Xenoblade Chronicles X" are seriously fucking amazing. Not to mention the fact that the Wii-U is backwards compatible with just about all Wii games and the original Wii Virtual Console still functions within as well. The console itself is powerful and Nintendo's first party games always functioned at launch (something that many triple-A titles like "Assassin's Creed" or "Call of Duty" can never claim), so there is a lot to admire here with the console. Additional features like being able to play the game on the gamepad while someone else is watching TV or vice-versa was a nice little addition as well.

Because of the low sales, I expect the Wii-U to become a pretty big collector's piece somewhere down the road. Copies of "Bayonetta 2" (which includes a port of the first game), "Devil's Third", and "Game & Wario" are already commanding some hefty prices, and as the years go on, the console will probably gain more of an appreciation than it ever got before. For me personally, the good outweighs the bad of the console, mostly due to the software library (as small as it may be), backwards compatibility, and the fact that a lot of these games you'll never be able to play anywhere else (probably).

Hopefully Nintendo learned their lesson with the Wii-U, and the Switch will be glorious and everyone will love it.

Wait, that's not gonna happen, who are we kidding?

Tuesday, November 1, 2016

WHY I'M GOING TO MISS UWE BOLL



Uwe Boll is a unique man. As a director, he is singlehandedly responsible for some of the absolute worst video game adaptations known to man. These films aren't just terrible video game adaptations though, they're terrible movies in general. Go down the list and see for yourself:

House of the Dead
Alone in the Dark
Bloodrayne (three fucking films!)
In the Name of the King: A Dungeon Siege Tale (again, three fucking films!)
Far Cry
Postal (though I kind of dig it)

Not to mention the fact that he's helmed some terrible flicks not based on video games, like Seed, Assault on Wall Street, Rampage, Blubberella, Tunnel Rats, and more besides. I can sit here all day and shit on Uwe Boll like everyone else does, but you know what? I'm not doing that. We all know what kind of movies he makes, but goddammit, you kind of have to admire him for going out there and making these pieces of shit. Plus, in all honesty, some of his flicks really aren't anywhere near as bad as many make them out to be. Boll suffers from the fact that when his name is on something, it automatically gets hated on. Is the hate justified? Well, kind of...but it really isn't more often than you may think.

News broke recently that Boll is allegedly retiring from filmmaking. If in fact true, many of the neck bearded trolls of the internet will be cumming in their pants over the news...until they realize they have one less filmmaker to bitch about.

I for one will miss Uwe Boll and his "talents". You can say whatever you want about Boll and his films, i.e. that he's an asshole and his films are garbage (and that's not false either), but I will personally miss the fact that I'll get to see whatever new trainwreck of a flick he manages to scoop out of his ass. Nine times out of ten, no matter how bad his films are, they wind up being somewhat entertaining in spite of their awfulness...mostly because you never know what the fuck is going to happen next.

So long Uwe, we hardly knew ye.

Sunday, February 14, 2016

25 Years of SONIC THE HEDGEHOG and His Five Most Underrated Games



Sonic the fucking Hedgehog has really been around for 25 fucking years???? Sweet bare-assed baby Jesus, I can't believe it's been that long. It really honestly doesn't seem like it was all that long ago when I first discovered the amazing joys of playing the original Sonic game and running at blazing speeds in 16-bit glory. And now, here we are, 25 years later, and Sonic is still around...well, kinda.

There's a shitload of Sonic games out there, and there's seemingly a new Sonic game every year or so, for better or worse. Sonic has starred in some of the best video games to ever see the light of day (Sonic's 1, 2, 3, and Sonic & Knuckles) to some of the absolute worst games ever made (the 2006 game simply titled Sonic the Hedgehog, and last year's Sonic Boom on the Wii-U). So yeah, he's had good times and bad times, but despite all that, he's still an iconic video game mascot.

So since we all mostly know what Sonic games are good, and which ones are shit, here's a small list of some truly underrated Sonic games that don't get mentioned nearly as often as they should be:

SONIC CD (1993) - Sega CD

One of the handful of games that made a Sega CD worth owning was SONIC CD. This game had the typical kind of Sonic action, but mixed things up with time travel elements to bring new dimensions to the gameplay. This resulted in changing level layouts that gave the game massive replayability. This combined with the fantastic music really made this game stand out. Unfortunately, no one really remembered this game for quite some time. It wasn't until it was eventually re-released on PSN and Xbox Live in 2011 that it started to get the appreciation it really deserves.



KNUCKLES CHAOTIX (1995) - 32X

Yeah I know, Sonic isn't in this, but technically it's still a Sonic game, so blow me. Anyway, you play as Sonic's asshole buddy Knuckles along with a cast of other characters that I don't think have appeared in any Sonic game since. Instead of the speed-based gameplay, this time you are attached to another character using rubber-band physics. This is how you maneuver through the game, and while it takes some time to get used to, it is worthwhile. Sadly because it was on the 32X, no one fucking played it, so the game faded into obscurity. It hasn't been re-released at all either...like at all. I'm hoping that one day Sega remedies that, but it's bloody unlikely.



SONIC ADVANCE 3(2004) - GAMEBOY ADVANCE

While the Sonic games hitting consoles around this time were hit and miss (mostly miss), the Sonic games hitting the GBA were damn good. The first two SONIC ADVANCE games get talked about a lot, but the third doesn't nearly as much as it should. Maybe it's because this installment introduced a team-up dynamic in addition to the amped-up speed gameplay. Either way, this game is a total fucking blast and I still pop it in now and then to this very day.



SONIC COLORS (2010) - WII

I hated SONIC COLORS the first time I played it, just all the other Sonic games that appeared on the Wii. Unlike them however, I warmed to SONIC COLORS. It mixes the 2D and 3D elements of prior Sonic games, and often feels like you're playing a live-action rollercoaster. However, the game actually has seamless mechanics and it looks vibrant and controls super fucking well. Until SONIC GENERATIONS came along and did everything better, I'd actually say that this is the best Sonic game to come out of this era, it just may take a while for you to warm up to it.



SONIC CHRONICLES: THE DARK BROTHERHOOD (2008) - NINTENDO DS

A Sonic RPG? Developed by BioWare (creators of MASS EFFECT, KNIGHTS OF THE OLD REPUBLIC, DRAGON AGE)? On the fucking DS? Are you mad?!?!?!?! Well, such a game exists, and it's actually pretty damn good. Sonic and his whole cast of assholes transition pretty well to the RPG genre surprisingly, There's an engaging combat system and the game is a joy to play. However, it has a cliffhanger ending that will never get resolved, since EA bought BioWare and the game sold like shit to begin with. Still, it's fun and everyone should play it.



So yeah, there's some Sonic games you may have missed out on. If you did, you should go play with. Or go Google search Sonic Rule 34. Thank me later.

Sunday, November 8, 2015

Everything Sucks



Everything sucks.

That's just the way it is. The older you get, the more you feel that everything just plain sucks. Maybe that's just because as you get older, you just get more pessimistic (or as I call it, realistic). I know I do. It's hard to find enjoyment in the things that you've found so much enjoyment in over the years prior.

Take for example video games. I've played video games since I was five fucking years old when I first got my Nintendo. Ever since then, I've always had a video game console, and many of them as well. NES, Genesis, Super Nintendo, Nintendo 64, PS1, PS2, PS3, Saturn, Dreamcast, Gamecube, and a fucking Wii-U. I've gotten hours of enjoyment out of each and every one of them too, and I still do as well when the mood strikes (or when I have the time). Games today? A majority of them blow ass. Maybe it's because most mainstream games get yearly releases ("Madden", "Call of Duty", "Assassin's Creed", "Far Cry") and they're pretty much the same fucking game year after year and the masses as a whole are just too stupid to realize any different, or maybe it's because every game that comes out these days has "Day One DLC" (meaning the content was done by the time the full game itself was finished, but the publisher decided not to include it on the disc because they can get more revenue this way), season passes, microtransactions, and other bullshit that just keeps draining your wallet.

Is that what gaming has come to? I've bitched about it plenty of times before on this very blog, and have even said that this current console generation holds no interest to me, and that's not going to change at all any time soon. PC gaming is no different to me either, so the PC master race fuckholes can sit on my face.

Another thing I used to enjoy a lot? Superhero movies. I had said recently that I found "Avengers: Age of Ultron" really fucking boring, and that hasn't changed either. Now on the other hand, I really enjoyed Netflix's "Daredevil" series, so maybe this is just a symptom of the big grand scale epic flicks losing their impact on me, while a down, dirty, and gritty take on the superhero made me hard as a rock. This is something I can't really explain all that well I'm afraid, but my love to see these kind of flicks on the big screen has really died down and now in all honesty they just bore me to tears. I never thought such a day would come, but here we are.

Now lastly, there's one thing I have to get off my chest...what happened to how geeks are viewed? I remember, way back when, when we got looked down upon for being geeks. That stereotypical shit of jock meatheads beating up on the geeks and nerds? Yeah, that kind of shit actually happened quite a bit, and other people would kind of look down on you if you were super nerdy about anything from comics, to Star Wars, to video games, to whatever the fuck else didn't involve kicking around a dead pig on a football field. In that time, we went from geeks being celebrated, to geeks fighting each other over whose fandom is better (which never fucking stops being entertaining), to geeks lampooning other geeks for not sharing their fandom ("what the fuck do you mean you don't think every Marvel movie is the best thing ever? THEY ARE AND IF YOU DON'T THINK SO YOU'RE DUMB AND UN-AMERICAN!"). Again, this has become boring, disappointing...and it just makes you feel like everything fucking sucks.

So maybe the reason I think everything sucks isn't because I've gotten older and slowly more out of touch...maybe it's because everything truly does fucking suck? I don't know, I really don't...and I probably really never will either.

You know what doesn't suck? Sometimes I sit on my hand until it goes numb and then I pull my pud. That way I can pretend it's someone else doing it. I call it "the stranger". Thanks Dave Chappelle.

