Showing posts with label playstation. Show all posts
Showing posts with label playstation. Show all posts

Saturday, October 17, 2015

A NEW "FRIDAY THE 13TH" GAME?!??!?!



Holy fucking hell there's going to be a new "Friday the 13th" game coming out? And you get to play as Jason fucking Voorhees? And you get to hunt down horny camp counselors? And it's loaded with blood, guts, and nudity? And it's officially sanctioned by original film director Sean Cunningham?

This is too good to be true.

Well, the game isn't quite created yet. It's actually on a Kickstarter campaign at the moment that is gaining some steam. The game itself is a multiplayer-style affair, as one player plays as Jason and seven other players take on the roles of his would-be victims as they try to hide from our favorite hockey mask-wearing, machete-wielding mass murderer. Yes, you read all that right.

This has all the recipes to be something awesome.

Then again, this also has all the recipes to be a disaster.

Considering this is a Kickstarter game, who knows if it will ever see the light of day. It just might (I honestly think it will, albeit not as soon as many would hope), but that possibility is there in the forefront given the history of video games trying to get going via Kickstarter. That being said, considering it has the OK from Sean Cunningham, and all the press it has gotten so far, this could be the game that makes us forget about that NES abortion from the late 80s...you know, that game that is probably one of the worst video games ever made?

No I'm not fucking exaggerating, that NES "Friday the 13th" game fucked me in the head so much as a kid that whenever I throw stones or rocks, I automatically make them curve upwards over their intended targets. Don't get that reference? You're lucky and I'm happy for you. You do get that reference? Then we know each other's pain.

Anyway, I truly hope this game sees the light of day, and I hope it's what we all are yearning for it to be. Either way, I can't wait to play it.

Oh shit wait, I said I'd never buy a next-gen console...and it's only going to be on PS4 and XBox One...

...shit.

Thursday, September 24, 2015

20 Years of the PS1



It's hard to believe that the original Playstation is 20 years old. It really doesn't seem like it was that long ago that I got my hands on one for the first time. Not since maybe the original NES was there ever a console in our lifetimes that was such a total game changer like the PS1. Everyone owned one, literally fucking everyone you can think of had the original Playstation.

To celebrate 20 years since the launch of the original Playstation, I'm going to reminisce a bit. I'm going to list 20 games that mean the most to me, or namely the 20 games that come to mind when I think of the fun and sometimes flat-out amazing times I had with my PS1 way back when. Now this isn't a "best of" list or anything of the sort, because some of the games I'm about to list are just plain terrible, but these are the ones I played the most, and thus have become kind of endearing to me because of it.

Strap yourselves in folks...

CASTLEVANIA: SYMPHONY OF THE NIGHT

Yeah, you knew this would be on here. I grew up with "Castlevania" since the NES days. Playing a "Metroid"-style take on the franchise was a new thing at the time, and it was (and still is) immensely enjoyable. This was before the internet and strategy guides (for the most part), so when the castle flips upside down after you think you beaten it made my head explode.

METAL GEAR SOLID

I vaguely remember playing "Metal Gear" on the NES as a kid. It frustrated the hell out of me (still does) mostly due to the archaic stealth elements. Here, all that has been put in a 3D environment beautifully. Packed with surprises, engaging characters, and a brilliantly designed game engine; this game was way ahead of its time, and influenced hordes of duplicates and rip offs for years to come.

NHL FACEOFF

This was one of the two games I got as a gift when I first got my PS1. Playing it now makes you realize how far hockey video games have come over the years, but for its time, this was fucking amazing. Fast, super fun, and featuring some really cool 32-bit effects. Its follow ups would kill it, but the original "NHL Faceoff" will forever hold a special place in my heart.

STREET FIGHTER: THE MOVIE

...and this piece of shit was the second of the two video games I received as a gift. It's terrible, really terrible. Not unplayable terrible, but terrible nonetheless. There's way better fighting games on the console than this, but at the time, I really enjoyed what this had to offer...which tells you a lot right there about how easy to please I was back then.

RESIDENT EVIL 2

With all the nostalgic love I have for the original "Resident Evil", its first sequel is what made me feel like I was playing a zombie movie. Genuinely surprising, shocking, and filled with massive environments, "Resident Evil 2" remains the best game in the franchise of the 32-bit era. Nothing else comes close.

2XTREME

Another relative piece of crap, "2Xtreme" is the sequel to the PS1 launch title "ESPN Extreme Games" (which would be re-titled "1Xtreme" in future re-releases) that features a whole bunch of EXTREME (but not really) races. It's simple, and relatively torturous to play now, but like I said, back then I was really easy to please.

JET MOTO

Another simple, and relatively shoddy, racing game. This time though you're on weird hoverbike-type things and there's Mountain Dew logos everywhere. Awesome soundtrack and really easy to pick up and play to this very day.

TWISTED METAL 2

I love the original "Twisted Metal", but the sequel is when the series really hit its stride and carved an identity for itself. Darker, more intricate, and featuring a variety of unforgettable characters, this remained the best in the series until "Twisted Metal: Black" for the PS2. Still a total fucking blast to play.

SILENT HILL

The first survival horror game I ever played that genuinely freaked me the fuck out, the original "Silent Hill" took the technological limitations of the PS1 and managed to use them to its advantage with super atmospheric fog effects and creepy environments. Though it hasn't aged all that well, it's still creepy as all hell.

PROJECT: OVERKILL

An isometric shooter that in all honesty is boring as sin, "Project: Overkill" packs a lot of blood and gore into basic shooting mechanics. It isn't anything special, but once again like I said, I was easy to please. I enjoyed it back then and this was actually the first PS1 game I actually completely beat. For that alone, it has a special place in my heart.

TEKKEN 3

I fucking love "Tekken". I always have, and no matter how shitty the series has gotten, I always will. As much as I played and loved the first two games, it was "Tekken 3" that really did me in. For its time, it looked gorgeous and played so silky smooth that it really was like playing the arcade game at home. That, and the tons of additional modes and hidden characters give it so much replay value that I literally spent YEARS playing the hell out of it.

WIPEOUT

I didn't own a Super NES in my youth, but a friend of mine had one, and we played "F-Zero" nonstop. "Wipeout" is all that and more besides. The first game in the long running series, this game made my fucking eyes bleed. Well, it felt like it anyway.

