Showing posts with label sega. Show all posts
Showing posts with label sega. Show all posts

Sunday, February 14, 2016

25 Years of SONIC THE HEDGEHOG and His Five Most Underrated Games



Sonic the fucking Hedgehog has really been around for 25 fucking years???? Sweet bare-assed baby Jesus, I can't believe it's been that long. It really honestly doesn't seem like it was all that long ago when I first discovered the amazing joys of playing the original Sonic game and running at blazing speeds in 16-bit glory. And now, here we are, 25 years later, and Sonic is still around...well, kinda.

There's a shitload of Sonic games out there, and there's seemingly a new Sonic game every year or so, for better or worse. Sonic has starred in some of the best video games to ever see the light of day (Sonic's 1, 2, 3, and Sonic & Knuckles) to some of the absolute worst games ever made (the 2006 game simply titled Sonic the Hedgehog, and last year's Sonic Boom on the Wii-U). So yeah, he's had good times and bad times, but despite all that, he's still an iconic video game mascot.

So since we all mostly know what Sonic games are good, and which ones are shit, here's a small list of some truly underrated Sonic games that don't get mentioned nearly as often as they should be:

SONIC CD (1993) - Sega CD

One of the handful of games that made a Sega CD worth owning was SONIC CD. This game had the typical kind of Sonic action, but mixed things up with time travel elements to bring new dimensions to the gameplay. This resulted in changing level layouts that gave the game massive replayability. This combined with the fantastic music really made this game stand out. Unfortunately, no one really remembered this game for quite some time. It wasn't until it was eventually re-released on PSN and Xbox Live in 2011 that it started to get the appreciation it really deserves.



KNUCKLES CHAOTIX (1995) - 32X

Yeah I know, Sonic isn't in this, but technically it's still a Sonic game, so blow me. Anyway, you play as Sonic's asshole buddy Knuckles along with a cast of other characters that I don't think have appeared in any Sonic game since. Instead of the speed-based gameplay, this time you are attached to another character using rubber-band physics. This is how you maneuver through the game, and while it takes some time to get used to, it is worthwhile. Sadly because it was on the 32X, no one fucking played it, so the game faded into obscurity. It hasn't been re-released at all either...like at all. I'm hoping that one day Sega remedies that, but it's bloody unlikely.



SONIC ADVANCE 3(2004) - GAMEBOY ADVANCE

While the Sonic games hitting consoles around this time were hit and miss (mostly miss), the Sonic games hitting the GBA were damn good. The first two SONIC ADVANCE games get talked about a lot, but the third doesn't nearly as much as it should. Maybe it's because this installment introduced a team-up dynamic in addition to the amped-up speed gameplay. Either way, this game is a total fucking blast and I still pop it in now and then to this very day.



SONIC COLORS (2010) - WII

I hated SONIC COLORS the first time I played it, just all the other Sonic games that appeared on the Wii. Unlike them however, I warmed to SONIC COLORS. It mixes the 2D and 3D elements of prior Sonic games, and often feels like you're playing a live-action rollercoaster. However, the game actually has seamless mechanics and it looks vibrant and controls super fucking well. Until SONIC GENERATIONS came along and did everything better, I'd actually say that this is the best Sonic game to come out of this era, it just may take a while for you to warm up to it.



SONIC CHRONICLES: THE DARK BROTHERHOOD (2008) - NINTENDO DS

A Sonic RPG? Developed by BioWare (creators of MASS EFFECT, KNIGHTS OF THE OLD REPUBLIC, DRAGON AGE)? On the fucking DS? Are you mad?!?!?!?! Well, such a game exists, and it's actually pretty damn good. Sonic and his whole cast of assholes transition pretty well to the RPG genre surprisingly, There's an engaging combat system and the game is a joy to play. However, it has a cliffhanger ending that will never get resolved, since EA bought BioWare and the game sold like shit to begin with. Still, it's fun and everyone should play it.



So yeah, there's some Sonic games you may have missed out on. If you did, you should go play with. Or go Google search Sonic Rule 34. Thank me later.

Saturday, May 23, 2015

So Long "Silent Hills"...So Long Konami.



When you think of Konami, what do you think of? I mean they're a video game company that has been around for so fucking long and have been responsible for so many numerous classic games and franchises that you can't just even think of just one game when you think of Konami. Let's run down a basic list here of games/franchises from the Konami banner:

Metal Gear Solid

Silent Hill

Contra

Castlevania

Blades of Steel

Teenage Mutant Ninja Turtles

Zone of the Enders

Gradius

Lethal Enforcers

And that's only a small selection. They've had numerous releases in arcades, on consoles and computers, etc. They have a hell of a legacy and a special place in people's hearts (especially mine), and they even have a few upcoming releases that are going to be nothing short of amazing.

Or at least they did.

Some strange things have been brewing within Konami. One of the biggest game gurus in the world, Hideo Kojima, is the mastermind behind Konami's smash hit Metal Gear Solid franchise. The long awaited next installment, "Metal Gear Solid V: The Phantom Pain" is on the horizon...but it seems that Kojima has disappeared. The logo of his production studio has disappeared from any promotional material, he's practically vanished from Twitter, and something else he had been working on has been flushed down the toilet.

That game was going to be the eagerly anticipated "Silent Hills", which was going to be a revival of their stagnant Silent Hill franchise and was even preceded by a "playable trailer" that scared the holy living fucking shit out of everyone (which has since been yanked). I was fully erect with excitement over this, but alas, the game is no more...and it looks like Konami as a whole is following with it.

They're not going bankrupt or anything like that, but instead have recently revealed that they will be focusing almost exclusively on mobile gaming instead.

That's right, one of the most beloved and revered video game publishers/developers will be moving on to cookie-cutter mobile gaming laced with microtransactions.

Fuck me rigid.

Now from a business standpoint, maybe this makes sense. Cell phone games rake in tons of cash, and Konami's recent console releases...well, they haven't. Not to mention the fact that with Kojima saying fuck it and leaving (which is almost certainly what happened, no matter what any press releases may say) helps point to the fact that Konami was probably looking to switch gears this way for some time.

Now it isn't just Konami doing things like this. Sega recently announced that they would be focusing almost exclusively on mobile and PC gaming. Hell, even fucking Nintendo is entering the mobile realm. What the fuck is going on here?

When you think of mobile gaming, you think of casual gaming at its most...well, casual. And once again, that's probably just a good business decision. Making games that anyone can just pick up and play that is laced with microtransactions is sure to be a hit and roll in some fast cash. The days of publishers letting their developers craft labors of love with deep gameplay is quickly becoming a thing of the past.

Now maybe this isn't such a bad thing. I don't know about any of you, but since I've been getting older, I don't have the crazy amount of time to devote to playing such a deep game. I usually end up playing games in relatively short spurts here and there. Maybe with our ever-consuming lives we just don't have the time as a whole to devote to big time video games, and the rise of casual mobile gaming is a reflection of that. Maybe this is truly what is for the best.

Or maybe not.

In the end it's up to all of us and we decide with our wallets. I'll personally miss big time video games released from major companies I grew up with, and I'm still super fucking peeved that we're not getting "Silent Hills" and that the Metal Gear franchise will probably be absolute pure shit without Kojima, but maybe there's people out there that are totally happy and okay with all that.

If there are, fuck them. And fuck the future.


Sunday, May 17, 2015

20 Years of Sega Saturn: Top 20 Saturn Games



This month marks 20 years since the Sega Saturn launched in America...and began to doom Sega's future as a console manufacturer. See, after the success of the Genesis and the ongoing console war with Nintendo, Sega launched a number of ill-conceived add-ons for the Genesis, namely the Sega CD and 32X, before the Saturn ever came out. After botching their own launch, and pissing off third party publishers, it's a wonder that the Saturn, and the Dreamcast that would follow it, managed to last the few years they did. That aside though, it doesn't take away from the fact that the Saturn was a dreadfully underrated console.