Saturday, October 17, 2015

A NEW "FRIDAY THE 13TH" GAME?!??!?!



Holy fucking hell there's going to be a new "Friday the 13th" game coming out? And you get to play as Jason fucking Voorhees? And you get to hunt down horny camp counselors? And it's loaded with blood, guts, and nudity? And it's officially sanctioned by original film director Sean Cunningham?

This is too good to be true.

Well, the game isn't quite created yet. It's actually on a Kickstarter campaign at the moment that is gaining some steam. The game itself is a multiplayer-style affair, as one player plays as Jason and seven other players take on the roles of his would-be victims as they try to hide from our favorite hockey mask-wearing, machete-wielding mass murderer. Yes, you read all that right.

This has all the recipes to be something awesome.

Then again, this also has all the recipes to be a disaster.

Considering this is a Kickstarter game, who knows if it will ever see the light of day. It just might (I honestly think it will, albeit not as soon as many would hope), but that possibility is there in the forefront given the history of video games trying to get going via Kickstarter. That being said, considering it has the OK from Sean Cunningham, and all the press it has gotten so far, this could be the game that makes us forget about that NES abortion from the late 80s...you know, that game that is probably one of the worst video games ever made?

No I'm not fucking exaggerating, that NES "Friday the 13th" game fucked me in the head so much as a kid that whenever I throw stones or rocks, I automatically make them curve upwards over their intended targets. Don't get that reference? You're lucky and I'm happy for you. You do get that reference? Then we know each other's pain.

Anyway, I truly hope this game sees the light of day, and I hope it's what we all are yearning for it to be. Either way, I can't wait to play it.

Oh shit wait, I said I'd never buy a next-gen console...and it's only going to be on PS4 and XBox One...

...shit.

Thursday, September 24, 2015

20 Years of the PS1



It's hard to believe that the original Playstation is 20 years old. It really doesn't seem like it was that long ago that I got my hands on one for the first time. Not since maybe the original NES was there ever a console in our lifetimes that was such a total game changer like the PS1. Everyone owned one, literally fucking everyone you can think of had the original Playstation.

To celebrate 20 years since the launch of the original Playstation, I'm going to reminisce a bit. I'm going to list 20 games that mean the most to me, or namely the 20 games that come to mind when I think of the fun and sometimes flat-out amazing times I had with my PS1 way back when. Now this isn't a "best of" list or anything of the sort, because some of the games I'm about to list are just plain terrible, but these are the ones I played the most, and thus have become kind of endearing to me because of it.

Strap yourselves in folks...

CASTLEVANIA: SYMPHONY OF THE NIGHT

Yeah, you knew this would be on here. I grew up with "Castlevania" since the NES days. Playing a "Metroid"-style take on the franchise was a new thing at the time, and it was (and still is) immensely enjoyable. This was before the internet and strategy guides (for the most part), so when the castle flips upside down after you think you beaten it made my head explode.

METAL GEAR SOLID

I vaguely remember playing "Metal Gear" on the NES as a kid. It frustrated the hell out of me (still does) mostly due to the archaic stealth elements. Here, all that has been put in a 3D environment beautifully. Packed with surprises, engaging characters, and a brilliantly designed game engine; this game was way ahead of its time, and influenced hordes of duplicates and rip offs for years to come.

NHL FACEOFF

This was one of the two games I got as a gift when I first got my PS1. Playing it now makes you realize how far hockey video games have come over the years, but for its time, this was fucking amazing. Fast, super fun, and featuring some really cool 32-bit effects. Its follow ups would kill it, but the original "NHL Faceoff" will forever hold a special place in my heart.

STREET FIGHTER: THE MOVIE

...and this piece of shit was the second of the two video games I received as a gift. It's terrible, really terrible. Not unplayable terrible, but terrible nonetheless. There's way better fighting games on the console than this, but at the time, I really enjoyed what this had to offer...which tells you a lot right there about how easy to please I was back then.

RESIDENT EVIL 2

With all the nostalgic love I have for the original "Resident Evil", its first sequel is what made me feel like I was playing a zombie movie. Genuinely surprising, shocking, and filled with massive environments, "Resident Evil 2" remains the best game in the franchise of the 32-bit era. Nothing else comes close.

2XTREME

Another relative piece of crap, "2Xtreme" is the sequel to the PS1 launch title "ESPN Extreme Games" (which would be re-titled "1Xtreme" in future re-releases) that features a whole bunch of EXTREME (but not really) races. It's simple, and relatively torturous to play now, but like I said, back then I was really easy to please.

JET MOTO

Another simple, and relatively shoddy, racing game. This time though you're on weird hoverbike-type things and there's Mountain Dew logos everywhere. Awesome soundtrack and really easy to pick up and play to this very day.

TWISTED METAL 2

I love the original "Twisted Metal", but the sequel is when the series really hit its stride and carved an identity for itself. Darker, more intricate, and featuring a variety of unforgettable characters, this remained the best in the series until "Twisted Metal: Black" for the PS2. Still a total fucking blast to play.

SILENT HILL

The first survival horror game I ever played that genuinely freaked me the fuck out, the original "Silent Hill" took the technological limitations of the PS1 and managed to use them to its advantage with super atmospheric fog effects and creepy environments. Though it hasn't aged all that well, it's still creepy as all hell.

PROJECT: OVERKILL

An isometric shooter that in all honesty is boring as sin, "Project: Overkill" packs a lot of blood and gore into basic shooting mechanics. It isn't anything special, but once again like I said, I was easy to please. I enjoyed it back then and this was actually the first PS1 game I actually completely beat. For that alone, it has a special place in my heart.

TEKKEN 3

I fucking love "Tekken". I always have, and no matter how shitty the series has gotten, I always will. As much as I played and loved the first two games, it was "Tekken 3" that really did me in. For its time, it looked gorgeous and played so silky smooth that it really was like playing the arcade game at home. That, and the tons of additional modes and hidden characters give it so much replay value that I literally spent YEARS playing the hell out of it.

WIPEOUT

I didn't own a Super NES in my youth, but a friend of mine had one, and we played "F-Zero" nonstop. "Wipeout" is all that and more besides. The first game in the long running series, this game made my fucking eyes bleed. Well, it felt like it anyway.

DESTRUCTION DERBY 2

As much as I enjoyed the first game, its first sequel flat out murdered the original. More modes, more cars, more destruction. And it's insanely fun to play to this very day despite its drawbacks.

GRAND THEFT AUTO

The original GTA is pretty primitive today, but it was the beginning of open world carnage. For its time, it was shocking what you could do in the game, and it was fun going around murdering and stealing cars. Playing it today...well, it's terrible, but back then, it was something really special. I played the hell out of it.

WWF SMACKDOWN!

I'm a sucker for wrestling games, and the first "Smackdown!" game was so damn fun and surprisingly deep for its time. Unlike THQ's WCW games for the N64, the first "Smackdown!" game was a little more arcade-y and offered a ton of different options for matches. Plus it had all the belts and even options to set up your own programming match schedule as well. Super fun.

EINHANDER

I'm a sucker for shmups too. "Einhander" was unlike a majority of them, offering some relatively cool 3D effects to go along with the 2D side scrolling. It played a lot like "R-Type", but not as hemorrhage-inducing. It's also fairly pricey on the eBay market for some reason as well.

PARASITE EVE

A mix of survival horror and RPG, the first "Parasite Eve" tells a surprisingly mature story while piling on blood and guts. I've never been much of an RPG fan, but the story of "Parasite Eve" ensnared me and I couldn't wait to see what would happen next. Still awesome.

GUILTY GEAR

2D fighters were disappearing when the original "Guilty Gear" was released. It offered some surprisingly well animated (the PS1 really wasn't that good at 2D games, especially when compared to the Sega Saturn) and memorable characters, as well as a super kickass soundtrack. It's also spawned numerous sequels and spin-offs which have plundered my wallet over the years to come.

SPIDER-MAN

Comic book character-based video games tend to suck, especially back then (thanks Acclaim). Activision got the "Spider-Man" license and ran with it. For the first time ever, you felt like you actually WERE Spider-Man (mostly). It utilized his rogues gallery really well, and had a nice number of cameos from other Marvel heroes. Plays like shit today, but the game engine was also used for Activision's massively popular "Tony Hawk" games.

ALIEN TRILOGY

Back in the day, I played a lot of first-person shooters. Playing one based on the "Alien" franchise on a home console was a new thing for me, and this delivered. Playing like "Doom" with Xenomorph's, "Alien Trilogy" is still fucking good to this day...even if its story makes absolutely no fucking sense.



Well, that's it. That's my 20 Playstation games that have a special place in my heart. Like I had said, a lot of these are far from the best the classic console has to offer, but goddammit, they mean something to me.

That's all for now folks. See y'all soon.


Saturday, September 5, 2015

What Happened to Mega Man?



I've always had a severe soft spot for Mega Man. I have many fond memories of playing the original ones, particularly "Mega Man 2", on the NES in my youth. I never had a Super NES while it was being supported, so I missed out on "Mega Man VII" and the first "Mega Man X" games until years later. "Mega Man 8" I played the shit out of on PS1, and I was never that bowled over with "Mega Man Legends". In the years to come, I ended up playing all the ones I'd missed, beating most of them as well. So yeah, I fucking love Mega Man.

A few years back, Capcom finally decided to give the fans what they wanted, and released the long awaited "Mega Man 9" and "Mega Man 10" as downloadable titles in the classic 8-bit style. They were mostly awesome, but goddammit, we still want more. What have we gotten? Jack shit is what we've gotten. There were a number of various Mega Man games that Capcom had in development at one point or another, all of which got shitcanned. That in itself is a damn shame, but the true shame about all this is that it looks like Capcom is just burying the whole franchise. Other than letting him appear in the recent "Super Smash Bros." game as a playable character, there's no new Mega Man-related game on the horizon at all.