DESTRUCTION DERBY 2

As much as I enjoyed the first game, its first sequel flat out murdered the original. More modes, more cars, more destruction. And it's insanely fun to play to this very day despite its drawbacks.

GRAND THEFT AUTO

The original GTA is pretty primitive today, but it was the beginning of open world carnage. For its time, it was shocking what you could do in the game, and it was fun going around murdering and stealing cars. Playing it today...well, it's terrible, but back then, it was something really special. I played the hell out of it.

WWF SMACKDOWN!

I'm a sucker for wrestling games, and the first "Smackdown!" game was so damn fun and surprisingly deep for its time. Unlike THQ's WCW games for the N64, the first "Smackdown!" game was a little more arcade-y and offered a ton of different options for matches. Plus it had all the belts and even options to set up your own programming match schedule as well. Super fun.

EINHANDER

I'm a sucker for shmups too. "Einhander" was unlike a majority of them, offering some relatively cool 3D effects to go along with the 2D side scrolling. It played a lot like "R-Type", but not as hemorrhage-inducing. It's also fairly pricey on the eBay market for some reason as well.

PARASITE EVE

A mix of survival horror and RPG, the first "Parasite Eve" tells a surprisingly mature story while piling on blood and guts. I've never been much of an RPG fan, but the story of "Parasite Eve" ensnared me and I couldn't wait to see what would happen next. Still awesome.

GUILTY GEAR

2D fighters were disappearing when the original "Guilty Gear" was released. It offered some surprisingly well animated (the PS1 really wasn't that good at 2D games, especially when compared to the Sega Saturn) and memorable characters, as well as a super kickass soundtrack. It's also spawned numerous sequels and spin-offs which have plundered my wallet over the years to come.

SPIDER-MAN

Comic book character-based video games tend to suck, especially back then (thanks Acclaim). Activision got the "Spider-Man" license and ran with it. For the first time ever, you felt like you actually WERE Spider-Man (mostly). It utilized his rogues gallery really well, and had a nice number of cameos from other Marvel heroes. Plays like shit today, but the game engine was also used for Activision's massively popular "Tony Hawk" games.

ALIEN TRILOGY

Back in the day, I played a lot of first-person shooters. Playing one based on the "Alien" franchise on a home console was a new thing for me, and this delivered. Playing like "Doom" with Xenomorph's, "Alien Trilogy" is still fucking good to this day...even if its story makes absolutely no fucking sense.



Well, that's it. That's my 20 Playstation games that have a special place in my heart. Like I had said, a lot of these are far from the best the classic console has to offer, but goddammit, they mean something to me.

That's all for now folks. See y'all soon.


Friday, July 3, 2015

"Super Castlevania IV" VS "Symphony of the Night"



I love video games, of that there is no secret. Another thing that isn't much of a secret is my love for one franchise in particular: "Castlevania". Since I was a kid with my NES, the "Castlevania" franchise has been a staple in my life, and through the years as the series would evolve (and in some cases, de-evolve), my love for it stayed forever the same.

That being said, I recently got into a debate with someone about what the best game in the whole series is. For a majority of gamers, the clear favorite seems to be "Castlevania: Symphony of the Night", which is a more than worthy choice. For me personally though, and feel free to call me out on this, my all time favorite in the franchise is "Super Castlevania IV".

Yes, you read that right.

Even though both games are part of the same franchise, both are quite different in their own ways. So, I'm going to analyze these two ball-breaking classics for your reading enjoyment. And if you don't know how to read, that's fine too.

"Super Castlevania IV" was released in 1991 as an early title for the then new Super NES. A 16-bit remake of the original NES "Castlevania", this game completely re-worked a lot of the flaws (or charms) of the original games. The awkward jumping mechanics and stair climbing pains in the ass were gone. Instead of only being able to fire your whip in front of you, you could now whip in 8 different directions. In essence, the control was absolutely perfect, which is about the only time in the history of ever you can say that about a fucking "Castlevania" game. Not to mention the fact that the game as a whole is a beautiful sight. It was designed to show off just what the Super NES could do graphically, and it succeeded wonderfully. Every so often I still pop this game in, whether it be the actual Super NES cartridge or the Virtual Console version on my Wii-U. This game is a classic and I always find myself going back to it.

"Castlevania: Symphony of the Night" was released in 1997 for the PS1, and is a direct sequel to the PC Engine "Castlevania: Rondo of Blood" (which was ported over here to the Super NES as "Castlevania: Dracula X"). Instead of playing as one of the Belmont's, you play as Dracula's so Alucard, most notably a playable character from "Castlevania III: Dracula's Curse". Also gone from this installment is the traditional whip-wielding action (until you unlock Richter Belmont that is) which has been replaced by a platforming, RPG-ish "Metroid"-style of gameplay. Now this game was a massive hit when originally released, and helped set the stage for nearly every "Castlevania" game to come after it to adopt the same style, especially ones on portable systems. The hype here is real though, "Symphony of the Night" is an amazing game and truly timeless, but as much as people tend to love it, I've always preferred "Super Castlevania IV" over it for a variety of reasons.

From a personal standpoint, I've never been much of an RPG fan. Don't get me wrong, I've played my share of RPGs and games with RPG elements, but it's rare that I stick with one all throughout that holds my interest. It's also rare for me to want to dedicate that much time and effort and energy into a game as well, whether it was back then or even now. That being said, I did enjoy playing through "Symphony of the Night" and uncovering all the secrets and shitting my pants when the castle was flipped upside down. The boss fights were epic and the voice acting is beautifully awful. That being said, and I'll probably get called out here for being lazy, but navigating through the castle and finding and equipping various items, etc., always seemed kind of troublesome to me. Maybe that's more reflective of the kind of gamer I am as opposed to the game's mechanics, but I digress. "Symphony of the Night" always made me feel like there were ways to cheat a little bit to get around the game and come out on top without requiring too much skill like the "Castlevania" games of the past.

"Super Castlevania IV" on the other hand, has none of that shit. That game is a tried and true whip-wielding action blast that makes you rely on your reflexes and your wits to get through the game. Not to mention the fact that the whole game doesn't take place in the castle (in all honesty, when games in this series take place exclusively in the castle, it puts me off; I miss the graveyards and haunted forests) and really wonderfully illustrates some amazingly gothic environments, which adds to the game's creepiness factor.