With its main competitors being the mega-successful Playstation and Nintendo 64, the Saturn sat far back in third place with little third-party support. What it did have was some wonderful 2-D fighting games, a whole shitload of great racing games, and even more RPGs; many of which are regarded as the best of the era. Sadly, a lot of the best games to be released for the Saturn weren't released in North America, but fortunately, the Saturn is one of the simplest consoles to play foreign games on.

With all that in mind, in celebration of 20 years since the Saturn hit our shores, this is a list of the 20 best games available for the console. Some of these games were available on other consoles, either at the time or were in the future, but that doesn't take away from the fact that these were the absolute best games the console had to offer.

Let's get started.



20. ROAD RASH

A 32-bit version of EA's hit racing series from the Genesis, "Road Rash" features all the great racing action that fans of the franchise had come to know. Combined with a fucking fantastic soundtrack and wonderfully cheesy FMV sequences, "Road Rash" is a blast. It was also available on the Playstation and 3DO, along with a souped-down version on the Sega CD some years prior.



19. MR. BONES

A multi-genre video game that features an assortment of different style levels and gameplay scenarios, "Mr. Bones" is still a Saturn exclusive that featured some great graphical effects (for the Saturn that is) and a kick-ass soundtrack. It quickly faded into obscurity upon release, but has since become a cult classic and a sought-after game for Saturn collectors. Check this out.



18. MEGA MAN 8

Capcom's classic "Mega Man" series hit the Saturn and Playstation, and provided more of what the franchise had become known for. That's pretty much it, nothing too innovative here, but since it's a Mega Man game, there's nothing wrong with that. The American Saturn version of this is rare, and it's actually cheaper to import the Japanese release instead.



17. GALACTIC ATTACK (U.S.)/RAYFORCE (JAPAN)

A vertical space shooter arcade game, "Galactic Attack" has about 10 different titles depending what region of the world you're in, but every single one is just as fucking fun...and harder than shit. It's simple and fun, and one of many shmup-style games that the Saturn has to offer. I still pop this in now and then to this very day.



16. VIRTUA COP 2

One of Sega's flagship franchises at the time, "Virtua Cop 2" was the best of the series with more branching paths, better graphics, and loads more action. Many of the elements in this game would wind up being used in Sega's better known "House of the Dead" series, but sadly that home port of the game to the Saturn was nowhere near as good as either of the "Virtua Cop" games ended up being.



15. DAYTONA USA: CHAMPIONSHIP CIRCUIT EDITION

An arcade classic, "Daytona USA" was one of the first games most people ever played on the Saturn. It was close to being an arcade perfect port, but the Championship Circuit Edition, released towards the end of the Saturn's life-cycle, added a few more modes and even the option for playing online (then again, Sega's NETLINK service at the time was fucking horrendous, but I digress), helping make this the definitive version of the game for its time.



14. SATURN BOMBERMAN

"Bomberman" is always a fun blast, especially if you have a room full of people, but "Saturn Bomberman" is one of the best releases in the long running franchise. Everything about it is perfect: it's arenas, it's animation, how simple it is to pick up and play, etc. This also goes for a lot of money on eBay and all that.



13. DARIUS GAIDEN

The long running"Darius" franchise has seen release on all kinds of consoles and computer systems in the past, but "Darius Gaiden" is one of the absolute best pure 2D shooting games ever made. Super enjoyable with ridiculous boss fights and a pumping soundtrack. Also released on the Playstation and has been ported to many other consoles over the years.



12. FIGHTERS MEGAMIX

A mish-mash of characters from Sega's "Virtua Fighter" and "Fighting Vipers" franchises, "Fighters Megamix" is a big blast to play. Between the large character selection, which also includes a bevy of unlockable and secret characters, plus the many homage's to Sega's franchises, this game is just plain awesome. You can usually find this pretty cheap and it has never seen a re-release either. Check it out.



11. VIRTUA FIGHTER 2

While we're on the subject of Sega's 3D fighting franchises, "Virtua Fighter 2" was one of the best 3D fighters of its era. Granted it was never for everybody, but it was super enjoyable for what it is. Playing like a way more refined version of the original game with graphical effects that pushed the Saturn's poor 3D processing power to its limit, this was one of the premiere games for the console to own.



10. X-MEN VS STREET FIGHTER

An arcade fighter crossover, the Saturn version of "X-Men VS Street Fighter" never made it over here on our shores, instead we got an inferior Playstation version that couldn't handle all the sprite movement and animation. For the Japanese Saturn release, the game came with a cartridge that expanded the RAM so all the game's animation and tag-team action remained intact. One of the best of Capcom's Marvel fighting games.



9. SEGA RALLY CHAMPIONSHIP

An arcade perfect port of Sega's off-road racing hit, "Sega Rally" is still super fun to play to this very day. There's been sequels and spin-offs in the years that followed, but this remains one of the best games on the console, and an essential addition to your Saturn library.



8. NIGHT WARRIORS: DARKSTALKERS REVENGE

The second installment of Capcom's "Darkstalkers" fighting franchise, the Saturn release of "Night Warriors" was a near-arcade perfect port that proved the Saturn could do 2D animation and graphics way better than the Playstation ever could. It flows smooth as silk and is still super fun to play. Oh, and Morrigan makes me feel funny in my pants...in the front.



7. STREET FIGHTER ALPHA 2

What I just said about the Saturn doing 2D games way better than the Playstation could? Well, it's true, and "Street Fighter Alpha 2" is a prime example. This is without a doubt the best home port of the game to ever see the light of day.



6. NIGHTS...INTO DREAMS

An instant cult classic upon its original release, "Nights" featured wonderfully fun gameplay and was even packaged with a "3D" controller that made the game even more fun (a controller that one can tell right away was an early precursor to the controller that would be designed for the Dreamcast). Unique in its art design and gameplay elements, the game also boasts an amazing soundtrack that is regarded as one of the best...well, ever. We finally received a long awaited sequel on the Wii a few years back, as well as an HD re-release for a new generation.



5. RADIANT SILVERGUN

The best vertical shooter to grace the console, "Radiant Silvergun" sadly never saw release over here. Instead, it remained in Japan, where it became a fan favorite and a critical darling, which is a real shame that American gamers didn't get to experience it back then. Anyway, eventually it did get an HD re-release on XBox Live, which is pretty fun, but there's just something about the original that does it for me. It'll cost you a pretty penny to import it, but it's worth it.



4. SHINING FORCE III

One of the final games to be released for the Saturn, "Shining Force III" is super rare, and super awesome. With great animation, voice acting, and a deep quest that will keep you plenty entertained, this game has a lot to offer. Sadly though, as long as this game is, there's more to the story that never made it over to our shores. Additional scenarios would be released in Japan, while we missed out on them. Ultra pricey.



3. DRAGON FORCE

Regarded as one of the best real-time strategy games to ever see the light of day, "Dragon Force" features multiple storylines and paths that determine how the game will wind up. Achieving massive critical love when first released, like many other Saturn games it didn't sell well, and has since become a sought-after collector's item.



2. GUARDIAN HEROES

A 2D side-scrolling beat 'em up with RPG elements thrown in, "Guardian Heroes" was another critical darling that no one played, and has thus become one of the most sought-after games the Saturn has to offer. It has received an HD re-release on XBox Live with new artwork and gameplay elements, but there's something about the original Saturn version that it just can't hold a candle to it.