Well, unless you count "Mighty No. 9", which is going to be ultra mega tits when that finally comes out, but that's another story.

Anyway, there was a time when Mega Man was the only real franchise Capcom was really known for by a majority of people. Before "Street Fighter II" ruled arcades and before "Monster Hunter" ever came around, Mega Man WAS Capcom. So why bury it? There's obviously still a desire and need for classic, challenging, 2D side scrolling action. I just don't fucking understand why they'd bury it like they have.

And oh yeah, I know there's been some re-release of the first six games of the series that literally just came out, but that doesn't count. The old Mega Man games have been repackaged and revamped so many times that it's just become redundant at this point. Get your shit together Capcom, for the love of fucking Gawd, get your shit together.

Friday, July 3, 2015

"Super Castlevania IV" VS "Symphony of the Night"



I love video games, of that there is no secret. Another thing that isn't much of a secret is my love for one franchise in particular: "Castlevania". Since I was a kid with my NES, the "Castlevania" franchise has been a staple in my life, and through the years as the series would evolve (and in some cases, de-evolve), my love for it stayed forever the same.

That being said, I recently got into a debate with someone about what the best game in the whole series is. For a majority of gamers, the clear favorite seems to be "Castlevania: Symphony of the Night", which is a more than worthy choice. For me personally though, and feel free to call me out on this, my all time favorite in the franchise is "Super Castlevania IV".

Yes, you read that right.

Even though both games are part of the same franchise, both are quite different in their own ways. So, I'm going to analyze these two ball-breaking classics for your reading enjoyment. And if you don't know how to read, that's fine too.

"Super Castlevania IV" was released in 1991 as an early title for the then new Super NES. A 16-bit remake of the original NES "Castlevania", this game completely re-worked a lot of the flaws (or charms) of the original games. The awkward jumping mechanics and stair climbing pains in the ass were gone. Instead of only being able to fire your whip in front of you, you could now whip in 8 different directions. In essence, the control was absolutely perfect, which is about the only time in the history of ever you can say that about a fucking "Castlevania" game. Not to mention the fact that the game as a whole is a beautiful sight. It was designed to show off just what the Super NES could do graphically, and it succeeded wonderfully. Every so often I still pop this game in, whether it be the actual Super NES cartridge or the Virtual Console version on my Wii-U. This game is a classic and I always find myself going back to it.

"Castlevania: Symphony of the Night" was released in 1997 for the PS1, and is a direct sequel to the PC Engine "Castlevania: Rondo of Blood" (which was ported over here to the Super NES as "Castlevania: Dracula X"). Instead of playing as one of the Belmont's, you play as Dracula's so Alucard, most notably a playable character from "Castlevania III: Dracula's Curse". Also gone from this installment is the traditional whip-wielding action (until you unlock Richter Belmont that is) which has been replaced by a platforming, RPG-ish "Metroid"-style of gameplay. Now this game was a massive hit when originally released, and helped set the stage for nearly every "Castlevania" game to come after it to adopt the same style, especially ones on portable systems. The hype here is real though, "Symphony of the Night" is an amazing game and truly timeless, but as much as people tend to love it, I've always preferred "Super Castlevania IV" over it for a variety of reasons.

From a personal standpoint, I've never been much of an RPG fan. Don't get me wrong, I've played my share of RPGs and games with RPG elements, but it's rare that I stick with one all throughout that holds my interest. It's also rare for me to want to dedicate that much time and effort and energy into a game as well, whether it was back then or even now. That being said, I did enjoy playing through "Symphony of the Night" and uncovering all the secrets and shitting my pants when the castle was flipped upside down. The boss fights were epic and the voice acting is beautifully awful. That being said, and I'll probably get called out here for being lazy, but navigating through the castle and finding and equipping various items, etc., always seemed kind of troublesome to me. Maybe that's more reflective of the kind of gamer I am as opposed to the game's mechanics, but I digress. "Symphony of the Night" always made me feel like there were ways to cheat a little bit to get around the game and come out on top without requiring too much skill like the "Castlevania" games of the past.

"Super Castlevania IV" on the other hand, has none of that shit. That game is a tried and true whip-wielding action blast that makes you rely on your reflexes and your wits to get through the game. Not to mention the fact that the whole game doesn't take place in the castle (in all honesty, when games in this series take place exclusively in the castle, it puts me off; I miss the graveyards and haunted forests) and really wonderfully illustrates some amazingly gothic environments, which adds to the game's creepiness factor.

To close things up, it's really just personal preference that I prefer "Super Castlevania IV" over "Symphony of the Night". Both games are wonderful and beautiful examples of the franchise at its absolute best. You really can't go wrong with either, and if you've never played either game, or any of the classic "Castlevania" games of years before, you done fucked up and missed out on some of the most just plain awesome, and frequently frustrating, video games to ever see the light of day.

Saturday, May 23, 2015

So Long "Silent Hills"...So Long Konami.



When you think of Konami, what do you think of? I mean they're a video game company that has been around for so fucking long and have been responsible for so many numerous classic games and franchises that you can't just even think of just one game when you think of Konami. Let's run down a basic list here of games/franchises from the Konami banner:

Metal Gear Solid

Silent Hill

Contra

Castlevania

Blades of Steel

Teenage Mutant Ninja Turtles

Zone of the Enders

Gradius

Lethal Enforcers

And that's only a small selection. They've had numerous releases in arcades, on consoles and computers, etc. They have a hell of a legacy and a special place in people's hearts (especially mine), and they even have a few upcoming releases that are going to be nothing short of amazing.

Or at least they did.

Some strange things have been brewing within Konami. One of the biggest game gurus in the world, Hideo Kojima, is the mastermind behind Konami's smash hit Metal Gear Solid franchise. The long awaited next installment, "Metal Gear Solid V: The Phantom Pain" is on the horizon...but it seems that Kojima has disappeared. The logo of his production studio has disappeared from any promotional material, he's practically vanished from Twitter, and something else he had been working on has been flushed down the toilet.

That game was going to be the eagerly anticipated "Silent Hills", which was going to be a revival of their stagnant Silent Hill franchise and was even preceded by a "playable trailer" that scared the holy living fucking shit out of everyone (which has since been yanked). I was fully erect with excitement over this, but alas, the game is no more...and it looks like Konami as a whole is following with it.

They're not going bankrupt or anything like that, but instead have recently revealed that they will be focusing almost exclusively on mobile gaming instead.

That's right, one of the most beloved and revered video game publishers/developers will be moving on to cookie-cutter mobile gaming laced with microtransactions.

Fuck me rigid.

Now from a business standpoint, maybe this makes sense. Cell phone games rake in tons of cash, and Konami's recent console releases...well, they haven't. Not to mention the fact that with Kojima saying fuck it and leaving (which is almost certainly what happened, no matter what any press releases may say) helps point to the fact that Konami was probably looking to switch gears this way for some time.

Now it isn't just Konami doing things like this. Sega recently announced that they would be focusing almost exclusively on mobile and PC gaming. Hell, even fucking Nintendo is entering the mobile realm. What the fuck is going on here?

When you think of mobile gaming, you think of casual gaming at its most...well, casual. And once again, that's probably just a good business decision. Making games that anyone can just pick up and play that is laced with microtransactions is sure to be a hit and roll in some fast cash. The days of publishers letting their developers craft labors of love with deep gameplay is quickly becoming a thing of the past.

Now maybe this isn't such a bad thing. I don't know about any of you, but since I've been getting older, I don't have the crazy amount of time to devote to playing such a deep game. I usually end up playing games in relatively short spurts here and there. Maybe with our ever-consuming lives we just don't have the time as a whole to devote to big time video games, and the rise of casual mobile gaming is a reflection of that. Maybe this is truly what is for the best.

Or maybe not.

In the end it's up to all of us and we decide with our wallets. I'll personally miss big time video games released from major companies I grew up with, and I'm still super fucking peeved that we're not getting "Silent Hills" and that the Metal Gear franchise will probably be absolute pure shit without Kojima, but maybe there's people out there that are totally happy and okay with all that.

If there are, fuck them. And fuck the future.


Sunday, May 17, 2015

20 Years of Sega Saturn: Top 20 Saturn Games



This month marks 20 years since the Sega Saturn launched in America...and began to doom Sega's future as a console manufacturer. See, after the success of the Genesis and the ongoing console war with Nintendo, Sega launched a number of ill-conceived add-ons for the Genesis, namely the Sega CD and 32X, before the Saturn ever came out. After botching their own launch, and pissing off third party publishers, it's a wonder that the Saturn, and the Dreamcast that would follow it, managed to last the few years they did. That aside though, it doesn't take away from the fact that the Saturn was a dreadfully underrated console.

With its main competitors being the mega-successful Playstation and Nintendo 64, the Saturn sat far back in third place with little third-party support. What it did have was some wonderful 2-D fighting games, a whole shitload of great racing games, and even more RPGs; many of which are regarded as the best of the era. Sadly, a lot of the best games to be released for the Saturn weren't released in North America, but fortunately, the Saturn is one of the simplest consoles to play foreign games on.

With all that in mind, in celebration of 20 years since the Saturn hit our shores, this is a list of the 20 best games available for the console. Some of these games were available on other consoles, either at the time or were in the future, but that doesn't take away from the fact that these were the absolute best games the console had to offer.

Let's get started.



20. ROAD RASH

A 32-bit version of EA's hit racing series from the Genesis, "Road Rash" features all the great racing action that fans of the franchise had come to know. Combined with a fucking fantastic soundtrack and wonderfully cheesy FMV sequences, "Road Rash" is a blast. It was also available on the Playstation and 3DO, along with a souped-down version on the Sega CD some years prior.



19. MR. BONES

A multi-genre video game that features an assortment of different style levels and gameplay scenarios, "Mr. Bones" is still a Saturn exclusive that featured some great graphical effects (for the Saturn that is) and a kick-ass soundtrack. It quickly faded into obscurity upon release, but has since become a cult classic and a sought-after game for Saturn collectors. Check this out.