To close things up, it's really just personal preference that I prefer "Super Castlevania IV" over "Symphony of the Night". Both games are wonderful and beautiful examples of the franchise at its absolute best. You really can't go wrong with either, and if you've never played either game, or any of the classic "Castlevania" games of years before, you done fucked up and missed out on some of the most just plain awesome, and frequently frustrating, video games to ever see the light of day.

Sunday, June 2, 2013

Why the Next Generation of Gaming Will Suck Massive Ass



Get ready folks, there's another console-war a comin'.

Last time I was here I talked about the Wii-U and the sad state that Nintendo appears to be in. Since I wrote that post, Microsoft has revealed their upcoming XBox One console, which has pretty much all the bells and whistles that Sony's PS4 appears to have, plus more besides.

Yeah, things aren't looking so good for Nintendo these days. But that's a different story for another time (again).

Anyway, the XBox One managed to wow XBox fanboys across the globe with it's seamless Kinect features and voice-controlled app-switching on the fly, etc. etc. etc. What it didn't show though: games. Now, let it be said that Microsoft has pretty much ruled this current-gen console war, which is in itself kind of surprising. They cornered the multiplayer online component of video games and managed to make a shitload of money with XBox Live: a service that by all rights and purposes should be free to use right off the bat. Sony's is free on the PS3, but goddamnit, do those XBox fanboys ever love their "Halo" and "Gears of War" multiplayer action.

What's most alarming about the XBox One is what it appears to offer and not offer. It looks like an old VCR and appears to be able to function as the all-in-one media console that Microsoft has tried to pimp the 360 as since 2005. Hell, you may be able to even watch cable TV on the damn thing. Regardless of that though, there's some alarming things about this console that need to be addressed. It may not have to be an "always on" machine that requires a constant internet connection (maybe), but it may be charging you an extra fee to play a used game. Now Microsoft and a majority of game publishers are being fairly mum on this thing, but it wouldn't be a surprise. Most games from EA and even recent hits like "God of War: Ascension" and the rebooted "Mortal Kombat" require a purchased online pass if you buy the game used, so this new used fee isn't too much of a surprise. Microsoft, like Sony, EA, Activision, etc., is a mega-conglomorate that wants to make as much money as they can from you, and goddamnit, they are gonna do it no matter what.

So ya know what? Fuck 'em.

Is this really the future of video gaming? Nickel and diming the gamer every chance they get? It's been happening for a decent amount of time now, and it's only going to keep getting worse. Microsoft is suffering a lot of flack since the XBox One reveal, and rightly so. Still, people will flock to the new console for "Halo" and "Gears of War" alone (two franchises which in all honesty I've never ever understood all the hype surrounding them) no matter what they have to pay upfront and in the future, and as long as that keeps happening, we'll all still keep getting fucked in the ass and wallet by these companies like EA and Microshaft.

For me personally, I've often felt like I've been playing the same games for nearly the past 20 years. That's one reason why after this generation of consoles and gaming is over, I'm out. That's no bullshit either, that's all she wrote. I really hope that more people follow suit so that when Microsoft an the rest of the money-grabbers look at their profit margins, they see a steep enough decrease to actually consider to themselves "maybe we're being too greedy here".

Of course that will never happen because the fanboys will flock to these new consoles (except the Wii-U apparently) in droves to play prettier versions of old games, and when you've got a money making scheme like that going well and strong, only an idiot would pull the plug on that operation.

Saturday, April 27, 2013

Nintendo Needs to Stop Sucking



Oh Nintendo, what have you gotten yourselves into now?

The beloved video game giant seems to have fallen on hard times. After 2009/2010, it looked like no one gave a shit about the Wii anymore, only a few years after it set sales records and had everyone going apeshit over it. Truth be told, other than "Wii Sports", the "Super Mario Galaxy" games, Mario Kart, "Madworld", "House of the Dead Overkill", and a couple others, I didn't really enjoy much of what the Wii offered outside of the novelty of the Wii-mote. Last year for holiday time, Nintendo unleashed the Wii-U, their first HD console, which promised to introduce new gameplay elements including a touch-screen based controller and a library of intuitive games as well.

Well, it sucks...and so does Nintendo these days too.

Now let's get one thing straight here before you all start calling for my head. Even though I grew up primarily a Sega kid, the first home console I ever owned as a kid was the original NES. I also ended up owning every iteration of the GameBoy since its original launch, and I grew to love the Super NES on a journey of discovery after its prime. After that though, that was pretty much it for me and Nintendo. Although I loved the original DS, their home consoles on the other hand never did much to rock my world. The Nintendo 64, Gamecube, and Wii all just looked like shit to me, but then again around those times when they came out, I was too busy with my Dreamcast and Playstation's 1, 2, & 3 to ever really give them a deserved shot.

Now here we are in 2013, and Nintendo's profits are falling fast. They even made the curious decision not to have a featured presentation at this year's upcoming E3.

Let that sink in.

While Sony and Microsoft will be pimping out their new, upcoming next-gen consoles, the granddaddy of all video game companies will be absent.

Now granted, Nintendo has made strides with selling their products and making big announcements through social media outlets instead, but to option to not be included in the industry's biggest jack-off fest is disheartening, and kind of frightening, to say the least. Even though I said Nintendo sucks these days, the idea that there is a legitimate possibility that they could possibly end up bowing out of the video game hardware business if the Wii-U falters any farther is scary. That means that only Sony and Microsoft, two mega-conglomorate corporations, would be the only horses running in the video game race. That is scarier to me than anything else.

If Nintendo did bow out of making consoles and switched to being a third-party software developer/publisher like Sega did after the discontinuation of the Dreamcast a decade plus ago, that would mean we'd be seeing Nintendo's classic characters hitting XBox and Playstation. Could you imagine that? Seeing Mario, Donkey Kong, Link, and the rest on the same consoles that offer up "Halo", "Killzone", and the thousands of "Call of Duty" knock offs and wank-fests? Would anybody even care? Probably not...and that's sad.