1. PANZER DRAGOON SAGA

Well, this is it. The big granddaddy of Saturn games, and one of the rarest video games in general. An RPG take on Sega's cult "Panzer Dragoon" franchise, "Panzer Dragoon Saga" was a massive undertaking that saw an extremely limited release during the last days of the Saturn's life. Seriously, this game goes for hundreds of dollars, especially if you can find one with all the discs included in its original packaging. That aside though, it's one of the best games Sega ever made, and is begging for some kind of re-release in the future. Hell, I'd just love a new "Panzer Dragoon" game honestly, but that's another story.



So there you have it. Did you own a Saturn in your youth? Did you ever play it? Do you want to? Well you fucking should. Captain Nick says so.


Saturday, January 18, 2014

20 Years of "NHL 94"


I really can't fucking believe that this game is 20 years old now. It sure doesn't seem like it's been that long does it? 20 years of "NHL 94", and it still stands as one of the best video game hockey experiences you'll ever pick up and play.

I was admittedly a little late to the "NHL 94" celebration, by about a year or two if I remember correctly. Up until that point I had grown up a hockey fan, and in the video game world I had managed to wear out my copies of "Blades of Steel" on the NES, along with "Mario Lemieux Hockey" and "NHLPA 93" on the Genesis. Once I got my hands on "NHL 94", none of those games seemed to matter much to me anymore.

"NHL 94" was a revelation in terms of gameplay and authenticity to the sport at the time. The introduction of the classic staple of the series, the one-timer was one new addition, along with added features like goalie controls, penalty shots, and board checks; all of which helped make "NHL 94" the most realistic hockey game to hit the market at that point. Not to mention the fact that even without half those features I just listed, this game would still be an absolute blast.

One thing I remember fondly was playing as the Blackhawks, solely for the fact that Jeremy Roenick was on the team. For some reason, Roenick was like the second coming of Jesus Christ right off the fucking cross in this game. He could score off wicked one-timers and wrist shots alike, and he could hit probably better than almost any other player in the game too. If you ever played as or against the Blackhawks, you knew that there was going to be some kind of carnage on the ice, whether it be reflected on the scoreboard or the penalty box. On another note, Cliff Ronning, then of the Vancouver Canucks, was pretty godlike himself in this game as well...and no, I don't know why either.

As the years would come and go, EA would release subsequent "NHL" games like they do all their sports franchises. While "NHL 95", "NHL 96", and "NHL 97" were all solid games in their own rights, they were never as groundbreaking or balls-out enjoyable as "NHL 94" was. "NHL 98", the last 16-bit EA hockey game, came pretty close to "NHL 94"s level, but the reality was that nothing would ever match, let alone top, what "NHL 94" managed to deliver.

The game's legacy can be felt even to this day, with various websites dedicated to online leagues using emulated versions of the Genesis and Super NES versions of the game updated with modern teams and players. The game has been re-released once as an extra on the PS2 version of "NHL 06" for some reason, and the recent "NHL 14" has an anniversary mode that is done in the "NHL 94" style (but it sucks) and various other game franchises have attempted to emulate what "NHL 94" did, whether it be Sega's old "NHL All-Star Hockey" franchise or 2K's recently retired "NHL 2K" series.

Bottom line, I'm really not telling you anything you probably don't already know anyway. "NHL 94" is a fucking masterpiece that every now and then I'll pop in today for old time's sake, and the fact that this is a sports game we're still worshipping 20 years later is truly something special. If you never played "NHL 94", you should. And if you don't like hockey for some reason, you deserve an ice skate kick to the groin. Repeatedly.

Saturday, September 15, 2012

Top 10 Favorite Games by Console



A while back I did a few countdown lists for my Top 10 Underrated Video Game Gems across the five video game systems that have meant the most to me throughout my life. In retrospect I'm now going to list my Top 10 favorite games for each of those five consoles. I'm not going into too much depth here like I did the last time around, instead I'll just be giving a basic rundown of my top 10 favorites. Some purists among you may argue over the games I picked over others, but these are my favorite games I played on these awesome consoles, so if you don't like it, kiss my Irish ass.

Anyway, let's begin folks:



NES:

1. Contra
2. Super Mario Bros. 3
3. Ninja Gaiden
4. Blades of Steel
5. Castlevania
6. The Legend of Zelda
7. Baseball Stars
8. Metroid
9. Battletoads
10. Mega Man 2



GENESIS:

1. Gunstar Heroes
2. Sonic the Hedgehog 2
3. NHL 94
4. Phantasy Star IV
5. Contra: Hard Corps
6. Streets of Rage 2
7. Comix Zone
8. Castlevania: Bloodlines
9. Zombies Ate My Neighbors
10. Street Fighter II: Special Champion Edition



SUPER NES:

1. Super Mario World
2. Super Metroid
3. Super Castlevania IV
4. Star Fox
5. Teenage Mutant Ninja Turtles IV: Turtles in Time
6. Super Mario Kart
7. Tetris Attack
8. Yoshi's Island
9. Donkey Kong Country
10. Super Mario RPG



PLAYSTATION:

1. Final Fantasy VII
2. Castlevania: Symphony of the Night
3. Metal Gear Solid
4. Crash Bandicoot 2
5. Tekken 3
6. Resident Evil 2
7. Twisted Metal 2
8. Gran Turismo
9. Grand Theft Auto
10. Warhawk



DREAMCAST:

1. Marvel VS Capcom 2
2. Soul Calibur
3. Jet Grind Radio
4. Shenmue
5. Resident Evil: Code Veronica
6. Sonic Adventure 2
7. Tony Hawk Pro Skater 2
8. House of the Dead 2
9. Crazy Taxi
10. Skies of Arcadia




That's all for now folks, maybe one day I'll do a collection of what I consider the worst games on all those platforms...maybe.

Sunday, August 19, 2012

10 Overlooked and Underrated Gems Part 5: The Sega Dreamcast



As I conclude my Top 10 underrated and overlooked video game gems for the 5 consoles that have had the most impact for me personally, here we are at what is quite possibly my all time favorite video game system in the history of fucking ever. Say what you want about it, but I fucking loved the Sega Dreamcast. When it first came out on 9/9/99, it made quite the impression. 128-bit graphics, arcade-perfect games, and a dial-up modem built into it that let you play multiplayer games too. It’s success and lifespan was short-lived, as Sega discontinued it in 2002 and then switched to publishing games across every other system available, but for everyone around at the time, the Dreamcast was (and still is) a beloved little console. It had its share of well-known and smash hit games, like “Sonic Adventure”, “Crazy Taxi”, “Jet Grind Radio”, “Marvel VS Capcom 2”, and “Phantasy Star Online”, but it also had a shitload of titles that were so damn good and so overlooked that it’s a crying shame they didn’t get more press. Seriously, out of all 5 lists I came up with for the other consoles, this was the hardest. That being said, here are my top 10 underrated and overlooked gems for the Dreamcast:




10. CANNON SPIKE (2000)

A multi-directional arcade brawler/shooter from Capcom, “Cannon Spike” features a cast from previous Capcom games (Cammy, Mega Man, Arthur, etc.) all duking and shooting it out with each other for no real reason whatsoever. Not that that matters though, because this game is super fun. It’s simple enough and kind of mindless, but it’s satisfying as all hell, and is only one of a shitload of excellent games that Capcom created for the Dreamcast. It’s also pretty damn rare, and sold for a budget price when originally released, so if you’re prepared to lay down some cash for some serious fun, check this out.




9. CONFIDENTIAL MISSION (2002)

Released at the end of the Dreamcast’s life cycle, “Confidential Mission” is a light-gun shooter based on Sega’s own arcade title of the same name. It shares a lot of similarities with “Virtua Cop” and offers up a great assortment of baddies and boss fights. If it has any flaws to it, it’s that the game is so damn short it isn’t even funny. Three missions, one sitting, that’s it. All that being said, it’s still a blast to play regardless, and features some great technical achievements for being little more than a light gun shooter.