18. MEGA MAN 8

Capcom's classic "Mega Man" series hit the Saturn and Playstation, and provided more of what the franchise had become known for. That's pretty much it, nothing too innovative here, but since it's a Mega Man game, there's nothing wrong with that. The American Saturn version of this is rare, and it's actually cheaper to import the Japanese release instead.



17. GALACTIC ATTACK (U.S.)/RAYFORCE (JAPAN)

A vertical space shooter arcade game, "Galactic Attack" has about 10 different titles depending what region of the world you're in, but every single one is just as fucking fun...and harder than shit. It's simple and fun, and one of many shmup-style games that the Saturn has to offer. I still pop this in now and then to this very day.



16. VIRTUA COP 2

One of Sega's flagship franchises at the time, "Virtua Cop 2" was the best of the series with more branching paths, better graphics, and loads more action. Many of the elements in this game would wind up being used in Sega's better known "House of the Dead" series, but sadly that home port of the game to the Saturn was nowhere near as good as either of the "Virtua Cop" games ended up being.



15. DAYTONA USA: CHAMPIONSHIP CIRCUIT EDITION

An arcade classic, "Daytona USA" was one of the first games most people ever played on the Saturn. It was close to being an arcade perfect port, but the Championship Circuit Edition, released towards the end of the Saturn's life-cycle, added a few more modes and even the option for playing online (then again, Sega's NETLINK service at the time was fucking horrendous, but I digress), helping make this the definitive version of the game for its time.



14. SATURN BOMBERMAN

"Bomberman" is always a fun blast, especially if you have a room full of people, but "Saturn Bomberman" is one of the best releases in the long running franchise. Everything about it is perfect: it's arenas, it's animation, how simple it is to pick up and play, etc. This also goes for a lot of money on eBay and all that.



13. DARIUS GAIDEN

The long running"Darius" franchise has seen release on all kinds of consoles and computer systems in the past, but "Darius Gaiden" is one of the absolute best pure 2D shooting games ever made. Super enjoyable with ridiculous boss fights and a pumping soundtrack. Also released on the Playstation and has been ported to many other consoles over the years.



12. FIGHTERS MEGAMIX

A mish-mash of characters from Sega's "Virtua Fighter" and "Fighting Vipers" franchises, "Fighters Megamix" is a big blast to play. Between the large character selection, which also includes a bevy of unlockable and secret characters, plus the many homage's to Sega's franchises, this game is just plain awesome. You can usually find this pretty cheap and it has never seen a re-release either. Check it out.



11. VIRTUA FIGHTER 2

While we're on the subject of Sega's 3D fighting franchises, "Virtua Fighter 2" was one of the best 3D fighters of its era. Granted it was never for everybody, but it was super enjoyable for what it is. Playing like a way more refined version of the original game with graphical effects that pushed the Saturn's poor 3D processing power to its limit, this was one of the premiere games for the console to own.



10. X-MEN VS STREET FIGHTER

An arcade fighter crossover, the Saturn version of "X-Men VS Street Fighter" never made it over here on our shores, instead we got an inferior Playstation version that couldn't handle all the sprite movement and animation. For the Japanese Saturn release, the game came with a cartridge that expanded the RAM so all the game's animation and tag-team action remained intact. One of the best of Capcom's Marvel fighting games.



9. SEGA RALLY CHAMPIONSHIP

An arcade perfect port of Sega's off-road racing hit, "Sega Rally" is still super fun to play to this very day. There's been sequels and spin-offs in the years that followed, but this remains one of the best games on the console, and an essential addition to your Saturn library.



8. NIGHT WARRIORS: DARKSTALKERS REVENGE

The second installment of Capcom's "Darkstalkers" fighting franchise, the Saturn release of "Night Warriors" was a near-arcade perfect port that proved the Saturn could do 2D animation and graphics way better than the Playstation ever could. It flows smooth as silk and is still super fun to play. Oh, and Morrigan makes me feel funny in my pants...in the front.



7. STREET FIGHTER ALPHA 2

What I just said about the Saturn doing 2D games way better than the Playstation could? Well, it's true, and "Street Fighter Alpha 2" is a prime example. This is without a doubt the best home port of the game to ever see the light of day.



6. NIGHTS...INTO DREAMS

An instant cult classic upon its original release, "Nights" featured wonderfully fun gameplay and was even packaged with a "3D" controller that made the game even more fun (a controller that one can tell right away was an early precursor to the controller that would be designed for the Dreamcast). Unique in its art design and gameplay elements, the game also boasts an amazing soundtrack that is regarded as one of the best...well, ever. We finally received a long awaited sequel on the Wii a few years back, as well as an HD re-release for a new generation.



5. RADIANT SILVERGUN

The best vertical shooter to grace the console, "Radiant Silvergun" sadly never saw release over here. Instead, it remained in Japan, where it became a fan favorite and a critical darling, which is a real shame that American gamers didn't get to experience it back then. Anyway, eventually it did get an HD re-release on XBox Live, which is pretty fun, but there's just something about the original that does it for me. It'll cost you a pretty penny to import it, but it's worth it.



4. SHINING FORCE III

One of the final games to be released for the Saturn, "Shining Force III" is super rare, and super awesome. With great animation, voice acting, and a deep quest that will keep you plenty entertained, this game has a lot to offer. Sadly though, as long as this game is, there's more to the story that never made it over to our shores. Additional scenarios would be released in Japan, while we missed out on them. Ultra pricey.



3. DRAGON FORCE

Regarded as one of the best real-time strategy games to ever see the light of day, "Dragon Force" features multiple storylines and paths that determine how the game will wind up. Achieving massive critical love when first released, like many other Saturn games it didn't sell well, and has since become a sought-after collector's item.



2. GUARDIAN HEROES

A 2D side-scrolling beat 'em up with RPG elements thrown in, "Guardian Heroes" was another critical darling that no one played, and has thus become one of the most sought-after games the Saturn has to offer. It has received an HD re-release on XBox Live with new artwork and gameplay elements, but there's something about the original Saturn version that it just can't hold a candle to it.



1. PANZER DRAGOON SAGA

Well, this is it. The big granddaddy of Saturn games, and one of the rarest video games in general. An RPG take on Sega's cult "Panzer Dragoon" franchise, "Panzer Dragoon Saga" was a massive undertaking that saw an extremely limited release during the last days of the Saturn's life. Seriously, this game goes for hundreds of dollars, especially if you can find one with all the discs included in its original packaging. That aside though, it's one of the best games Sega ever made, and is begging for some kind of re-release in the future. Hell, I'd just love a new "Panzer Dragoon" game honestly, but that's another story.



So there you have it. Did you own a Saturn in your youth? Did you ever play it? Do you want to? Well you fucking should. Captain Nick says so.


Saturday, January 18, 2014

20 Years of "NHL 94"


I really can't fucking believe that this game is 20 years old now. It sure doesn't seem like it's been that long does it? 20 years of "NHL 94", and it still stands as one of the best video game hockey experiences you'll ever pick up and play.

I was admittedly a little late to the "NHL 94" celebration, by about a year or two if I remember correctly. Up until that point I had grown up a hockey fan, and in the video game world I had managed to wear out my copies of "Blades of Steel" on the NES, along with "Mario Lemieux Hockey" and "NHLPA 93" on the Genesis. Once I got my hands on "NHL 94", none of those games seemed to matter much to me anymore.

"NHL 94" was a revelation in terms of gameplay and authenticity to the sport at the time. The introduction of the classic staple of the series, the one-timer was one new addition, along with added features like goalie controls, penalty shots, and board checks; all of which helped make "NHL 94" the most realistic hockey game to hit the market at that point. Not to mention the fact that even without half those features I just listed, this game would still be an absolute blast.

One thing I remember fondly was playing as the Blackhawks, solely for the fact that Jeremy Roenick was on the team. For some reason, Roenick was like the second coming of Jesus Christ right off the fucking cross in this game. He could score off wicked one-timers and wrist shots alike, and he could hit probably better than almost any other player in the game too. If you ever played as or against the Blackhawks, you knew that there was going to be some kind of carnage on the ice, whether it be reflected on the scoreboard or the penalty box. On another note, Cliff Ronning, then of the Vancouver Canucks, was pretty godlike himself in this game as well...and no, I don't know why either.

As the years would come and go, EA would release subsequent "NHL" games like they do all their sports franchises. While "NHL 95", "NHL 96", and "NHL 97" were all solid games in their own rights, they were never as groundbreaking or balls-out enjoyable as "NHL 94" was. "NHL 98", the last 16-bit EA hockey game, came pretty close to "NHL 94"s level, but the reality was that nothing would ever match, let alone top, what "NHL 94" managed to deliver.

The game's legacy can be felt even to this day, with various websites dedicated to online leagues using emulated versions of the Genesis and Super NES versions of the game updated with modern teams and players. The game has been re-released once as an extra on the PS2 version of "NHL 06" for some reason, and the recent "NHL 14" has an anniversary mode that is done in the "NHL 94" style (but it sucks) and various other game franchises have attempted to emulate what "NHL 94" did, whether it be Sega's old "NHL All-Star Hockey" franchise or 2K's recently retired "NHL 2K" series.

Bottom line, I'm really not telling you anything you probably don't already know anyway. "NHL 94" is a fucking masterpiece that every now and then I'll pop in today for old time's sake, and the fact that this is a sports game we're still worshipping 20 years later is truly something special. If you never played "NHL 94", you should. And if you don't like hockey for some reason, you deserve an ice skate kick to the groin. Repeatedly.

Sunday, June 2, 2013

Why the Next Generation of Gaming Will Suck Massive Ass



Get ready folks, there's another console-war a comin'.

Last time I was here I talked about the Wii-U and the sad state that Nintendo appears to be in. Since I wrote that post, Microsoft has revealed their upcoming XBox One console, which has pretty much all the bells and whistles that Sony's PS4 appears to have, plus more besides.