So yeah, Nintendo...you fucking suck. You fucking suck for possibly having to say R.I.P. to making consoles, and waving the white-flag as being the only true video game company left. Do I really want Sony and Microsoft being the only two console developers left only because they have an endless amount of money and resources that could absorb any kind of loss that companies like Nintendo and Sega could only hope to dream of? Fuck no.

Stop sucking Nintendo, for the love of the video game gods, stop fucking sucking.

Saturday, September 15, 2012

Top 10 Favorite Games by Console



A while back I did a few countdown lists for my Top 10 Underrated Video Game Gems across the five video game systems that have meant the most to me throughout my life. In retrospect I'm now going to list my Top 10 favorite games for each of those five consoles. I'm not going into too much depth here like I did the last time around, instead I'll just be giving a basic rundown of my top 10 favorites. Some purists among you may argue over the games I picked over others, but these are my favorite games I played on these awesome consoles, so if you don't like it, kiss my Irish ass.

Anyway, let's begin folks:



NES:

1. Contra
2. Super Mario Bros. 3
3. Ninja Gaiden
4. Blades of Steel
5. Castlevania
6. The Legend of Zelda
7. Baseball Stars
8. Metroid
9. Battletoads
10. Mega Man 2



GENESIS:

1. Gunstar Heroes
2. Sonic the Hedgehog 2
3. NHL 94
4. Phantasy Star IV
5. Contra: Hard Corps
6. Streets of Rage 2
7. Comix Zone
8. Castlevania: Bloodlines
9. Zombies Ate My Neighbors
10. Street Fighter II: Special Champion Edition



SUPER NES:

1. Super Mario World
2. Super Metroid
3. Super Castlevania IV
4. Star Fox
5. Teenage Mutant Ninja Turtles IV: Turtles in Time
6. Super Mario Kart
7. Tetris Attack
8. Yoshi's Island
9. Donkey Kong Country
10. Super Mario RPG



PLAYSTATION:

1. Final Fantasy VII
2. Castlevania: Symphony of the Night
3. Metal Gear Solid
4. Crash Bandicoot 2
5. Tekken 3
6. Resident Evil 2
7. Twisted Metal 2
8. Gran Turismo
9. Grand Theft Auto
10. Warhawk



DREAMCAST:

1. Marvel VS Capcom 2
2. Soul Calibur
3. Jet Grind Radio
4. Shenmue
5. Resident Evil: Code Veronica
6. Sonic Adventure 2
7. Tony Hawk Pro Skater 2
8. House of the Dead 2
9. Crazy Taxi
10. Skies of Arcadia




That's all for now folks, maybe one day I'll do a collection of what I consider the worst games on all those platforms...maybe.

Saturday, August 11, 2012

10 Overlooked and Underrated Gems Part 4: The Playstation



The original Playstation, also known as the PS1, marked Sony’s foray into the world of video games. It was the first CD-based video game console that was a runaway hit because it did everything right. Previous CD-based consoles, such as the Sega-CD, 3DO, and Sega Saturn, just couldn’t do what the PS1 did so well, along with the fact that it had a staggering amount of third-party support that a video game system hadn’t had since the original NES. With that in mind, there’s a shitload of PS1 games that everyone knows and loves, ranging from “Metal Gear Solid”, “Castlevania: Symphony of the Night” and various franchises that include “Resident Evil”, “Gran Turismo”, “Final Fantasy”, “Tekken”, “Crash Bandicoot”, and tons more. But for all the well-known classics that the PS1 offers, there are a number of forgotten gems that deserve your time attention too. Here are 10 underrated and overlooked gems for the original Playstation:




10. STEEL HARBINGER (1996)

A top-down shooter where you play as a scantily-clad half-alien chick taking down hordes and hordes of alien invaders in a post-apocalyptic Earth, “Steel Harbinger” is mindless fun. You shoot, shoot, and shoot some more, occasionally devouring alien body parts to replenish your health (yes I’m serious) and get treated to some gloriously cheesy live-action cut-scenes in between stages as well. Like I said, “Steel Harbinger” is mindless as all hell, but it’s surprisingly satisfying smoothly designed, making it worth checking out.




9. DISRUPTOR (1996)

Developed by Insomniac Games before they would go on to bigger and better things with the “Ratchet & Clank” and “Resistance” franchises, “Disruptor” is little more than a glorified “Doom” clone, but man oh man, is it ever an excellent one. At a time when just about every first person shooter coming out was little more than a “Doom” rip-off, “Disruptor” was like a breath of fresh air, featuring an excellent selection of interesting weapons and abilities that set it apart from the rest of the pack. There’s also some challenging gameplay to be had as well, and the maze-like level designs manage to hold your interest without frustrating the ever-loving shit out of you in the process. Check it out, you’ll be glad that you did.




8. PROJECT: OVERKILL (1996)

A run and gun shoot ‘em up with an isometric view, “Project: Overkill” is a ridiculously bloody, over the top gorefest. You play as four alien mercenaries that are up against an evil empire. You shoot tons and tons of enemies, collecting various items and keycards along the way, solving the occasional puzzle too. There’s a shitload of levels to play through, and even though things may get kind of monotonous after a while, the game is still a shitload of fun to play through regardless. It’s also harder than hell, and a truly overshadowed gem of the Playstation library.




7. JERSEY DEVIL (1998)

Released relatively late in the Playstation’s lifecycle, “Jersey Devil” got a very lukewarm reception from gamers and critics alike, mainly getting flak thanks to the schizoid camera angles and sub-par graphics. However, underneath its flaws, the game is a surprisingly good platformer. Released by Sony themselves, “Jersey Devil” was expected to attain the same kind of greatness that their previous first-party platformers “Crash Bandicoot” and “MediEvil” managed to get, which made the hype surrounding this game all the more, and all the more disappointing when it wasn’t as great. Still though, there’s some kind of undeniable charm here underneath the surface, and the fact that the game has a wicked sense of humor makes things all the more enjoyable.