8. OOGA BOOGA (2001)

Another game released at the tail end of the Dreamcast’s life cycle, “Ooga Booga” is one of the more unique games you’re likely to play. A multiplayer combat game where you use items such as shrunken heads and magic spells to take out your opponents, “Ooga Booga” also features a shit load of “masks” to unlock that change your abilities and the like. One of the most fun games to play online, this is a game that was made to be played by you and your friends. Check it out.




7. SWORD OF THE BERSERK: GUTS’ RAGE (2000)

Based on a long running manga, “Sword of the Berserk” Guts’ Rage” is a hack and slasher that puts you in the shoes (and very, very large sword) of Guts, as he comes across a town where a disease is running rampant that is transforming its victims into horrible, blood thirsty mutants. Notable at the time for its graphics and quick-time events (one of the first games that actually had them), “Sword of the Berserk” is a short but oh so sweet action blast that is plenty enjoyable whether you’re familiar with the manga or not. There’s great voice acting and an intriguing story as well, all of which will keep you glued to the screen from beginning to end.




6. TECH ROMANCER (1999)

What’s not to like about giant fucking robots? “Tech Romancer” is a Capcom fighting game featuring giant robotic mechs beating the shit out of each other. Originally an arcade game that received a perfect port to the Dreamcast, “Tech Romancer” features a surprisingly deep fighting engine/system for a game of this type. Though the controls may come off as kind of clunky at first, eventually you get used to the flow and feel of the game, and beating the breaking the shit out of your opponents is so much fun.




5. HEAVY METAL: GEOMATRIX (2002)

Another Capcom-published fighting game, but more of an arena-based brawler/shooter like the aforementioned “Cannon Spike” or Capcom’s hit “Power Stone” games for the Dreamcast. “Heavy Metal: Geomatrix” is based on the long running adult comic magazine of the same name, featuring busty babes and cyborg warriors all shooting the shit out of each other. The game’s art design is wonderfully based off the work of renowned artist Simon Bisley, and features a rollicking metal soundtrack that includes Megadeth, Corrosion of Conformity, Halford, and more besides. It’s fast, fun, and harder than hell, and it’s wholeheartedly worth your time.




4. FATAL FURY: MARK OF THE WOLVES (2001)

SNK’s long running “Fatal Fury” series is beloved the world over, but by the time “Fatal Fury: Mark of the Wolves” came out in North America, it was a Dreamcast exclusive that was ignored because the console was dying out. The real shame in that happens to be that “Mark of the Wolves” is by and far the best game in the franchise, featuring a re-vamped fighting system and a whole new cast of fighters in addition to series stalwart Terry Bogard. The animation is superb and the controls are fluid, and it’s still a crying shame that this game got as ignored as it did back in 2001. Over the years though it’s developed a following thanks to some re-releases on newer consoles as downloadable content, and as such carries a somewhat hefty price tag for video game collectors. That aside though, this is one of the best fighting games on the Dreamcast ever, which is saying a lot considering the Dreamcast had nearly nothing but excellent fighting games.




3. JOJO’S BIZARRE ADVENTURE (1999)

Based on a popular manga, Capcom’s “JoJo’s Bizarre Adventure” is a 2-D brawler where you do little else than kick the shit out of people. That being said, it’s incredibly fun and completely absurd. The first thing you’ll notice is the game’s wonderful art style, which often looks like a cartoon come to life. Also released for the Playstation 1 at the same time, this Dreamcast version didn’t suffer from graphical glitches and constantly long load times. This game is nearly perfect, and these days is a rare find, but rumor has it that a downloadable HD remake is on the way for current consoles, so maybe more gamers will have the chance to enjoy this wonderful piece of art.




2. THE LAST BLADE 2 (2001)

Like the aforementioned “Fatal Fury: Mark of the Wolves”, SNK’s “The Last Blade 2” is a brilliant 2-D fighting game that is revered for being one of the finest 2-D fighting games to ever come out of the development house. It also happens to be the best 2-D fighting game the Dreamcast has to offer right behind “Marvel VS Capcom 2” and “Street Fighter Alpha 3”. Featuring a handful of sword-carrying warriors to choose from, “The Last Blade 2” features wonderful production values and a lovely art setting, making it one of the prettiest 2-D fighters you’ll ever see. While SNK has achieved a lot of fame for their various fighting franchises like “King of Fighters”, “Fatal Fury”, “Samurai Shodown” and all the others, “The Last Blade” games are simply wonderful, and “The Last Blade 2” is by and far a glorious achievement that too many gamers sadly missed out on.




1. DRACONUS: CULT OF THE WYRM (2000)

A third-person hack and slasher, “Draconus: Cult of the Wyrm” is a medieval fantasy on crack. You choose between playing as a warrior and a sorceress, mixing hand to hand combat and magic attacks to take down your enemies. There’s great melee combat to be had and the longer it goes on, the more difficult this fucker gets. By the time you get to the final stages of the game, you’re going to be worn the fuck out, that much I guarantee. When originally released in 2000, “Draconus” received a mixed reaction from critics and gamers alike. Some who played it were mystified and turned off by its difficulty, while others seemed to love it. If anything, the game reminds me of the recent PS3 role-playing/hack n’ slasher “Demon’s Souls”, which was a hard son of a bitch but received universal acclaim. “Draconus” may come off as a poor man’s version of that if you’ve never played it before, but it’s an incredibly fun and well-crafted game that deserves your time and attention.



Well folks, that’s it for now. Hope you enjoyed this round of lists, and hopefully it’ll make you check out some awesome old games you’ve missed out on. Good night bitches.


Sunday, July 29, 2012

10 Overlooked and Underrated Gems Part 3: The Super Nintendo



How do you follow-up a console that singlehandedly saved the video game industry? Nintendo had some lofty heights to reach when they released the Super Nintendo in 1991. The 8-bit NES was such a smash hit and so prolific that Nintendo kept supporting it even after they released this 16-bit predecessor, which took everything the NES did and did it better. At the time, the Sega Genesis was already out and giving Nintendo a run for their money, but the Super NES managed to trump it in the end thanks to more powerful hardware and a library of first-party titles that remain some of the best video games ever made. “Super Mario World”, “Donkey Kong Country”, “Super Metroid”, “Legend of Zelda: A Link to the Past”, “Yoshi’s Island”, “Star Fox”, and plenty more besides are flat-out classics. But for every classic Super NES game that came out and sold a shit load of copies, there were a handful of excellent and amazing games that fell through the cracks. Here are 10 underrated and overlooked gems for the Super Nintendo:




10. MARVEL SUPERHEROES: WAR OF THE GEMS (1996)

Released towards the end of the Super NES’ lifecycle in 1996, Capcom’s “Marvel Superheroes: War of the Gems” is an arcade style beat ‘em up featuring a large cast of Marvel heroes and villains. You play as Wolverine, Spider-Man, Iron Man, Hulk, and Captain America and take on hordes of baddies. The character sprites and moves are based on Capcom’s series of Marvel fighting arcade games, but this game in itself is an original endeavor that only saw release on the Super NES. There’s loads of action, it’s plenty challenging, and features some brilliant animation as well. Track this down if you can, you’ll be glad that you did.