Yeah, things aren't looking so good for Nintendo these days. But that's a different story for another time (again).

Anyway, the XBox One managed to wow XBox fanboys across the globe with it's seamless Kinect features and voice-controlled app-switching on the fly, etc. etc. etc. What it didn't show though: games. Now, let it be said that Microsoft has pretty much ruled this current-gen console war, which is in itself kind of surprising. They cornered the multiplayer online component of video games and managed to make a shitload of money with XBox Live: a service that by all rights and purposes should be free to use right off the bat. Sony's is free on the PS3, but goddamnit, do those XBox fanboys ever love their "Halo" and "Gears of War" multiplayer action.

What's most alarming about the XBox One is what it appears to offer and not offer. It looks like an old VCR and appears to be able to function as the all-in-one media console that Microsoft has tried to pimp the 360 as since 2005. Hell, you may be able to even watch cable TV on the damn thing. Regardless of that though, there's some alarming things about this console that need to be addressed. It may not have to be an "always on" machine that requires a constant internet connection (maybe), but it may be charging you an extra fee to play a used game. Now Microsoft and a majority of game publishers are being fairly mum on this thing, but it wouldn't be a surprise. Most games from EA and even recent hits like "God of War: Ascension" and the rebooted "Mortal Kombat" require a purchased online pass if you buy the game used, so this new used fee isn't too much of a surprise. Microsoft, like Sony, EA, Activision, etc., is a mega-conglomorate that wants to make as much money as they can from you, and goddamnit, they are gonna do it no matter what.

So ya know what? Fuck 'em.

Is this really the future of video gaming? Nickel and diming the gamer every chance they get? It's been happening for a decent amount of time now, and it's only going to keep getting worse. Microsoft is suffering a lot of flack since the XBox One reveal, and rightly so. Still, people will flock to the new console for "Halo" and "Gears of War" alone (two franchises which in all honesty I've never ever understood all the hype surrounding them) no matter what they have to pay upfront and in the future, and as long as that keeps happening, we'll all still keep getting fucked in the ass and wallet by these companies like EA and Microshaft.

For me personally, I've often felt like I've been playing the same games for nearly the past 20 years. That's one reason why after this generation of consoles and gaming is over, I'm out. That's no bullshit either, that's all she wrote. I really hope that more people follow suit so that when Microsoft an the rest of the money-grabbers look at their profit margins, they see a steep enough decrease to actually consider to themselves "maybe we're being too greedy here".

Of course that will never happen because the fanboys will flock to these new consoles (except the Wii-U apparently) in droves to play prettier versions of old games, and when you've got a money making scheme like that going well and strong, only an idiot would pull the plug on that operation.

Saturday, April 27, 2013

Nintendo Needs to Stop Sucking



Oh Nintendo, what have you gotten yourselves into now?

The beloved video game giant seems to have fallen on hard times. After 2009/2010, it looked like no one gave a shit about the Wii anymore, only a few years after it set sales records and had everyone going apeshit over it. Truth be told, other than "Wii Sports", the "Super Mario Galaxy" games, Mario Kart, "Madworld", "House of the Dead Overkill", and a couple others, I didn't really enjoy much of what the Wii offered outside of the novelty of the Wii-mote. Last year for holiday time, Nintendo unleashed the Wii-U, their first HD console, which promised to introduce new gameplay elements including a touch-screen based controller and a library of intuitive games as well.

Well, it sucks...and so does Nintendo these days too.

Now let's get one thing straight here before you all start calling for my head. Even though I grew up primarily a Sega kid, the first home console I ever owned as a kid was the original NES. I also ended up owning every iteration of the GameBoy since its original launch, and I grew to love the Super NES on a journey of discovery after its prime. After that though, that was pretty much it for me and Nintendo. Although I loved the original DS, their home consoles on the other hand never did much to rock my world. The Nintendo 64, Gamecube, and Wii all just looked like shit to me, but then again around those times when they came out, I was too busy with my Dreamcast and Playstation's 1, 2, & 3 to ever really give them a deserved shot.

Now here we are in 2013, and Nintendo's profits are falling fast. They even made the curious decision not to have a featured presentation at this year's upcoming E3.

Let that sink in.

While Sony and Microsoft will be pimping out their new, upcoming next-gen consoles, the granddaddy of all video game companies will be absent.

Now granted, Nintendo has made strides with selling their products and making big announcements through social media outlets instead, but to option to not be included in the industry's biggest jack-off fest is disheartening, and kind of frightening, to say the least. Even though I said Nintendo sucks these days, the idea that there is a legitimate possibility that they could possibly end up bowing out of the video game hardware business if the Wii-U falters any farther is scary. That means that only Sony and Microsoft, two mega-conglomorate corporations, would be the only horses running in the video game race. That is scarier to me than anything else.

If Nintendo did bow out of making consoles and switched to being a third-party software developer/publisher like Sega did after the discontinuation of the Dreamcast a decade plus ago, that would mean we'd be seeing Nintendo's classic characters hitting XBox and Playstation. Could you imagine that? Seeing Mario, Donkey Kong, Link, and the rest on the same consoles that offer up "Halo", "Killzone", and the thousands of "Call of Duty" knock offs and wank-fests? Would anybody even care? Probably not...and that's sad.

So yeah, Nintendo...you fucking suck. You fucking suck for possibly having to say R.I.P. to making consoles, and waving the white-flag as being the only true video game company left. Do I really want Sony and Microsoft being the only two console developers left only because they have an endless amount of money and resources that could absorb any kind of loss that companies like Nintendo and Sega could only hope to dream of? Fuck no.

Stop sucking Nintendo, for the love of the video game gods, stop fucking sucking.

Saturday, September 15, 2012

Top 10 Favorite Games by Console



A while back I did a few countdown lists for my Top 10 Underrated Video Game Gems across the five video game systems that have meant the most to me throughout my life. In retrospect I'm now going to list my Top 10 favorite games for each of those five consoles. I'm not going into too much depth here like I did the last time around, instead I'll just be giving a basic rundown of my top 10 favorites. Some purists among you may argue over the games I picked over others, but these are my favorite games I played on these awesome consoles, so if you don't like it, kiss my Irish ass.

Anyway, let's begin folks:



NES:

1. Contra
2. Super Mario Bros. 3
3. Ninja Gaiden
4. Blades of Steel
5. Castlevania
6. The Legend of Zelda
7. Baseball Stars
8. Metroid
9. Battletoads
10. Mega Man 2



GENESIS:

1. Gunstar Heroes
2. Sonic the Hedgehog 2
3. NHL 94
4. Phantasy Star IV
5. Contra: Hard Corps
6. Streets of Rage 2
7. Comix Zone
8. Castlevania: Bloodlines
9. Zombies Ate My Neighbors
10. Street Fighter II: Special Champion Edition



SUPER NES:

1. Super Mario World
2. Super Metroid
3. Super Castlevania IV
4. Star Fox
5. Teenage Mutant Ninja Turtles IV: Turtles in Time
6. Super Mario Kart
7. Tetris Attack
8. Yoshi's Island
9. Donkey Kong Country
10. Super Mario RPG



PLAYSTATION:

1. Final Fantasy VII
2. Castlevania: Symphony of the Night
3. Metal Gear Solid
4. Crash Bandicoot 2
5. Tekken 3
6. Resident Evil 2
7. Twisted Metal 2
8. Gran Turismo
9. Grand Theft Auto
10. Warhawk



DREAMCAST:

1. Marvel VS Capcom 2
2. Soul Calibur
3. Jet Grind Radio
4. Shenmue
5. Resident Evil: Code Veronica
6. Sonic Adventure 2
7. Tony Hawk Pro Skater 2
8. House of the Dead 2
9. Crazy Taxi
10. Skies of Arcadia




That's all for now folks, maybe one day I'll do a collection of what I consider the worst games on all those platforms...maybe.

Sunday, August 19, 2012

10 Overlooked and Underrated Gems Part 5: The Sega Dreamcast



As I conclude my Top 10 underrated and overlooked video game gems for the 5 consoles that have had the most impact for me personally, here we are at what is quite possibly my all time favorite video game system in the history of fucking ever. Say what you want about it, but I fucking loved the Sega Dreamcast. When it first came out on 9/9/99, it made quite the impression. 128-bit graphics, arcade-perfect games, and a dial-up modem built into it that let you play multiplayer games too. It’s success and lifespan was short-lived, as Sega discontinued it in 2002 and then switched to publishing games across every other system available, but for everyone around at the time, the Dreamcast was (and still is) a beloved little console. It had its share of well-known and smash hit games, like “Sonic Adventure”, “Crazy Taxi”, “Jet Grind Radio”, “Marvel VS Capcom 2”, and “Phantasy Star Online”, but it also had a shitload of titles that were so damn good and so overlooked that it’s a crying shame they didn’t get more press. Seriously, out of all 5 lists I came up with for the other consoles, this was the hardest. That being said, here are my top 10 underrated and overlooked gems for the Dreamcast:




10. CANNON SPIKE (2000)

A multi-directional arcade brawler/shooter from Capcom, “Cannon Spike” features a cast from previous Capcom games (Cammy, Mega Man, Arthur, etc.) all duking and shooting it out with each other for no real reason whatsoever. Not that that matters though, because this game is super fun. It’s simple enough and kind of mindless, but it’s satisfying as all hell, and is only one of a shitload of excellent games that Capcom created for the Dreamcast. It’s also pretty damn rare, and sold for a budget price when originally released, so if you’re prepared to lay down some cash for some serious fun, check this out.




9. CONFIDENTIAL MISSION (2002)

Released at the end of the Dreamcast’s life cycle, “Confidential Mission” is a light-gun shooter based on Sega’s own arcade title of the same name. It shares a lot of similarities with “Virtua Cop” and offers up a great assortment of baddies and boss fights. If it has any flaws to it, it’s that the game is so damn short it isn’t even funny. Three missions, one sitting, that’s it. All that being said, it’s still a blast to play regardless, and features some great technical achievements for being little more than a light gun shooter.