6. C-12: FINAL RESISTANCE (2002)

Released very, very late in the Playstation’s lifecycle, “C-12: Final Resistance” was a game that had it been released a few years beforehand, would have been a smash hit. By the time it was released, the Playstation 2 was already out, as were the XBox, Gamecube, and Dreamcast as well. “C-12” came out with what seemed like dated graphics and gameplay, but underneath that was a very surprisingly good third-person shooter. You shoot hordes and hordes of aliens and cyborgs and blow shit up…that’s pretty much it for gameplay-wise, but that’s really all there needs to be here. It’s simple, and incredibly satisfying, and the saddest thing here is that virtually no one played this. What you should all know though is that you can still find this game, brand new, for dirt cheap…TEN YEARS AFTER IT WAS ORIGINALLY RELEASED! That’s how few people played “C-12”, so few that you can find this game dirt cheap brand new a fucking decade later. So do yourself a favor and go fucking pick this bitch up!




5. EHRGEIZ (1999)

A 3D fighting game featuring a regular arcade mode in addition to a fucking quest mode, “Ehrgeiz” mixes both straight out beat ‘em up fighting with wrestling elements and RPG elements to boot. That and it has a roster of interesting fighters, including a handful of characters from “Final Fantasy VII” just for shits and giggles. That’s right, Cloud, Tifa, and Sephiroth (!) among others are thrown into the mix, which makes “Ehrgeiz” worth playing in itself. Sadly, the game wasn’t much of a hit when it was first released, even with the inclusion of classic FFVII characters, but it’s a super fun blast and features a surprising amount of depth that many fighting games of the time just didn’t have. While “Ehrgeiz” went underappreciated (and is a rare, expensive game to track down), it wasn’t nearly as underrated and great as the next game on our list, of which this kind of served as a spiritual spin-off…




4. TOBAL NO. 1 (1996)

The first PS1 release from “Final Fantasy” developer SquareSoft, “Tobal No. 1” is a fighting/adventure game featuring character designs from the guy that helped create “Dragonball Z”. Like “Ehrgeiz” would a few years later, “Tobal No. 1” featured standard fighting mechanics mixed with wrestling and RPG elements. There is also an adventure/quest mode where you troll through dungeon-esque environments and beat the shit out of people. The game was actually surprisingly publicized well, most likely due to the fact that it included a demo disc for the eagerly anticipated “Final Fantasy VII”, which helped the game sell somewhat, but nowhere near as well as Square had hoped it to. Still, the game was well-reviewed and beloved by those that played it, there just weren’t that many that did. There was a sequel that was released in Japan only, but despite that, “Tobal No. 1” is dreadfully underrated and deserves your attention.




3. THE UNHOLY WAR (1998)

A fighting/strategy game that nobody noticed, “The Unholy War” revolves around two warring alien factions in a distant universe. There’s melee combat and lining up your units to take out the opposition, which makes for a lengthy and deep experience. The alien creature designs are awesome and the campaigns are imaginative, but sadly the game was vastly overlooked when it was released. It’s definitely not for everyone, but it’s still worth checking out regardless, so give it a try.




2. TOMBA! (1998)

A side-scrolling platformer featuring 3-D models, “Tomba!” lets you take control of the title character as you stomp on and beat up hordes of evil pigs. One of the most imaginative titles to be released for the PS1 at the time, “Tomba!” was beloved by all that had played it, and while it enjoyed some moderate success, it didn’t become the smash hit that it should have. It did however spawn a sequel a few years later, which was nowhere near as enjoyable as the first installment, but was even more overlooked than this game. Still though, the game has such undeniable charm that you won’t be able to not enjoy it, even if it becomes incredibly difficult the longer it goes on.




1. HEART OF DARKNESS (1998)

Taking six years to be developed, “Heart of Darkness” is a cinematic side-scrolling adventure where you play as a young boy named Andy who is on a quest to save his beloved dog from dark and sinister forces. You solve puzzles and shoot down enemies, all while trying not to die horribly in the process. Notorious for its punishing difficulty and brilliantly animated cinematics, “Heart of Darkness” is a wonderful artistic achievement for its time and also incredibly frustrating and features some very graphic ways to get killed for being an all-ages rated game. The game also sold pretty well for its time, but all these years later is sadly forgotten. Though it was harder than hell to get through, “Heart of Darkness” featured some surprisingly rewarding gameplay and a well-told story that kept you playing, no matter how many times you died. That and just seeing how surprisingly bloody Andy’s demises would wind up being would hold your attention as well. Check it out damnit!



That’s all for now folks, be here next time for the conclusion where we look at the top 10 underrated and overlooked games for one of the most underrated and overlooked consoles of all time: the Sega Dreamcast.

Sunday, July 29, 2012

10 Overlooked and Underrated Gems Part 3: The Super Nintendo



How do you follow-up a console that singlehandedly saved the video game industry? Nintendo had some lofty heights to reach when they released the Super Nintendo in 1991. The 8-bit NES was such a smash hit and so prolific that Nintendo kept supporting it even after they released this 16-bit predecessor, which took everything the NES did and did it better. At the time, the Sega Genesis was already out and giving Nintendo a run for their money, but the Super NES managed to trump it in the end thanks to more powerful hardware and a library of first-party titles that remain some of the best video games ever made. “Super Mario World”, “Donkey Kong Country”, “Super Metroid”, “Legend of Zelda: A Link to the Past”, “Yoshi’s Island”, “Star Fox”, and plenty more besides are flat-out classics. But for every classic Super NES game that came out and sold a shit load of copies, there were a handful of excellent and amazing games that fell through the cracks. Here are 10 underrated and overlooked gems for the Super Nintendo:




10. MARVEL SUPERHEROES: WAR OF THE GEMS (1996)

Released towards the end of the Super NES’ lifecycle in 1996, Capcom’s “Marvel Superheroes: War of the Gems” is an arcade style beat ‘em up featuring a large cast of Marvel heroes and villains. You play as Wolverine, Spider-Man, Iron Man, Hulk, and Captain America and take on hordes of baddies. The character sprites and moves are based on Capcom’s series of Marvel fighting arcade games, but this game in itself is an original endeavor that only saw release on the Super NES. There’s loads of action, it’s plenty challenging, and features some brilliant animation as well. Track this down if you can, you’ll be glad that you did.