9. JURASSIC PARK 2: THE CHAOS CONTINUES (1994)

Back in the early 90s, “Jurassic Park” was such a massive hit that it spawned numerous toys and video games across the board. Naturally any video game bearing the JP logo was a huge hit, so a year after the film and video game were released, Ocean decided not to wait for another movie to come out to make a video game. “Jurassic Park 2” The Chaos Continues” finds Dr. Grant returning to the island with a whole big arsenal of weapons and laying waste to dinosaurs and rival human hunters in the process. It’s a fast-paced run and gun style game that owes a lot to “Contra”, and is plenty enjoyable in the process…even if this game is fucking harder than shit to play. It’s now regarded as a lost Super NES classic though, so track it down and give it a look.




8. ROCK ‘N ROLL RACING (1993)

Developed by “World of Warcraft” creator Blizzard (before they were known as Blizzard), “Rock ‘N Roll Racing” is a fucking fun time to say it lightly. You race around in monster trucks in futuristic environments to instrumental renditions of classic songs from Black Sabbath and Deep Purple. Incredibly fun and addictive to this day, the game was also released on the Genesis, but the Super NES version was by far the superior port. The game became a cult classic, spawning an inferior sequel on the PS1 some years later as well as receiving a port on the Game Boy Advance further down the road. To this very day, the game remains sought-after by collectors, but for some reason isn’t often mentioned in the pantheon of great Super NES games. All that aside, if you dig racing games, check this fucker out.




7. DEMON’S CREST (1994)

A sequel to Capcom’s “Gargoyle’s Quest” games, “Demon’s Crest” is a dark and gothic side-scrolling adventure game where you play as the demonic Firebrand (from the “Ghouls N Ghosts” games) where you collect crests to change your abilities and advance. The platforming elements are wonderful, some of the best to appear on a Nintendo system in a game that wasn’t developed by Nintendo themselves. Combined with some small helpings of RPG elements, and “Demon’s Crest” becomes surprisingly deep, and even kind of complicated as things go on. There’s a whole shitload of replayability to be found as well, as you can revisit previous levels using new abilities to access parts you couldn’t before. It’s fun and features some brilliant level design, and is more than worth your time.




6. PIRATES OF DARK WATER (1994)

Based on the underrated animated series that was around at the time, “Pirates of Dark Water” is a beat’em up in the vein of “Final Fight” that allows you to play as all three main heroes and beat the ever loving shit out of the opposition. It’s mindless as fuck, but satisfying as all hell. The game was also released on the Genesis, but that version was a side-scrolling platformer with RPG elements, instead of being just a pure beat ‘em up like you get here. Sometimes less is more, and that’s what you get here with the Super Nintendo version of “Pirates of Dark Water”.




5. UNIRACERS (1994)

What happens when you race around riderless unicycles in a mix of 2-D and 3-D environments and go to speeds so fast that it rivals “Sonic the Hedgehog”? You get “Uniracers”, a dreadfully underrated and forgotten racing game from Nintendo that suffered a cruel fate thanks to Pixar. Back when the game was originally released, the developer DMA Design was sued by Pixar, claiming that the game’s unicycle designs were blatant rip-offs of the unicycles used in their 1987 short film “Red’s Dream”. As a result, the first batch of “Uniracers” cartridges produced became the only batch of “Uniracers” cartridges produced, making this awesome game quite rare. Though it garnered some great critical praise, “Uniracers” didn’t find its audience thanks to Pixar putting the dick to them, so sadly not many people have played this game. If you can track it down and not break the bank to get it in your hands, do it. Were it not for Pixar, “Uniracers” would have been a smash hit.




4. VORTEX (1994)

A 3-D shooter game with giant fucking robots and spaceships, “Vortex” is an unheralded blast. Taking elements from games like “Star Fox”, “Vortex” was notable for delivering quality 3-D graphics on a 16-bit console (thanks to using the Super NES’ FX chip, which was also used to help render 3-D graphics in other games like “Star Fox”, “Yoshi’s Island”, “Doom”, and “Stunt Race”). There are multiple modes of transformation for your mech, which always fueled speculation from back then to this very day that “Vortex” started out as being an unreleased “Transformers” game. There’s plenty of excellent shooter action and some great boss fights to be had, but sadly for whatever reason, “Vortex” failed to find its audience. Check it out though, it’s plenty enjoyable.




3. WILD GUNS (1995)

A sci-fi/western clusterfuck of a shooting game, “Wild Guns” features more insane elements and gunplay than you can shake your dick at. Using a third person perspective with a targeting feature to gun down all the baddies headed right towards you, “Wild Guns” is insanely fun. It’s also sadly short, but for what it’s worth, this is one game that you should definitely hunt down and enjoy every single minute of. It should also be noted that this game is an early example of the steampunk genre, which will either make you want to play it even more, or make you not want to play it at all.




2. PHALANX (1992)

One thing that “Phalanx” was famous for was having cover art that had nothing to do with the game itself. A bearded hillbilly playing a banjo with a spaceship in the background adorns the cover, while the game itself is a vertical space shooter that is super fucking fun as hell. There are loads of power ups and epic boss fights to be discovered along the way, not to mention the game’s punishing difficulty make “Phalanx” a keeper. Sadly though the game is remembered more for its hilarious box cover artwork than its wonderful gameplay, which is a crying shame. Check it out though, guaranteed you’ll dig it.



1. METAL WARRIORS (1995)
Developed by Lucasarts, “Metal Warriors” allows you to play as a mech taking on hordes of baddies, ya know the usual shit, but it offers up something else that makes it that unique to stand out as being the most underrated and overlooked gem in the Super NES library: two-player deathmatch bitches! Deathmatches have been around in video game lore for so long now that it seems arbitrary at this point, but back in 1995, seeing such a thing in a console video game was such a rarity that it made the game worth checking out on its own. “Metal Warriors” is no different, offering up a two-player split-screen versus mode that was way ahead of its time. The game’s single player mode ain’t too shabby either, with brilliant graphics and the like, but sadly for some reason, failed to catch on and be a big commercial success. That aside though, pick it up, it’s the best damn Super Nintendo game you never played.



Well, that’s it for my 10 underrated and overlooked Super Nintendo gems. Be sure to be here next time as I go over the top 10 underrated and overlooked gems for the original Playstation. See all y’all then folks…

Saturday, July 14, 2012

10 Overlooked and Underrated Gems Part 2: The Sega Genesis



Ah yes, we’re getting into the 16-bit spirit of things now. When Sega released the Genesis in America in 1989, it gave the NES a run for its money in terms of games, graphics, and just about everything else. Though Nintendo would wind up pulling ahead when they released the Super NES later on, the Genesis has a special place in my heart for a number of reasons. It was the first 16-bit console I ever owned, and though it didn’t have the numerous first-party classics that the Super NES had, the Genesis had the best versions of fighting and sports games that were also released on Nintendo’s 16-bit juggernaut at the time. The classic Genesis games that we all know and love, like the “Sonic the Hedgehog” series, “Alex Kidd”, the “Phantasy Star” series, “Gunstar Heroes”, and more besides are classics of the library, but there’s a bunch of other great Genesis games that for one reason or another just fell through the cracks. So, without further adieu, here are my top 10 underrated and overlooked gems for the Sega Genesis:





10. ZERO TOLERANCE (1994)

One of the few (and honestly I think the only to make it stateside) first-person shooters to ever be released for the Genesis, “Zero Tolerance” appears to be a typical “Doom” clone, and make no mistake it is, but it’s also one of the most surprisingly well-done ones from the era you’re likely to ever play. Due to the graphical limitations of the Genesis, the scaling and 3-D effects couldn’t be done particularly well; meaning the action taking place on the screen is small and only takes up a fraction of what appears on your TV. That aside though, the rest of the game is a blast. The frame rate is surprisingly silky smooth, and the run and gun gameplay is even smoother. Add to that the fact that you can link up two Genesis consoles for multiplayer slaughtering, and you’ve got a criminally overlooked game. Regarded as a cult classic (and spawning an unreleased sequel as well), “Zero Tolerance” is wholeheartedly worth tracking down.




