Showing posts with label ps1. Show all posts
Showing posts with label ps1. Show all posts

Thursday, September 24, 2015

20 Years of the PS1



It's hard to believe that the original Playstation is 20 years old. It really doesn't seem like it was that long ago that I got my hands on one for the first time. Not since maybe the original NES was there ever a console in our lifetimes that was such a total game changer like the PS1. Everyone owned one, literally fucking everyone you can think of had the original Playstation.

To celebrate 20 years since the launch of the original Playstation, I'm going to reminisce a bit. I'm going to list 20 games that mean the most to me, or namely the 20 games that come to mind when I think of the fun and sometimes flat-out amazing times I had with my PS1 way back when. Now this isn't a "best of" list or anything of the sort, because some of the games I'm about to list are just plain terrible, but these are the ones I played the most, and thus have become kind of endearing to me because of it.

Strap yourselves in folks...

CASTLEVANIA: SYMPHONY OF THE NIGHT

Yeah, you knew this would be on here. I grew up with "Castlevania" since the NES days. Playing a "Metroid"-style take on the franchise was a new thing at the time, and it was (and still is) immensely enjoyable. This was before the internet and strategy guides (for the most part), so when the castle flips upside down after you think you beaten it made my head explode.

METAL GEAR SOLID

I vaguely remember playing "Metal Gear" on the NES as a kid. It frustrated the hell out of me (still does) mostly due to the archaic stealth elements. Here, all that has been put in a 3D environment beautifully. Packed with surprises, engaging characters, and a brilliantly designed game engine; this game was way ahead of its time, and influenced hordes of duplicates and rip offs for years to come.

NHL FACEOFF

This was one of the two games I got as a gift when I first got my PS1. Playing it now makes you realize how far hockey video games have come over the years, but for its time, this was fucking amazing. Fast, super fun, and featuring some really cool 32-bit effects. Its follow ups would kill it, but the original "NHL Faceoff" will forever hold a special place in my heart.

STREET FIGHTER: THE MOVIE

...and this piece of shit was the second of the two video games I received as a gift. It's terrible, really terrible. Not unplayable terrible, but terrible nonetheless. There's way better fighting games on the console than this, but at the time, I really enjoyed what this had to offer...which tells you a lot right there about how easy to please I was back then.

RESIDENT EVIL 2

With all the nostalgic love I have for the original "Resident Evil", its first sequel is what made me feel like I was playing a zombie movie. Genuinely surprising, shocking, and filled with massive environments, "Resident Evil 2" remains the best game in the franchise of the 32-bit era. Nothing else comes close.

2XTREME

Another relative piece of crap, "2Xtreme" is the sequel to the PS1 launch title "ESPN Extreme Games" (which would be re-titled "1Xtreme" in future re-releases) that features a whole bunch of EXTREME (but not really) races. It's simple, and relatively torturous to play now, but like I said, back then I was really easy to please.

JET MOTO

Another simple, and relatively shoddy, racing game. This time though you're on weird hoverbike-type things and there's Mountain Dew logos everywhere. Awesome soundtrack and really easy to pick up and play to this very day.

TWISTED METAL 2

I love the original "Twisted Metal", but the sequel is when the series really hit its stride and carved an identity for itself. Darker, more intricate, and featuring a variety of unforgettable characters, this remained the best in the series until "Twisted Metal: Black" for the PS2. Still a total fucking blast to play.

SILENT HILL

The first survival horror game I ever played that genuinely freaked me the fuck out, the original "Silent Hill" took the technological limitations of the PS1 and managed to use them to its advantage with super atmospheric fog effects and creepy environments. Though it hasn't aged all that well, it's still creepy as all hell.

PROJECT: OVERKILL

An isometric shooter that in all honesty is boring as sin, "Project: Overkill" packs a lot of blood and gore into basic shooting mechanics. It isn't anything special, but once again like I said, I was easy to please. I enjoyed it back then and this was actually the first PS1 game I actually completely beat. For that alone, it has a special place in my heart.

TEKKEN 3

I fucking love "Tekken". I always have, and no matter how shitty the series has gotten, I always will. As much as I played and loved the first two games, it was "Tekken 3" that really did me in. For its time, it looked gorgeous and played so silky smooth that it really was like playing the arcade game at home. That, and the tons of additional modes and hidden characters give it so much replay value that I literally spent YEARS playing the hell out of it.

WIPEOUT

I didn't own a Super NES in my youth, but a friend of mine had one, and we played "F-Zero" nonstop. "Wipeout" is all that and more besides. The first game in the long running series, this game made my fucking eyes bleed. Well, it felt like it anyway.

DESTRUCTION DERBY 2

As much as I enjoyed the first game, its first sequel flat out murdered the original. More modes, more cars, more destruction. And it's insanely fun to play to this very day despite its drawbacks.

GRAND THEFT AUTO

The original GTA is pretty primitive today, but it was the beginning of open world carnage. For its time, it was shocking what you could do in the game, and it was fun going around murdering and stealing cars. Playing it today...well, it's terrible, but back then, it was something really special. I played the hell out of it.

WWF SMACKDOWN!

I'm a sucker for wrestling games, and the first "Smackdown!" game was so damn fun and surprisingly deep for its time. Unlike THQ's WCW games for the N64, the first "Smackdown!" game was a little more arcade-y and offered a ton of different options for matches. Plus it had all the belts and even options to set up your own programming match schedule as well. Super fun.

EINHANDER

I'm a sucker for shmups too. "Einhander" was unlike a majority of them, offering some relatively cool 3D effects to go along with the 2D side scrolling. It played a lot like "R-Type", but not as hemorrhage-inducing. It's also fairly pricey on the eBay market for some reason as well.