9. JURASSIC PARK 2: THE CHAOS CONTINUES (1994)

Back in the early 90s, “Jurassic Park” was such a massive hit that it spawned numerous toys and video games across the board. Naturally any video game bearing the JP logo was a huge hit, so a year after the film and video game were released, Ocean decided not to wait for another movie to come out to make a video game. “Jurassic Park 2” The Chaos Continues” finds Dr. Grant returning to the island with a whole big arsenal of weapons and laying waste to dinosaurs and rival human hunters in the process. It’s a fast-paced run and gun style game that owes a lot to “Contra”, and is plenty enjoyable in the process…even if this game is fucking harder than shit to play. It’s now regarded as a lost Super NES classic though, so track it down and give it a look.




8. ROCK ‘N ROLL RACING (1993)

Developed by “World of Warcraft” creator Blizzard (before they were known as Blizzard), “Rock ‘N Roll Racing” is a fucking fun time to say it lightly. You race around in monster trucks in futuristic environments to instrumental renditions of classic songs from Black Sabbath and Deep Purple. Incredibly fun and addictive to this day, the game was also released on the Genesis, but the Super NES version was by far the superior port. The game became a cult classic, spawning an inferior sequel on the PS1 some years later as well as receiving a port on the Game Boy Advance further down the road. To this very day, the game remains sought-after by collectors, but for some reason isn’t often mentioned in the pantheon of great Super NES games. All that aside, if you dig racing games, check this fucker out.




7. DEMON’S CREST (1994)

A sequel to Capcom’s “Gargoyle’s Quest” games, “Demon’s Crest” is a dark and gothic side-scrolling adventure game where you play as the demonic Firebrand (from the “Ghouls N Ghosts” games) where you collect crests to change your abilities and advance. The platforming elements are wonderful, some of the best to appear on a Nintendo system in a game that wasn’t developed by Nintendo themselves. Combined with some small helpings of RPG elements, and “Demon’s Crest” becomes surprisingly deep, and even kind of complicated as things go on. There’s a whole shitload of replayability to be found as well, as you can revisit previous levels using new abilities to access parts you couldn’t before. It’s fun and features some brilliant level design, and is more than worth your time.




6. PIRATES OF DARK WATER (1994)

Based on the underrated animated series that was around at the time, “Pirates of Dark Water” is a beat’em up in the vein of “Final Fight” that allows you to play as all three main heroes and beat the ever loving shit out of the opposition. It’s mindless as fuck, but satisfying as all hell. The game was also released on the Genesis, but that version was a side-scrolling platformer with RPG elements, instead of being just a pure beat ‘em up like you get here. Sometimes less is more, and that’s what you get here with the Super Nintendo version of “Pirates of Dark Water”.




5. UNIRACERS (1994)

What happens when you race around riderless unicycles in a mix of 2-D and 3-D environments and go to speeds so fast that it rivals “Sonic the Hedgehog”? You get “Uniracers”, a dreadfully underrated and forgotten racing game from Nintendo that suffered a cruel fate thanks to Pixar. Back when the game was originally released, the developer DMA Design was sued by Pixar, claiming that the game’s unicycle designs were blatant rip-offs of the unicycles used in their 1987 short film “Red’s Dream”. As a result, the first batch of “Uniracers” cartridges produced became the only batch of “Uniracers” cartridges produced, making this awesome game quite rare. Though it garnered some great critical praise, “Uniracers” didn’t find its audience thanks to Pixar putting the dick to them, so sadly not many people have played this game. If you can track it down and not break the bank to get it in your hands, do it. Were it not for Pixar, “Uniracers” would have been a smash hit.




4. VORTEX (1994)

A 3-D shooter game with giant fucking robots and spaceships, “Vortex” is an unheralded blast. Taking elements from games like “Star Fox”, “Vortex” was notable for delivering quality 3-D graphics on a 16-bit console (thanks to using the Super NES’ FX chip, which was also used to help render 3-D graphics in other games like “Star Fox”, “Yoshi’s Island”, “Doom”, and “Stunt Race”). There are multiple modes of transformation for your mech, which always fueled speculation from back then to this very day that “Vortex” started out as being an unreleased “Transformers” game. There’s plenty of excellent shooter action and some great boss fights to be had, but sadly for whatever reason, “Vortex” failed to find its audience. Check it out though, it’s plenty enjoyable.




3. WILD GUNS (1995)

A sci-fi/western clusterfuck of a shooting game, “Wild Guns” features more insane elements and gunplay than you can shake your dick at. Using a third person perspective with a targeting feature to gun down all the baddies headed right towards you, “Wild Guns” is insanely fun. It’s also sadly short, but for what it’s worth, this is one game that you should definitely hunt down and enjoy every single minute of. It should also be noted that this game is an early example of the steampunk genre, which will either make you want to play it even more, or make you not want to play it at all.




2. PHALANX (1992)

One thing that “Phalanx” was famous for was having cover art that had nothing to do with the game itself. A bearded hillbilly playing a banjo with a spaceship in the background adorns the cover, while the game itself is a vertical space shooter that is super fucking fun as hell. There are loads of power ups and epic boss fights to be discovered along the way, not to mention the game’s punishing difficulty make “Phalanx” a keeper. Sadly though the game is remembered more for its hilarious box cover artwork than its wonderful gameplay, which is a crying shame. Check it out though, guaranteed you’ll dig it.



1. METAL WARRIORS (1995)
Developed by Lucasarts, “Metal Warriors” allows you to play as a mech taking on hordes of baddies, ya know the usual shit, but it offers up something else that makes it that unique to stand out as being the most underrated and overlooked gem in the Super NES library: two-player deathmatch bitches! Deathmatches have been around in video game lore for so long now that it seems arbitrary at this point, but back in 1995, seeing such a thing in a console video game was such a rarity that it made the game worth checking out on its own. “Metal Warriors” is no different, offering up a two-player split-screen versus mode that was way ahead of its time. The game’s single player mode ain’t too shabby either, with brilliant graphics and the like, but sadly for some reason, failed to catch on and be a big commercial success. That aside though, pick it up, it’s the best damn Super Nintendo game you never played.



Well, that’s it for my 10 underrated and overlooked Super Nintendo gems. Be sure to be here next time as I go over the top 10 underrated and overlooked gems for the original Playstation. See all y’all then folks…

Sunday, September 18, 2011

Uncensored "NHL 98" Review for Sega-16



In case you haven't noticed by now, I fucking love hockey. Everything about it, to actually strapping the skates on and making an ass out of myself, to popping in a good old hockey video game and playing as the video game versions of NHL players. "NHL 98" marked the end of an era, as it was the last 16-bit hockey videogame ever, and surprisingly one of the best. Here's the uncensored and unedited review of the game I wrote for Sega-16, so check it out!