9. THE OOZE (1995)

One of the wonderful games developed by the Sega Technical Institute (more on them later), “The Ooze” is a diabolical adventure/puzzle game that boasts some impressive and colorful graphics to go along with some innovative gameplay elements. You play a scientist who has been transformed into a blob of green ooze, and you’re out for revenge and to make things right against the scumbags that did this to you. It can be obnoxiously hard and frustrating as hell, but man oh man does it leave a lasting impression. I reviewed it for Sega-16 not too long ago, and it was one of the few (damn few) games I reviewed for them that wasn’t a total piece of shit. Check it out, you’ll dig it.




8. GENERAL CHAOS (1994)

Back in the day, before EA became more concerned with milking money from gamers with the same Madden game released year after year, they made some pretty damn awesome PC games and some pretty awesome Genesis games as well. “General Chaos” was one of these games, an arcade/strategy game with a twisted sense of humor. You choose your team of commandos to duke it out on a small battlefield environment. It’s very tongue-in-cheek and features a pseudo-psychotic art style, and is one of the best games of its type you’re ever likely to play.




7. DRAGON’S FURY (1991)

Known as “Devil’s Crush” just about everywhere else it was released, “Dragon’s Fury” on the Genesis is a pinball game unlike many other pinball games you’re likely to play. The play field of the game is a multi-screen pinball table that features a shit-ton of enemies and items to smash and grab along the way. Oh yeah, there’s fucking pentagrams and demons and monsters and all kinds of other crazy shit along the way too. Making a good pinball game is a difficult thing indeed, but holy shit these guys did, and it’s probably the best pinball game you’ll ever play that isn’t a real pinball table.




6. WHIP RUSH (1990)

One of the best vertical shooters on the Genesis that no one played (we’ll be getting to the absolute best one on the Genesis no one played soon), “Whip Rush” is an “R-Type”-like affair where you blast your way across the galaxy. And like “R-Type”, it can be punishingly difficult to boot. It was released at a time when this genre of video game was becoming more and more popular, so it’s easy to see how it got lost in the cracks. There isn’t that much about it that sets it apart from other games of its type, other than being able to rotate your direction of fire, which made things a little easier, but man oh man was this one hard son of a bitch. It still looks and plays great to this very day, so if you have the balls give “Whip Rush” a try.




5. COMIX ZONE (1995)

Another gem from Sega Technical Institute, “Comix Zone” was released late in the life of the Genesis’ life cycle, but it found a small audience regardless. You play a comic book artist trapped in his own comic book, beating the shit out of baddies that keep getting drawn inside the screen. Add to the fact that you literally move from panel to panel and rip and tear through backgrounds and other areas, and you’ve got one of the absolute most well-designed games to ever grace the Genesis. It’s hard as nails, but in terms of the numerous beat ‘em up’s that were so prevalent in the Genesis’ library, “Comix Zone” is one of the best. That, along with what’s coming up next…




4. THE PUNISHER (1994)

Based on Capcom’s smash hit arcade game, “The Punisher” featured Marvel’s titular vigilante teaming up with Nick Fury to take on The Kingpin and wave after wave of criminal baddies as you punch, kick, and shoot your way through level after level. It’s repetitive and mindless sure, but satisfying as all hell. While it took a step back graphically compared to the arcade version, the Genesis version of “The Punisher” took the “Final Fight” engine and worked magic with it. It’s got some punishing (no pun intended, seriously) difficulty to be sure, but it’s a blast to play regardless, especially with a friend. It also features some of the best music to ever be heard in a Genesis game (which is saying something, considering the fact that the Genesis’ soundchip was ungodly bad). It fetches a surprisingly high price on eBay and other vintage game stores, but it’s worth every penny, so pick it the fuck up!




3. THUNDER FORCE III (1990)

The best scrolling shooter on the Genesis in the history of fucking ever, “Thunder Force III” and the “Thunder Force” games as a whole are the Genesis’ answer to Konami’s “Gradius” games which at the time were Nintendo exclusive. You shoot down wave after wave after wave of enemy starships and bear witness to massive amounts of destruction, and it’s such a glorious sight that you won’t be able to put the controller down. It’s a wonderfully difficult game as well, but it’s so wonderfully designed and features some of the best graphics, sound effects, and animation that were around at the time, truly showing off what the Genesis could do way back when. It’s a shame that not many people played it back then, because scrolling shooters don’t often get much better than this.




2. ROBOCOP VS THE TERMINATOR (1993)

Also released on the Super NES, “Robocop VS The Terminator” is based on a comic book mini-series which starred the two cyborg characters going to war with each other, and war is just what this game feels like when you play it. You play as Robocop as you traverse present Detroit taking on baddies and Terminator assassins, making your way into the future where Skynet has taken over. It’s fast paced and unrelenting, and one of the absolute best licensed action side-scrollers to ever see the light of day. Now when the game was released for both the Super NES and Genesis, each version was somewhat different. The Super NES featured a slightly different storyline and better graphics and sound effects, but the Genesis version was way more violent and was also a hell of a lot more challenging to boot. In fact the last couple levels of the game are downright near-impossible to complete, but everything else about this game is just simply wonderful. Pick it up for fuck’s sake; you’ll be glad that you did.




1. ETERNAL CHAMPIONS (1993)

Released at a time when fighting games were really starting to crowd the market and eat up quarters in arcades with all the “Street Fighter II” revisions and “Mortal Kombat”, Sega decided to throw their hat into the ring with “Eternal Champions”. Featuring a roster of interesting fighters, large character sprites, and intriguing fatalities, stages, and a fighting engine that was way ahead of its time, “Eternal Champions” sparked varying degrees of critical and commercial acclaim, and even spawned an awesome (and underrated) sequel on the Sega CD a few years later. Sadly though, “Eternal Champions” seems to have been sadly forgotten. For all the various Sega compilation collections that get released every so often, we’ve never seen “Eternal Champions” get the re-release treatment, which is a crying shame. This is an awesome fighting game that deserves your time and attention, and for every new “Street Fighter” or “Mortal Kombat” game that would hit the system, the more and more people would forget about this game. You need to give it a look if you can. It may seem dated at first when compared to some other games to come out afterwards, but despite that, there’s just something about “Eternal Champions” that just feels kind of timeless. That and its fun as hell too.



Well, that’s all for now folks. Tune in next time as I’ll go over the Top 10 underrated and overlooked gems for the Super Nintendo. Until next time, see y’all later…

Thursday, October 6, 2011

Uncensored "The Ooze" Review for Sega-16



Do you remember "The Ooze"? It was a surprisingly good Genesis game released pretty late in the life of the console, but it garnered a bit of a cult following due to the game's originality and punishing difficulty. You should check it out if you want a fun exercise in pulling your fucking hair out. Here's the uncensored review of the game I wrote for Sega-16:



THE OOZE (1995)

Published by Sega
Developed by Sega Technical Institute

Ah yes, Sega Technical Institute. At one time probably the best development team within Sega (along with Sonic Team naturally), Sega Technical Institute was responsible for awesome Genesis games like Kid Chameleon and Comix Zone, while varying members of the team also had their hands in games like Sonic Spinball and Dr. Robotnik’s Mean Bean Machine. They were also behind The Ooze, an inventive and surprisingly original action/puzzle game that was released in the waning days of the Genesis’ lifecycle.

The story of The Ooze goes something like this: Dr. Caine is a scientist that discovers his employers are going to release the toxic gases he himself created on the population, in an effort to get filthy rich since they hold the cure (i.e., they’re practically the American government). Upon being discovered, Caine is seemingly killed by said toxic waste, only to be reborn as a moving, functioning puddle of puke green slime (yes, you read that right). Now he’s on a mission to get revenge on his former employers, as well as try to find a way to bring himself back to his human form in the process. He’s not Swamp Thing, he’s THE OOZE THING MOTHERFUCKERS!