8. OOGA BOOGA (2001)

Another game released at the tail end of the Dreamcast’s life cycle, “Ooga Booga” is one of the more unique games you’re likely to play. A multiplayer combat game where you use items such as shrunken heads and magic spells to take out your opponents, “Ooga Booga” also features a shit load of “masks” to unlock that change your abilities and the like. One of the most fun games to play online, this is a game that was made to be played by you and your friends. Check it out.




7. SWORD OF THE BERSERK: GUTS’ RAGE (2000)

Based on a long running manga, “Sword of the Berserk” Guts’ Rage” is a hack and slasher that puts you in the shoes (and very, very large sword) of Guts, as he comes across a town where a disease is running rampant that is transforming its victims into horrible, blood thirsty mutants. Notable at the time for its graphics and quick-time events (one of the first games that actually had them), “Sword of the Berserk” is a short but oh so sweet action blast that is plenty enjoyable whether you’re familiar with the manga or not. There’s great voice acting and an intriguing story as well, all of which will keep you glued to the screen from beginning to end.




6. TECH ROMANCER (1999)

What’s not to like about giant fucking robots? “Tech Romancer” is a Capcom fighting game featuring giant robotic mechs beating the shit out of each other. Originally an arcade game that received a perfect port to the Dreamcast, “Tech Romancer” features a surprisingly deep fighting engine/system for a game of this type. Though the controls may come off as kind of clunky at first, eventually you get used to the flow and feel of the game, and beating the breaking the shit out of your opponents is so much fun.




5. HEAVY METAL: GEOMATRIX (2002)

Another Capcom-published fighting game, but more of an arena-based brawler/shooter like the aforementioned “Cannon Spike” or Capcom’s hit “Power Stone” games for the Dreamcast. “Heavy Metal: Geomatrix” is based on the long running adult comic magazine of the same name, featuring busty babes and cyborg warriors all shooting the shit out of each other. The game’s art design is wonderfully based off the work of renowned artist Simon Bisley, and features a rollicking metal soundtrack that includes Megadeth, Corrosion of Conformity, Halford, and more besides. It’s fast, fun, and harder than hell, and it’s wholeheartedly worth your time.




4. FATAL FURY: MARK OF THE WOLVES (2001)

SNK’s long running “Fatal Fury” series is beloved the world over, but by the time “Fatal Fury: Mark of the Wolves” came out in North America, it was a Dreamcast exclusive that was ignored because the console was dying out. The real shame in that happens to be that “Mark of the Wolves” is by and far the best game in the franchise, featuring a re-vamped fighting system and a whole new cast of fighters in addition to series stalwart Terry Bogard. The animation is superb and the controls are fluid, and it’s still a crying shame that this game got as ignored as it did back in 2001. Over the years though it’s developed a following thanks to some re-releases on newer consoles as downloadable content, and as such carries a somewhat hefty price tag for video game collectors. That aside though, this is one of the best fighting games on the Dreamcast ever, which is saying a lot considering the Dreamcast had nearly nothing but excellent fighting games.




3. JOJO’S BIZARRE ADVENTURE (1999)

Based on a popular manga, Capcom’s “JoJo’s Bizarre Adventure” is a 2-D brawler where you do little else than kick the shit out of people. That being said, it’s incredibly fun and completely absurd. The first thing you’ll notice is the game’s wonderful art style, which often looks like a cartoon come to life. Also released for the Playstation 1 at the same time, this Dreamcast version didn’t suffer from graphical glitches and constantly long load times. This game is nearly perfect, and these days is a rare find, but rumor has it that a downloadable HD remake is on the way for current consoles, so maybe more gamers will have the chance to enjoy this wonderful piece of art.




2. THE LAST BLADE 2 (2001)

Like the aforementioned “Fatal Fury: Mark of the Wolves”, SNK’s “The Last Blade 2” is a brilliant 2-D fighting game that is revered for being one of the finest 2-D fighting games to ever come out of the development house. It also happens to be the best 2-D fighting game the Dreamcast has to offer right behind “Marvel VS Capcom 2” and “Street Fighter Alpha 3”. Featuring a handful of sword-carrying warriors to choose from, “The Last Blade 2” features wonderful production values and a lovely art setting, making it one of the prettiest 2-D fighters you’ll ever see. While SNK has achieved a lot of fame for their various fighting franchises like “King of Fighters”, “Fatal Fury”, “Samurai Shodown” and all the others, “The Last Blade” games are simply wonderful, and “The Last Blade 2” is by and far a glorious achievement that too many gamers sadly missed out on.




1. DRACONUS: CULT OF THE WYRM (2000)

A third-person hack and slasher, “Draconus: Cult of the Wyrm” is a medieval fantasy on crack. You choose between playing as a warrior and a sorceress, mixing hand to hand combat and magic attacks to take down your enemies. There’s great melee combat to be had and the longer it goes on, the more difficult this fucker gets. By the time you get to the final stages of the game, you’re going to be worn the fuck out, that much I guarantee. When originally released in 2000, “Draconus” received a mixed reaction from critics and gamers alike. Some who played it were mystified and turned off by its difficulty, while others seemed to love it. If anything, the game reminds me of the recent PS3 role-playing/hack n’ slasher “Demon’s Souls”, which was a hard son of a bitch but received universal acclaim. “Draconus” may come off as a poor man’s version of that if you’ve never played it before, but it’s an incredibly fun and well-crafted game that deserves your time and attention.



Well folks, that’s it for now. Hope you enjoyed this round of lists, and hopefully it’ll make you check out some awesome old games you’ve missed out on. Good night bitches.


Saturday, August 11, 2012

10 Overlooked and Underrated Gems Part 4: The Playstation



The original Playstation, also known as the PS1, marked Sony’s foray into the world of video games. It was the first CD-based video game console that was a runaway hit because it did everything right. Previous CD-based consoles, such as the Sega-CD, 3DO, and Sega Saturn, just couldn’t do what the PS1 did so well, along with the fact that it had a staggering amount of third-party support that a video game system hadn’t had since the original NES. With that in mind, there’s a shitload of PS1 games that everyone knows and loves, ranging from “Metal Gear Solid”, “Castlevania: Symphony of the Night” and various franchises that include “Resident Evil”, “Gran Turismo”, “Final Fantasy”, “Tekken”, “Crash Bandicoot”, and tons more. But for all the well-known classics that the PS1 offers, there are a number of forgotten gems that deserve your time attention too. Here are 10 underrated and overlooked gems for the original Playstation:




10. STEEL HARBINGER (1996)

A top-down shooter where you play as a scantily-clad half-alien chick taking down hordes and hordes of alien invaders in a post-apocalyptic Earth, “Steel Harbinger” is mindless fun. You shoot, shoot, and shoot some more, occasionally devouring alien body parts to replenish your health (yes I’m serious) and get treated to some gloriously cheesy live-action cut-scenes in between stages as well. Like I said, “Steel Harbinger” is mindless as all hell, but it’s surprisingly satisfying smoothly designed, making it worth checking out.




9. DISRUPTOR (1996)

Developed by Insomniac Games before they would go on to bigger and better things with the “Ratchet & Clank” and “Resistance” franchises, “Disruptor” is little more than a glorified “Doom” clone, but man oh man, is it ever an excellent one. At a time when just about every first person shooter coming out was little more than a “Doom” rip-off, “Disruptor” was like a breath of fresh air, featuring an excellent selection of interesting weapons and abilities that set it apart from the rest of the pack. There’s also some challenging gameplay to be had as well, and the maze-like level designs manage to hold your interest without frustrating the ever-loving shit out of you in the process. Check it out, you’ll be glad that you did.




8. PROJECT: OVERKILL (1996)

A run and gun shoot ‘em up with an isometric view, “Project: Overkill” is a ridiculously bloody, over the top gorefest. You play as four alien mercenaries that are up against an evil empire. You shoot tons and tons of enemies, collecting various items and keycards along the way, solving the occasional puzzle too. There’s a shitload of levels to play through, and even though things may get kind of monotonous after a while, the game is still a shitload of fun to play through regardless. It’s also harder than hell, and a truly overshadowed gem of the Playstation library.




7. JERSEY DEVIL (1998)

Released relatively late in the Playstation’s lifecycle, “Jersey Devil” got a very lukewarm reception from gamers and critics alike, mainly getting flak thanks to the schizoid camera angles and sub-par graphics. However, underneath its flaws, the game is a surprisingly good platformer. Released by Sony themselves, “Jersey Devil” was expected to attain the same kind of greatness that their previous first-party platformers “Crash Bandicoot” and “MediEvil” managed to get, which made the hype surrounding this game all the more, and all the more disappointing when it wasn’t as great. Still though, there’s some kind of undeniable charm here underneath the surface, and the fact that the game has a wicked sense of humor makes things all the more enjoyable.




6. C-12: FINAL RESISTANCE (2002)

Released very, very late in the Playstation’s lifecycle, “C-12: Final Resistance” was a game that had it been released a few years beforehand, would have been a smash hit. By the time it was released, the Playstation 2 was already out, as were the XBox, Gamecube, and Dreamcast as well. “C-12” came out with what seemed like dated graphics and gameplay, but underneath that was a very surprisingly good third-person shooter. You shoot hordes and hordes of aliens and cyborgs and blow shit up…that’s pretty much it for gameplay-wise, but that’s really all there needs to be here. It’s simple, and incredibly satisfying, and the saddest thing here is that virtually no one played this. What you should all know though is that you can still find this game, brand new, for dirt cheap…TEN YEARS AFTER IT WAS ORIGINALLY RELEASED! That’s how few people played “C-12”, so few that you can find this game dirt cheap brand new a fucking decade later. So do yourself a favor and go fucking pick this bitch up!