NHL 98 (1997)

Published by Electronic Arts/T*HQ
Developed by High Score Entertainment

One thing that I noticed growing up owning a Sega Genesis was that for some reason, fighting and sports games generally always wound up being better on Sega’s console than they were on their 16-bit rival, the Super Nintendo. Hence my love for EA’s NHL series, which seemed to always deliver the goods in terms of 16-bit hockey action, even if the different yearly variations of the game didn’t appear to offer many differences from one another. NHL 98 is no different, as it helped send the Genesis off to the video game console afterlife by being the last hockey-themed video game to ever hit the system.

As I’ve already said, on the surface it appears that not much has changed cosmetically in terms of this edition of the series, and you’d be right to think so too. However, one thing that NHL 98 includes is a full-season mode, something that hadn’t been included before on previous games in the NHL series thus far for the Genesis. While playing throughout a whole 82 game season followed by the playoffs is the most standard mode of gameplay in hockey video games (or sports video games in general for that matter) today, seeing it unfold here back then was a 16 fucking bit revelation of sorts.

Other game modes include typical features like Exhibition, Playoff series, and a Penalty Shootout mode in addition to the Regular Season, plus NHL 98 also features the first appearance of the Carolina Hurricanes, who had relocated from being the Hartford Whalers of years past. Also included here are international teams which are spectacularly fun to play around with, albeit they aren’t the player rosters that were featured in the 1998 Winter Olympics in Nagano since Midway managed to swipe the video game rights before EA could even attempt to. Despite that though, the international teams are a nice little bonus regardless, even if we’re relegated to having to use Darren “who the fuck am I” Turcotte as the starting Center of Team USA.

Graphically nothing has really changed from previous releases in the series, but there are other changes and improvements made here that really help make NHL 98 so good. There’s “on-the-fly” style coaching tactics during gameplay which was a whole new feature at the time, and really enhances the overall gameplay mechanics instead of the usual “shoot, pass, hit” style that gamers had grown so accustomed to by this installment of the franchise. This also involves a bit of a change-up with the game’s control scheme, which includes the removal of the usual “double-tap” that was necessary to perform certain actions in past installments. All of this adds up to being the fastest and most refined installment of the NHL series on the Genesis, which is kind of fitting considering that this was the last hurrah of Genesis hockey.

The game’s overall presentation has been slightly improved as well, offering a fairly decent representation of a television-based broadcast. Various player and game stats are provided during stoppages in play, rounding out the overall package. The commentating has seen a bit of an upgrade as well this time around, and there’s even some all-new dialogue to boot. Even the arena crowd seems to have gotten a bit of an upgrade in terms of exuberance; with louder and more frequent cheers and jeers to go along with the typical crowd chants and rhythms of yelling “defense” and clapping along with the arena music.

Also debuting around the same time on higher-powered consoles the Playstation and the Genesis successor the Sega Saturn, NHL 98 was sort of seen as an afterthought by Electronic Arts for releasing on the Genesis and its 16-bit rival, the Super Nintendo. So much so as an afterthought that EA decided to employ THQ with the task of distribution rights for both systems, as well as doing the same with the 16-bit 98 editions of Madden and NBA Live as well. Personally, I always kind of found it ironic that the hockey coda on the Genesis would be one of the very best sports games to grace the console. NHL 94 will always be my favorite installment of the series (and to this day the best video game take on hockey ever in my humble drunken opinion), just based on the fact that it was the very first hockey video game I ever played and truly fell in love with, but make no mistake that NHL 98 ranks a very, very close second.

As mentioned before, the graphical drawbacks of NHL 98 fail to detract from the overall superb experience to be found here. Even though it was released in the final days of the Genesis’ lifecycle, this installment managed to take what had already been done so well, and only improve on it. What’s really disappointing though is how few people know about this overlooked gem of a 16-bit sports video game. Newer, fancier, more powerful consoles were out and making an impact on the video game industry, so it really isn’t any surprise that the Genesis edition of NHL 98 got lost in the mix, but the good news is that the game can be fairly easily found to this day, usually with a cheap price tag. That in itself only sweetens the overall deal, especially if you’re a hockey loving Genesis enthusiast, and if you are, NHL 98 deserves to be in your collection.

9/10

Friday, May 6, 2011

The clusterfuck that is PSN



It’s been a rough past couple weeks for Playstation 3 owners. First Playstation Network goes down mysteriously, with Sony eventually coming clean and admitting that they had fallen victims to a hacking group. A little while later, Sony would go on to admit that PSN account information had been “compromised”; meaning that everything from personal info (address, phone number, e-mail address, etc.) to possible credit card numbers had now fallen into the hands of the hackers.

Fuck.

That word was pretty much my knee-jerk reaction at this whole thing, which besides cancelling my debit card, I found myself pretty powerless in terms of this whole PSN outage. Not that I play video games online a lot, it’s just the other things I tend to use my PS3 for. More often than not, I use PSN for renting movies and streaming stuff from Netflix (which thank the technological gods still functions even with PSN out), but I’d be hard pressed to not admit that playing a game without PSN functioning just isn’t the same.

While Sony was slowly admitting what exactly happened (i.e., how much they fucked up in the first place with designing the whole PSN infrastructure), the conspiracy theorist in me started acting up a bit. Namely, what if the whole thing was a crock of shit? What if this was the means to an end with Sony starting to charge PS3 owners monthly fees for using PSN? Oh shit, now I’ve done it…strap yourselves in folks.

One of the things that attracted me to the PS3 over the Xbox 360 is the fact that its online functions are free. Playing multiplayer games and all the other things it does can be done without a monthly or yearly charge (and let’s be honest 360 owners, it’s a service that should be free in the first fucking place) are what really set me on purchasing it (as well as the built-in Blu-ray player, but I digress). However, it was only a few months ago that Sony introduced a feature called “Playstation Plus”, which charges a similar fee that Xbox Live does per year.