PARASITE EVE

A mix of survival horror and RPG, the first "Parasite Eve" tells a surprisingly mature story while piling on blood and guts. I've never been much of an RPG fan, but the story of "Parasite Eve" ensnared me and I couldn't wait to see what would happen next. Still awesome.

GUILTY GEAR

2D fighters were disappearing when the original "Guilty Gear" was released. It offered some surprisingly well animated (the PS1 really wasn't that good at 2D games, especially when compared to the Sega Saturn) and memorable characters, as well as a super kickass soundtrack. It's also spawned numerous sequels and spin-offs which have plundered my wallet over the years to come.

SPIDER-MAN

Comic book character-based video games tend to suck, especially back then (thanks Acclaim). Activision got the "Spider-Man" license and ran with it. For the first time ever, you felt like you actually WERE Spider-Man (mostly). It utilized his rogues gallery really well, and had a nice number of cameos from other Marvel heroes. Plays like shit today, but the game engine was also used for Activision's massively popular "Tony Hawk" games.

ALIEN TRILOGY

Back in the day, I played a lot of first-person shooters. Playing one based on the "Alien" franchise on a home console was a new thing for me, and this delivered. Playing like "Doom" with Xenomorph's, "Alien Trilogy" is still fucking good to this day...even if its story makes absolutely no fucking sense.



Well, that's it. That's my 20 Playstation games that have a special place in my heart. Like I had said, a lot of these are far from the best the classic console has to offer, but goddammit, they mean something to me.

That's all for now folks. See y'all soon.


Friday, July 3, 2015

"Super Castlevania IV" VS "Symphony of the Night"



I love video games, of that there is no secret. Another thing that isn't much of a secret is my love for one franchise in particular: "Castlevania". Since I was a kid with my NES, the "Castlevania" franchise has been a staple in my life, and through the years as the series would evolve (and in some cases, de-evolve), my love for it stayed forever the same.

That being said, I recently got into a debate with someone about what the best game in the whole series is. For a majority of gamers, the clear favorite seems to be "Castlevania: Symphony of the Night", which is a more than worthy choice. For me personally though, and feel free to call me out on this, my all time favorite in the franchise is "Super Castlevania IV".

Yes, you read that right.

Even though both games are part of the same franchise, both are quite different in their own ways. So, I'm going to analyze these two ball-breaking classics for your reading enjoyment. And if you don't know how to read, that's fine too.

"Super Castlevania IV" was released in 1991 as an early title for the then new Super NES. A 16-bit remake of the original NES "Castlevania", this game completely re-worked a lot of the flaws (or charms) of the original games. The awkward jumping mechanics and stair climbing pains in the ass were gone. Instead of only being able to fire your whip in front of you, you could now whip in 8 different directions. In essence, the control was absolutely perfect, which is about the only time in the history of ever you can say that about a fucking "Castlevania" game. Not to mention the fact that the game as a whole is a beautiful sight. It was designed to show off just what the Super NES could do graphically, and it succeeded wonderfully. Every so often I still pop this game in, whether it be the actual Super NES cartridge or the Virtual Console version on my Wii-U. This game is a classic and I always find myself going back to it.

"Castlevania: Symphony of the Night" was released in 1997 for the PS1, and is a direct sequel to the PC Engine "Castlevania: Rondo of Blood" (which was ported over here to the Super NES as "Castlevania: Dracula X"). Instead of playing as one of the Belmont's, you play as Dracula's so Alucard, most notably a playable character from "Castlevania III: Dracula's Curse". Also gone from this installment is the traditional whip-wielding action (until you unlock Richter Belmont that is) which has been replaced by a platforming, RPG-ish "Metroid"-style of gameplay. Now this game was a massive hit when originally released, and helped set the stage for nearly every "Castlevania" game to come after it to adopt the same style, especially ones on portable systems. The hype here is real though, "Symphony of the Night" is an amazing game and truly timeless, but as much as people tend to love it, I've always preferred "Super Castlevania IV" over it for a variety of reasons.

From a personal standpoint, I've never been much of an RPG fan. Don't get me wrong, I've played my share of RPGs and games with RPG elements, but it's rare that I stick with one all throughout that holds my interest. It's also rare for me to want to dedicate that much time and effort and energy into a game as well, whether it was back then or even now. That being said, I did enjoy playing through "Symphony of the Night" and uncovering all the secrets and shitting my pants when the castle was flipped upside down. The boss fights were epic and the voice acting is beautifully awful. That being said, and I'll probably get called out here for being lazy, but navigating through the castle and finding and equipping various items, etc., always seemed kind of troublesome to me. Maybe that's more reflective of the kind of gamer I am as opposed to the game's mechanics, but I digress. "Symphony of the Night" always made me feel like there were ways to cheat a little bit to get around the game and come out on top without requiring too much skill like the "Castlevania" games of the past.

"Super Castlevania IV" on the other hand, has none of that shit. That game is a tried and true whip-wielding action blast that makes you rely on your reflexes and your wits to get through the game. Not to mention the fact that the whole game doesn't take place in the castle (in all honesty, when games in this series take place exclusively in the castle, it puts me off; I miss the graveyards and haunted forests) and really wonderfully illustrates some amazingly gothic environments, which adds to the game's creepiness factor.

To close things up, it's really just personal preference that I prefer "Super Castlevania IV" over "Symphony of the Night". Both games are wonderful and beautiful examples of the franchise at its absolute best. You really can't go wrong with either, and if you've never played either game, or any of the classic "Castlevania" games of years before, you done fucked up and missed out on some of the most just plain awesome, and frequently frustrating, video games to ever see the light of day.