5. EHRGEIZ (1999)

A 3D fighting game featuring a regular arcade mode in addition to a fucking quest mode, “Ehrgeiz” mixes both straight out beat ‘em up fighting with wrestling elements and RPG elements to boot. That and it has a roster of interesting fighters, including a handful of characters from “Final Fantasy VII” just for shits and giggles. That’s right, Cloud, Tifa, and Sephiroth (!) among others are thrown into the mix, which makes “Ehrgeiz” worth playing in itself. Sadly, the game wasn’t much of a hit when it was first released, even with the inclusion of classic FFVII characters, but it’s a super fun blast and features a surprising amount of depth that many fighting games of the time just didn’t have. While “Ehrgeiz” went underappreciated (and is a rare, expensive game to track down), it wasn’t nearly as underrated and great as the next game on our list, of which this kind of served as a spiritual spin-off…




4. TOBAL NO. 1 (1996)

The first PS1 release from “Final Fantasy” developer SquareSoft, “Tobal No. 1” is a fighting/adventure game featuring character designs from the guy that helped create “Dragonball Z”. Like “Ehrgeiz” would a few years later, “Tobal No. 1” featured standard fighting mechanics mixed with wrestling and RPG elements. There is also an adventure/quest mode where you troll through dungeon-esque environments and beat the shit out of people. The game was actually surprisingly publicized well, most likely due to the fact that it included a demo disc for the eagerly anticipated “Final Fantasy VII”, which helped the game sell somewhat, but nowhere near as well as Square had hoped it to. Still, the game was well-reviewed and beloved by those that played it, there just weren’t that many that did. There was a sequel that was released in Japan only, but despite that, “Tobal No. 1” is dreadfully underrated and deserves your attention.




3. THE UNHOLY WAR (1998)

A fighting/strategy game that nobody noticed, “The Unholy War” revolves around two warring alien factions in a distant universe. There’s melee combat and lining up your units to take out the opposition, which makes for a lengthy and deep experience. The alien creature designs are awesome and the campaigns are imaginative, but sadly the game was vastly overlooked when it was released. It’s definitely not for everyone, but it’s still worth checking out regardless, so give it a try.




2. TOMBA! (1998)

A side-scrolling platformer featuring 3-D models, “Tomba!” lets you take control of the title character as you stomp on and beat up hordes of evil pigs. One of the most imaginative titles to be released for the PS1 at the time, “Tomba!” was beloved by all that had played it, and while it enjoyed some moderate success, it didn’t become the smash hit that it should have. It did however spawn a sequel a few years later, which was nowhere near as enjoyable as the first installment, but was even more overlooked than this game. Still though, the game has such undeniable charm that you won’t be able to not enjoy it, even if it becomes incredibly difficult the longer it goes on.




1. HEART OF DARKNESS (1998)

Taking six years to be developed, “Heart of Darkness” is a cinematic side-scrolling adventure where you play as a young boy named Andy who is on a quest to save his beloved dog from dark and sinister forces. You solve puzzles and shoot down enemies, all while trying not to die horribly in the process. Notorious for its punishing difficulty and brilliantly animated cinematics, “Heart of Darkness” is a wonderful artistic achievement for its time and also incredibly frustrating and features some very graphic ways to get killed for being an all-ages rated game. The game also sold pretty well for its time, but all these years later is sadly forgotten. Though it was harder than hell to get through, “Heart of Darkness” featured some surprisingly rewarding gameplay and a well-told story that kept you playing, no matter how many times you died. That and just seeing how surprisingly bloody Andy’s demises would wind up being would hold your attention as well. Check it out damnit!



That’s all for now folks, be here next time for the conclusion where we look at the top 10 underrated and overlooked games for one of the most underrated and overlooked consoles of all time: the Sega Dreamcast.

Sunday, July 29, 2012

10 Overlooked and Underrated Gems Part 3: The Super Nintendo



How do you follow-up a console that singlehandedly saved the video game industry? Nintendo had some lofty heights to reach when they released the Super Nintendo in 1991. The 8-bit NES was such a smash hit and so prolific that Nintendo kept supporting it even after they released this 16-bit predecessor, which took everything the NES did and did it better. At the time, the Sega Genesis was already out and giving Nintendo a run for their money, but the Super NES managed to trump it in the end thanks to more powerful hardware and a library of first-party titles that remain some of the best video games ever made. “Super Mario World”, “Donkey Kong Country”, “Super Metroid”, “Legend of Zelda: A Link to the Past”, “Yoshi’s Island”, “Star Fox”, and plenty more besides are flat-out classics. But for every classic Super NES game that came out and sold a shit load of copies, there were a handful of excellent and amazing games that fell through the cracks. Here are 10 underrated and overlooked gems for the Super Nintendo:




10. MARVEL SUPERHEROES: WAR OF THE GEMS (1996)

Released towards the end of the Super NES’ lifecycle in 1996, Capcom’s “Marvel Superheroes: War of the Gems” is an arcade style beat ‘em up featuring a large cast of Marvel heroes and villains. You play as Wolverine, Spider-Man, Iron Man, Hulk, and Captain America and take on hordes of baddies. The character sprites and moves are based on Capcom’s series of Marvel fighting arcade games, but this game in itself is an original endeavor that only saw release on the Super NES. There’s loads of action, it’s plenty challenging, and features some brilliant animation as well. Track this down if you can, you’ll be glad that you did.




9. JURASSIC PARK 2: THE CHAOS CONTINUES (1994)

Back in the early 90s, “Jurassic Park” was such a massive hit that it spawned numerous toys and video games across the board. Naturally any video game bearing the JP logo was a huge hit, so a year after the film and video game were released, Ocean decided not to wait for another movie to come out to make a video game. “Jurassic Park 2” The Chaos Continues” finds Dr. Grant returning to the island with a whole big arsenal of weapons and laying waste to dinosaurs and rival human hunters in the process. It’s a fast-paced run and gun style game that owes a lot to “Contra”, and is plenty enjoyable in the process…even if this game is fucking harder than shit to play. It’s now regarded as a lost Super NES classic though, so track it down and give it a look.




8. ROCK ‘N ROLL RACING (1993)

Developed by “World of Warcraft” creator Blizzard (before they were known as Blizzard), “Rock ‘N Roll Racing” is a fucking fun time to say it lightly. You race around in monster trucks in futuristic environments to instrumental renditions of classic songs from Black Sabbath and Deep Purple. Incredibly fun and addictive to this day, the game was also released on the Genesis, but the Super NES version was by far the superior port. The game became a cult classic, spawning an inferior sequel on the PS1 some years later as well as receiving a port on the Game Boy Advance further down the road. To this very day, the game remains sought-after by collectors, but for some reason isn’t often mentioned in the pantheon of great Super NES games. All that aside, if you dig racing games, check this fucker out.




7. DEMON’S CREST (1994)

A sequel to Capcom’s “Gargoyle’s Quest” games, “Demon’s Crest” is a dark and gothic side-scrolling adventure game where you play as the demonic Firebrand (from the “Ghouls N Ghosts” games) where you collect crests to change your abilities and advance. The platforming elements are wonderful, some of the best to appear on a Nintendo system in a game that wasn’t developed by Nintendo themselves. Combined with some small helpings of RPG elements, and “Demon’s Crest” becomes surprisingly deep, and even kind of complicated as things go on. There’s a whole shitload of replayability to be found as well, as you can revisit previous levels using new abilities to access parts you couldn’t before. It’s fun and features some brilliant level design, and is more than worth your time.




6. PIRATES OF DARK WATER (1994)

Based on the underrated animated series that was around at the time, “Pirates of Dark Water” is a beat’em up in the vein of “Final Fight” that allows you to play as all three main heroes and beat the ever loving shit out of the opposition. It’s mindless as fuck, but satisfying as all hell. The game was also released on the Genesis, but that version was a side-scrolling platformer with RPG elements, instead of being just a pure beat ‘em up like you get here. Sometimes less is more, and that’s what you get here with the Super Nintendo version of “Pirates of Dark Water”.




5. UNIRACERS (1994)

What happens when you race around riderless unicycles in a mix of 2-D and 3-D environments and go to speeds so fast that it rivals “Sonic the Hedgehog”? You get “Uniracers”, a dreadfully underrated and forgotten racing game from Nintendo that suffered a cruel fate thanks to Pixar. Back when the game was originally released, the developer DMA Design was sued by Pixar, claiming that the game’s unicycle designs were blatant rip-offs of the unicycles used in their 1987 short film “Red’s Dream”. As a result, the first batch of “Uniracers” cartridges produced became the only batch of “Uniracers” cartridges produced, making this awesome game quite rare. Though it garnered some great critical praise, “Uniracers” didn’t find its audience thanks to Pixar putting the dick to them, so sadly not many people have played this game. If you can track it down and not break the bank to get it in your hands, do it. Were it not for Pixar, “Uniracers” would have been a smash hit.




4. VORTEX (1994)

A 3-D shooter game with giant fucking robots and spaceships, “Vortex” is an unheralded blast. Taking elements from games like “Star Fox”, “Vortex” was notable for delivering quality 3-D graphics on a 16-bit console (thanks to using the Super NES’ FX chip, which was also used to help render 3-D graphics in other games like “Star Fox”, “Yoshi’s Island”, “Doom”, and “Stunt Race”). There are multiple modes of transformation for your mech, which always fueled speculation from back then to this very day that “Vortex” started out as being an unreleased “Transformers” game. There’s plenty of excellent shooter action and some great boss fights to be had, but sadly for whatever reason, “Vortex” failed to find its audience. Check it out though, it’s plenty enjoyable.




3. WILD GUNS (1995)

A sci-fi/western clusterfuck of a shooting game, “Wild Guns” features more insane elements and gunplay than you can shake your dick at. Using a third person perspective with a targeting feature to gun down all the baddies headed right towards you, “Wild Guns” is insanely fun. It’s also sadly short, but for what it’s worth, this is one game that you should definitely hunt down and enjoy every single minute of. It should also be noted that this game is an early example of the steampunk genre, which will either make you want to play it even more, or make you not want to play it at all.