You control Caine as this sentient puddle of green slime and traverse some dangerous areas and solve some puzzles. You can attack enemies by either stretching a slimy limb to attack, or spit little slime pellets which decreases your size. The size of your Caine-puddle also depletes as you get hit or otherwise take damage, which will happen quite a bit on your journey. Yes folks, The Ooze is one challenging game to be sure. In all the years I’ve played this game off and on, I have only ever beaten it once, and I didn’t get the good ending either. And once again, yes folks, there is a good ending, and a bad ending to this game. To get the good ending you must collect all 50 strands of DNA sprinkled throughout the game’s stages if you have any hope of being returned to your normal self. I didn’t get that ending because I just didn’t pay enough attention to what all was going on around me. That’s the key to getting far in this game, you have to pay attention to everything going on around you, and if you don’t, you may as well just pop the cartridge out because you’re not going to get very far. Environmental hazards pop up aplenty, from falling off the edge of a ledge or getting sucked down a drain, you must constantly be aware of your surroundings, this game is no joke, and can be frustrating as fuck to boot.

Graphically speaking The Ooze looks good. A number of late in life Genesis games featured some great graphics that surprised many, ranging from Comix Zone, The Lost World, and more besides. The Ooze is one of these games as well, offering colorful characters and sharply defined environments throughout. The game also features some great music and sound effects as well, which was really a staple of the games that came out of Sega Technical Institute at the time. In fact, a lot of what The Ooze has to offer are staples of what made Sega Technical Institute such a beloved inner-division of Sega at the time. Games that featured quality graphics and even more quality gameplay that kept gamers coming back again and again. It was because of games like The Ooze and the aforementioned Comix Zone and other Sega Technical Institute gems that helped extend the life of the Genesis probably longer than it should have gone on for.

While The Ooze isn’t quite a classic of the Genesis/Mega Drive library, it is one of those not-so-well-known little gems that can be found if you look hard enough. The game is easily found enough on eBay and other places online to warrant checking it out for yourself, which you should wholeheartedly do. Keep in mind however that this is one challenging, and occasionally frustrating, game that really does deliver the goods in terms of what we all look for in classic 16-bit Genesis gaming. It’s a shame that Sega Technical Institute as we all knew it didn’t stick together for too long as the years after the release of The Ooze crept along (I for one would have loved a sequel), but this game alone is just a sample of the impact that they had not only on the Genesis, but on Sega’s legacy as a whole.

8/10

Wednesday, September 28, 2011

Uncensored "NFL 98" Review for Sega-16



Football.

Personally, I'm not that much of a fan. I've just never really been able to get into the sport, just because to me it's just plain fucking boring. Being an avid hockey fan, I've heard from tons of people that my beloved sport is too boring as well, but how in the hell can such a fast-paced game be considered boring compared to fucking football? Maybe it's just me, but a sport where you're flying up and down the ice slapping at a puck while beating the shit out of the guy trying to knock you over sounds a lot more fun to watch than a sport where you line up over and over again for a couple seconds of guys grabbing and falling all over each other to grab what's basically a dead pig and run with it.

Okay, that was a big rant that came out of nowhere. Now where was I? Oh yeah, I wrote a review of the surprisingly good "NFL 98" for Sega-16, so here's the uncensored review for your reading pleasure...and I think I need a zanax...enjoy!



NFL 98
Published by Sega
Developed by FarSight Studios

Ah yes, it’s that time of year. The time of year when guys across the nation get their recliners, easy chairs, and couches set up to watch good old fashioned NFL football, plus set up their fantasy leagues and even fire up the latest edition of the Madden franchise for good measure (also known as “tools”). When it comes to football video games, Madden has pretty much always been the first football video game franchise to come to mind whether they’re a fan of the sport or not, and for good reason considering the Madden franchise has been around seemingly forever. Back in the day though, before Electronic Arts scooped up exclusivity rights to make games featuring the NFL and its players (and actually have to put out good games to stay competitive in the marketplace, instead of shoveling out the same goddamn game year after year with little minor changes and tweaks), EA had some competition, and one of their best competitors was none other than Sega, who released their own NFL games for a long time, going all the way to having Joe “I fucked your mother” Montana as a spokesman to eventually just using the NFL moniker.

Since the early days of the Genesis, there was football. From the original Joe Montana-brand that would evolve into various Sports Talk-branded installments, to the more commonly-titled NFL 95 and Prime Time NFL Football, Sega always seemed to have their collective heads in the football arena. The franchise would skip a year with NFL 97 hitting the Saturn, with this last hurrah being a swan song of sorts. Yes, NFL 98 marked the end of an era in many ways. NFL 98 wasn’t just the last official football game to be released for Sega’s aging 16-bit juggernaut; it was also one of (and I think maybe the) last North American games to get released for the Genesis period. EA had already released their last football hurrah for the Genesis with Madden NFL 98, and it wasn’t long before Sega followed suit. Despite the long running Sega brand of football that had become a staple of the Genesis, NFL 98 really doesn’t do anything new or truly different at all than any of its predecessors, but what really shocks the shit out of me personally here is that isn’t necessarily a bad thing here either.

One of the things that always made Sega’s football games so accessible to me was the ease of being able to pick up the controller, fire up the cartridge, and just have fun on the field. You didn’t need to be a football expert or necessarily know what a Nickel play is or the pros and cons of lining up your offense in the Shotgun formation. Yes, there is a little bit of a learning curve for those who don’t know all that much about what all goes into playing on the grid-iron, but the accessibility of a number of games in the franchise don’t really hamper the overall gameplay and enjoyment out of Sega’s NFL games. NFL 98 follows the same kind blueprint, almost to a tee.

The football plays themselves come off as being a bit smoother than in the previous iterations of NFL 95 and Prime Time, with throwing the ball, running it, and running defensive plays just feeling simpler to do and pull off. Granted playing 16-bit football isn’t necessarily fucking rocket science, but with NFL 98 it just feels like this just feels plain right to put it bluntly. With the Sports Talk games themselves, I always felt like something was missing from them, and while the previously mentioned installments of the series improved on what had been lacking, NFL 98 feels the most authentic and complete of the whole bunch.

Graphically speaking, there isn’t anything in NFL 98 you haven’t already seen plenty of times before. The graphics engine by this time was really starting to show its age, but it still manages to work for what it is without coming off as archaic. Sound effects are pretty much the same recycled crowd cheers, grunts, and hits that have been around forever in the franchise, which isn’t such a bad thing really as it all still sounds relatively good. Game modes are typical including the Exhibition, Playoffs, etc., all of which was pretty much standard at this point when it comes to the football video game world.

All things considered, for every little thing in NFL 98 that we’ve seen and played over and over again before, this is probably the best iteration of the franchise to hit the Genesis. Holding a place in 16-bit history as one of the final American Genesis games to hit the legendary console makes NFL 98 worth checking out alone, but once you get past the aged aesthetics and recycled presentation, you’ll find yourself with a surprisingly deep football game that you’ll keep coming back to for a while. You can find it pretty cheap on eBay, and there are even groups of people all over the internet that have made numerous mods to the game to include updated players and teams. That in itself serves as proof that one way or another, Sega football left as much a lasting impression on gamers all over the country as EA’s Madden games leave on gamers and jock wanna-be’s wallets.