What Playstation Plus offers are early demos, occasionally free content (games, movie rentals, add-ons, etc.) and some other goodies, but it really isn’t anything special, and it’s completely optional to have…for the time being that is. And that right there is the problem for Sony: no one is a Playstation Plus subscriber. There aren’t that many subscribers, which has been admitted by Sony in surveys done among PS3 owners, which in the end, finds them not making as much of a profit as Microsoft makes with Xbox Live. So what’s the solution to not having nearly as many Playstation Plus subscribers as there are PS3 owners? Make it look like PSN got hacked, and then eventually tell PS3 owners that if they want true security from hack attempts, they have to subscribe to Playstation Plus?

Am I jumping to conclusions? Maybe and in all honesty, probably. However, this isn’t the first time something shady has happened with the PS3. A little over a year ago, there was a mysterious bug going around that was only affecting old PS3 consoles, wiping away the system’s HDD and profile information with it. During this time, Sony ended up selling more PS3 Slims than they had when that console model had first been released. It’s no secret that the PS3 hasn’t enjoyed the same kind of success that the Xbox 360 has had, but in essence, that crisis ended up selling more PS3’s than Sony had done before.

Coincidence? I don’t know, maybe I should put the video game conspiracy theories to rest, and just hope that PSN gets up and running again. I’m not holding my breath however (even though Sony keeps promising “soon”), and I’m hoping that Sony will give me and my fellow PS3 gamers some kind of severance for all the mishaps and security breaches. After all, I think that we deserve some free shit from the mega-conglomerate instead of consistently getting Sony’s dick put to us on a regular basis.

Still, no matter what, I’d take my PS3 over the 360 and Wii any day of the fucking week.

Friday, February 11, 2011

Guitar Hero goes to Hell



Earlier this week, video game mega-publisher Activision announced that they would be discontinuing their once-ultra popular “Guitar Hero” franchise, as well as its rhythm game brethren “DJ Hero”. That wasn’t all though, as Activision also announced that the long-running “Tony Hawk” series is on an indefinite hiatus, and the latest installment in the “True Crime” series has been cancelled. What does all this shit mean exactly? Well, so far, it means pretty fucking good news actually.

It wasn’t all that long ago that the “Guitar Hero” franchise was the toast of the video game world. The first game hit the PS2 and was pretty much an instant hit, mostly because at the time, it was something different in the party game genre. Then, something happened. Activision scooped the franchise up from developer Harmonix and subsequent sequels soon followed throughout the years. Harmonix would get the boot from Activision though, and the reins of the “Guitar Hero” franchise would be handed over to developer Neversoft, famous for the years of producing duplicate and boring “Tony Hawk” games. It wouldn’t be much surprise that the “Guitar Hero” games became boring exercises in yearly release tedium, with a rare exception (“Guitar Hero: Metallica” is spectacular, the Aerosmith and Van Halen-flavored editions, not so much), just like EA’s “Madden” game is pretty much the same thing year after year. The only differences between EA’s “Madden” franchise and “Guitar Hero” though, is that gamers were wise enough at this point to find better things to spend their cash on instead of the same rhythm game year after year. Not to mention the fact that the whole rhythm genre became so oversaturated, what with the now discontinued “DJ Hero”, “Band Hero”, “Rock Band”, “Lego Rock Band”, and “Heroin Hero”. Okay, that last one was from an episode of South Park, but you catch my drift.

What this all essentially means is that Activision knows that some of their cash cows are done being milked…for now that is. We’ve been getting shitty “Tony Hawk” games for years now. Remember “Tony Hawk Shred”? That game that came with the skateboard to stand on that barely functioned? Exactly. Truth be told, I haven’t played a good “Tony Hawk” game since “Tony Hawk Pro Skater 2” on the Dreamcast, and I think that was in 2001. “True Crime” always came off to me a relatively lame “Grand Theft Auto” rip-off, and do we really need any more of those?

Honestly, if it’s one franchise I wish Activision would permanently fold, it’s “Call of Duty”. For so long we had practically the same World War II shooter year after year, until “Modern Warfare” actually came along and did some creative changes. Now they have the massive hit that is “Call of Duty: Black Ops”, which isn’t much of a surprise considering that first person shooters are practically mother’s milk to gamers who are two steps away from having A.D.D. It’s not that I hate FPS games, considering I grew up with “Wolfenstein 3-D”, “Doom”, “Duke Nukem 3-D”, and “Quake”; which have always been like the Four Horsemen of FPS games to me. “Call of Duty”, “Halo” and even “Killzone” just all seem almost interchangeable to me that it gets hard for me to tell one from the other.

Maybe I’ve just gotten a bit more bitter as time has gone on. Maybe I’m just not “with it” with all the new video game tech toys like I used to be. Maybe I’m just a prick for loving the fact that Activision just put the kibosh on a handful of their franchises. No matter what though, let’s all take the time to salute “Guitar Hero” for the fun that it was…and just let the mother burn like a Viking funeral.



R.I.P. Guitar Hero, I miss you like Magic Johnson misses having AIDS.

Thursday, February 3, 2011

Nick's Mea Culpa's



For my 50th blog edition, I've decided to take the time to admit some of my many faults. Over the years, I've done some screwy and just plain wrong things, and I would like to take the time to apologize to anyone and everyone involved for any shit I've done, and will more than likely do in the future, as well as apologize and admit to things I have been completely wrong about as well. In other words, here's a list of things that I can honestly take the time to say "my bad", I'm sorry, and things I was wrong about...or something along those lines anyway.



My mea culpa's for certain people and other various times:



That time I got drunk and pissed in your sink (this may apply to many)

When I said that Blake Griffin would never amount to being more than a benchwarmer in the NBA

When I thought the XBox 360 was cool

When I thought that Buckcherry would be just what the hard rock genre needed...oh how wrong I was

When I thought Rob Zombie re-making "Halloween" was a great idea

That time I was playing hockey and hit a kid between the legs with my stick and I told him I was just testing how secure his cup was

When I traded my non-functioning Playstation in towards a PS2 at EB Games and told them it worked fine

When I had beer farts and let one rip in a full subway car

When I put a cigarette out in a friend's beer and didn't tell him that I did, nor did he realize it until it was too late (was pretty hilarious though)

That time I said I'd pull out and totally didn't (for all it may concern)



That's all for now, more than likely there will be more to follow eventually...



...maybe :)