2. PHALANX (1992)

One thing that “Phalanx” was famous for was having cover art that had nothing to do with the game itself. A bearded hillbilly playing a banjo with a spaceship in the background adorns the cover, while the game itself is a vertical space shooter that is super fucking fun as hell. There are loads of power ups and epic boss fights to be discovered along the way, not to mention the game’s punishing difficulty make “Phalanx” a keeper. Sadly though the game is remembered more for its hilarious box cover artwork than its wonderful gameplay, which is a crying shame. Check it out though, guaranteed you’ll dig it.



1. METAL WARRIORS (1995)
Developed by Lucasarts, “Metal Warriors” allows you to play as a mech taking on hordes of baddies, ya know the usual shit, but it offers up something else that makes it that unique to stand out as being the most underrated and overlooked gem in the Super NES library: two-player deathmatch bitches! Deathmatches have been around in video game lore for so long now that it seems arbitrary at this point, but back in 1995, seeing such a thing in a console video game was such a rarity that it made the game worth checking out on its own. “Metal Warriors” is no different, offering up a two-player split-screen versus mode that was way ahead of its time. The game’s single player mode ain’t too shabby either, with brilliant graphics and the like, but sadly for some reason, failed to catch on and be a big commercial success. That aside though, pick it up, it’s the best damn Super Nintendo game you never played.



Well, that’s it for my 10 underrated and overlooked Super Nintendo gems. Be sure to be here next time as I go over the top 10 underrated and overlooked gems for the original Playstation. See all y’all then folks…

Saturday, July 14, 2012

10 Overlooked and Underrated Gems Part 2: The Sega Genesis



Ah yes, we’re getting into the 16-bit spirit of things now. When Sega released the Genesis in America in 1989, it gave the NES a run for its money in terms of games, graphics, and just about everything else. Though Nintendo would wind up pulling ahead when they released the Super NES later on, the Genesis has a special place in my heart for a number of reasons. It was the first 16-bit console I ever owned, and though it didn’t have the numerous first-party classics that the Super NES had, the Genesis had the best versions of fighting and sports games that were also released on Nintendo’s 16-bit juggernaut at the time. The classic Genesis games that we all know and love, like the “Sonic the Hedgehog” series, “Alex Kidd”, the “Phantasy Star” series, “Gunstar Heroes”, and more besides are classics of the library, but there’s a bunch of other great Genesis games that for one reason or another just fell through the cracks. So, without further adieu, here are my top 10 underrated and overlooked gems for the Sega Genesis:





10. ZERO TOLERANCE (1994)

One of the few (and honestly I think the only to make it stateside) first-person shooters to ever be released for the Genesis, “Zero Tolerance” appears to be a typical “Doom” clone, and make no mistake it is, but it’s also one of the most surprisingly well-done ones from the era you’re likely to ever play. Due to the graphical limitations of the Genesis, the scaling and 3-D effects couldn’t be done particularly well; meaning the action taking place on the screen is small and only takes up a fraction of what appears on your TV. That aside though, the rest of the game is a blast. The frame rate is surprisingly silky smooth, and the run and gun gameplay is even smoother. Add to that the fact that you can link up two Genesis consoles for multiplayer slaughtering, and you’ve got a criminally overlooked game. Regarded as a cult classic (and spawning an unreleased sequel as well), “Zero Tolerance” is wholeheartedly worth tracking down.




9. THE OOZE (1995)

One of the wonderful games developed by the Sega Technical Institute (more on them later), “The Ooze” is a diabolical adventure/puzzle game that boasts some impressive and colorful graphics to go along with some innovative gameplay elements. You play a scientist who has been transformed into a blob of green ooze, and you’re out for revenge and to make things right against the scumbags that did this to you. It can be obnoxiously hard and frustrating as hell, but man oh man does it leave a lasting impression. I reviewed it for Sega-16 not too long ago, and it was one of the few (damn few) games I reviewed for them that wasn’t a total piece of shit. Check it out, you’ll dig it.




8. GENERAL CHAOS (1994)

Back in the day, before EA became more concerned with milking money from gamers with the same Madden game released year after year, they made some pretty damn awesome PC games and some pretty awesome Genesis games as well. “General Chaos” was one of these games, an arcade/strategy game with a twisted sense of humor. You choose your team of commandos to duke it out on a small battlefield environment. It’s very tongue-in-cheek and features a pseudo-psychotic art style, and is one of the best games of its type you’re ever likely to play.




7. DRAGON’S FURY (1991)

Known as “Devil’s Crush” just about everywhere else it was released, “Dragon’s Fury” on the Genesis is a pinball game unlike many other pinball games you’re likely to play. The play field of the game is a multi-screen pinball table that features a shit-ton of enemies and items to smash and grab along the way. Oh yeah, there’s fucking pentagrams and demons and monsters and all kinds of other crazy shit along the way too. Making a good pinball game is a difficult thing indeed, but holy shit these guys did, and it’s probably the best pinball game you’ll ever play that isn’t a real pinball table.




6. WHIP RUSH (1990)

One of the best vertical shooters on the Genesis that no one played (we’ll be getting to the absolute best one on the Genesis no one played soon), “Whip Rush” is an “R-Type”-like affair where you blast your way across the galaxy. And like “R-Type”, it can be punishingly difficult to boot. It was released at a time when this genre of video game was becoming more and more popular, so it’s easy to see how it got lost in the cracks. There isn’t that much about it that sets it apart from other games of its type, other than being able to rotate your direction of fire, which made things a little easier, but man oh man was this one hard son of a bitch. It still looks and plays great to this very day, so if you have the balls give “Whip Rush” a try.




5. COMIX ZONE (1995)

Another gem from Sega Technical Institute, “Comix Zone” was released late in the life of the Genesis’ life cycle, but it found a small audience regardless. You play a comic book artist trapped in his own comic book, beating the shit out of baddies that keep getting drawn inside the screen. Add to the fact that you literally move from panel to panel and rip and tear through backgrounds and other areas, and you’ve got one of the absolute most well-designed games to ever grace the Genesis. It’s hard as nails, but in terms of the numerous beat ‘em up’s that were so prevalent in the Genesis’ library, “Comix Zone” is one of the best. That, along with what’s coming up next…




4. THE PUNISHER (1994)

Based on Capcom’s smash hit arcade game, “The Punisher” featured Marvel’s titular vigilante teaming up with Nick Fury to take on The Kingpin and wave after wave of criminal baddies as you punch, kick, and shoot your way through level after level. It’s repetitive and mindless sure, but satisfying as all hell. While it took a step back graphically compared to the arcade version, the Genesis version of “The Punisher” took the “Final Fight” engine and worked magic with it. It’s got some punishing (no pun intended, seriously) difficulty to be sure, but it’s a blast to play regardless, especially with a friend. It also features some of the best music to ever be heard in a Genesis game (which is saying something, considering the fact that the Genesis’ soundchip was ungodly bad). It fetches a surprisingly high price on eBay and other vintage game stores, but it’s worth every penny, so pick it the fuck up!




3. THUNDER FORCE III (1990)

The best scrolling shooter on the Genesis in the history of fucking ever, “Thunder Force III” and the “Thunder Force” games as a whole are the Genesis’ answer to Konami’s “Gradius” games which at the time were Nintendo exclusive. You shoot down wave after wave after wave of enemy starships and bear witness to massive amounts of destruction, and it’s such a glorious sight that you won’t be able to put the controller down. It’s a wonderfully difficult game as well, but it’s so wonderfully designed and features some of the best graphics, sound effects, and animation that were around at the time, truly showing off what the Genesis could do way back when. It’s a shame that not many people played it back then, because scrolling shooters don’t often get much better than this.




2. ROBOCOP VS THE TERMINATOR (1993)

Also released on the Super NES, “Robocop VS The Terminator” is based on a comic book mini-series which starred the two cyborg characters going to war with each other, and war is just what this game feels like when you play it. You play as Robocop as you traverse present Detroit taking on baddies and Terminator assassins, making your way into the future where Skynet has taken over. It’s fast paced and unrelenting, and one of the absolute best licensed action side-scrollers to ever see the light of day. Now when the game was released for both the Super NES and Genesis, each version was somewhat different. The Super NES featured a slightly different storyline and better graphics and sound effects, but the Genesis version was way more violent and was also a hell of a lot more challenging to boot. In fact the last couple levels of the game are downright near-impossible to complete, but everything else about this game is just simply wonderful. Pick it up for fuck’s sake; you’ll be glad that you did.




1. ETERNAL CHAMPIONS (1993)

Released at a time when fighting games were really starting to crowd the market and eat up quarters in arcades with all the “Street Fighter II” revisions and “Mortal Kombat”, Sega decided to throw their hat into the ring with “Eternal Champions”. Featuring a roster of interesting fighters, large character sprites, and intriguing fatalities, stages, and a fighting engine that was way ahead of its time, “Eternal Champions” sparked varying degrees of critical and commercial acclaim, and even spawned an awesome (and underrated) sequel on the Sega CD a few years later. Sadly though, “Eternal Champions” seems to have been sadly forgotten. For all the various Sega compilation collections that get released every so often, we’ve never seen “Eternal Champions” get the re-release treatment, which is a crying shame. This is an awesome fighting game that deserves your time and attention, and for every new “Street Fighter” or “Mortal Kombat” game that would hit the system, the more and more people would forget about this game. You need to give it a look if you can. It may seem dated at first when compared to some other games to come out afterwards, but despite that, there’s just something about “Eternal Champions” that just feels kind of timeless. That and its fun as hell too.



Well, that’s all for now folks. Tune in next time as I’ll go over the Top 10 underrated and overlooked gems for the Super Nintendo. Until next time, see y’all later…