7/10

Sunday, September 18, 2011

Uncensored "NHL 98" Review for Sega-16



In case you haven't noticed by now, I fucking love hockey. Everything about it, to actually strapping the skates on and making an ass out of myself, to popping in a good old hockey video game and playing as the video game versions of NHL players. "NHL 98" marked the end of an era, as it was the last 16-bit hockey videogame ever, and surprisingly one of the best. Here's the uncensored and unedited review of the game I wrote for Sega-16, so check it out!



NHL 98 (1997)

Published by Electronic Arts/T*HQ
Developed by High Score Entertainment

One thing that I noticed growing up owning a Sega Genesis was that for some reason, fighting and sports games generally always wound up being better on Sega’s console than they were on their 16-bit rival, the Super Nintendo. Hence my love for EA’s NHL series, which seemed to always deliver the goods in terms of 16-bit hockey action, even if the different yearly variations of the game didn’t appear to offer many differences from one another. NHL 98 is no different, as it helped send the Genesis off to the video game console afterlife by being the last hockey-themed video game to ever hit the system.

As I’ve already said, on the surface it appears that not much has changed cosmetically in terms of this edition of the series, and you’d be right to think so too. However, one thing that NHL 98 includes is a full-season mode, something that hadn’t been included before on previous games in the NHL series thus far for the Genesis. While playing throughout a whole 82 game season followed by the playoffs is the most standard mode of gameplay in hockey video games (or sports video games in general for that matter) today, seeing it unfold here back then was a 16 fucking bit revelation of sorts.

Other game modes include typical features like Exhibition, Playoff series, and a Penalty Shootout mode in addition to the Regular Season, plus NHL 98 also features the first appearance of the Carolina Hurricanes, who had relocated from being the Hartford Whalers of years past. Also included here are international teams which are spectacularly fun to play around with, albeit they aren’t the player rosters that were featured in the 1998 Winter Olympics in Nagano since Midway managed to swipe the video game rights before EA could even attempt to. Despite that though, the international teams are a nice little bonus regardless, even if we’re relegated to having to use Darren “who the fuck am I” Turcotte as the starting Center of Team USA.

Graphically nothing has really changed from previous releases in the series, but there are other changes and improvements made here that really help make NHL 98 so good. There’s “on-the-fly” style coaching tactics during gameplay which was a whole new feature at the time, and really enhances the overall gameplay mechanics instead of the usual “shoot, pass, hit” style that gamers had grown so accustomed to by this installment of the franchise. This also involves a bit of a change-up with the game’s control scheme, which includes the removal of the usual “double-tap” that was necessary to perform certain actions in past installments. All of this adds up to being the fastest and most refined installment of the NHL series on the Genesis, which is kind of fitting considering that this was the last hurrah of Genesis hockey.

The game’s overall presentation has been slightly improved as well, offering a fairly decent representation of a television-based broadcast. Various player and game stats are provided during stoppages in play, rounding out the overall package. The commentating has seen a bit of an upgrade as well this time around, and there’s even some all-new dialogue to boot. Even the arena crowd seems to have gotten a bit of an upgrade in terms of exuberance; with louder and more frequent cheers and jeers to go along with the typical crowd chants and rhythms of yelling “defense” and clapping along with the arena music.

Also debuting around the same time on higher-powered consoles the Playstation and the Genesis successor the Sega Saturn, NHL 98 was sort of seen as an afterthought by Electronic Arts for releasing on the Genesis and its 16-bit rival, the Super Nintendo. So much so as an afterthought that EA decided to employ THQ with the task of distribution rights for both systems, as well as doing the same with the 16-bit 98 editions of Madden and NBA Live as well. Personally, I always kind of found it ironic that the hockey coda on the Genesis would be one of the very best sports games to grace the console. NHL 94 will always be my favorite installment of the series (and to this day the best video game take on hockey ever in my humble drunken opinion), just based on the fact that it was the very first hockey video game I ever played and truly fell in love with, but make no mistake that NHL 98 ranks a very, very close second.

As mentioned before, the graphical drawbacks of NHL 98 fail to detract from the overall superb experience to be found here. Even though it was released in the final days of the Genesis’ lifecycle, this installment managed to take what had already been done so well, and only improve on it. What’s really disappointing though is how few people know about this overlooked gem of a 16-bit sports video game. Newer, fancier, more powerful consoles were out and making an impact on the video game industry, so it really isn’t any surprise that the Genesis edition of NHL 98 got lost in the mix, but the good news is that the game can be fairly easily found to this day, usually with a cheap price tag. That in itself only sweetens the overall deal, especially if you’re a hockey loving Genesis enthusiast, and if you are, NHL 98 deserves to be in your collection.

9/10

Friday, September 2, 2011

Uncensored "Generations Lost" Review for Sega-16



Ever hear of a Genesis game called "Generations Lost"? Yeah, I never did either until really late in the life-cycle of the Genesis, but it managed to stick out in my mind for some fucking reason...that and I reviewed it for Sega-16 due to the fact that there aren't that many Genesis games left available to review, so I figured fuck it...and well, here we are.



GENERATIONS LOST (1994)

Published by Time Warner Interactive
Developed by Pacific Softscape



The Genesis/Mega Drive offers a plethora of platformers that we all know by heart at this point. The Sonic the Hedgehog series, Vectorman, Ristar, and plenty, plenty more besides. Most of them are beloved titles that have stood the test of time and define Sega’s classic 16-bit juggernaut to this very day. In between all those beloved games however are a few that manage to slip in between the cracks of the console’s library and for whatever reason didn’t seem to attract much of an audience. Some are better left unnoticed, while some are real diamonds in the rough…and then there are one or two that don’t really fall into either category at all. They’re not that memorable, but they’re not flat out shit either. Generations Lost is one such game, as it doesn’t offer anything new to the platforming genre, nor does it do anything particularly bad either.

In Generations Lost, you assume the role of a warrior named Monobe, who is on a quest to “search for the past of his people”…or something…I don’t know, nor do I really give a shit either, let’s just get this show on the road. Your real quest is to dodge various environmental hazards and take on an assortment of blood-thirsty creatures and assorted baddies to make it to the end of each level. Along the way is a healthy amount of brain teasing puzzle elements that keep the game from getting too stale too quickly, and offers a nice change of pace to the usual platforming and taking out enemies elements. There’s also a healthy amount of locating secret switches, which in itself ends up becoming more fucking monotonous than need be.

Graphically speaking, Generations Lost offers some pretty decent graphics. Monobe himself is nicely detailed, as are the enemy creatures. They make up for the otherwise bland level visuals, which look like a hodgepodge of designs from past platformers, including an opening jungle stage that looks like it was ripped straight out of the first level of the first X-Men game on the Genesis. Things don’t really change much from that point forward though throughout the game’s six levels, as even though the stage location changes, yet somehow they all seem to manage to look like one another. This sort of betrays the somewhat awesome opening cut-scene of the game, which seems to promise some sort of futuristic action/adventure game, yet judging by the majority of the locations, we get anything but. Still though, the level design itself is solid and offers some pretty good platforming action as well.

Graphical flaws and shortcomings aside, Generations Lost does offer some tight controls. Monobe can do a variety of movements, including run, shoot energy projectiles, and swing and move from platform to platform with relative ease using an energy rope. Yes, Monobe is like Spider-Man but with energy-based technology and armor, and without any whiny musings about his troublesome red-headed bimbo girlfriend or his two-steps-away-from-being-a-fucking-mummy Aunt May (that’s right I said it). Using all these abilities and movements is surprisingly tight and responsive, albeit it takes a little getting used to at first, but after a while it becomes simple to do and pull off, and almost being a little reminiscent of Capcom’s classic NES game Bionic Commando in the process, which is not a bad thing to be compared to in the least.

The game’s difficulty however is a different story. Generations Lost has a steep learning curve, as mentioned before in discussing getting used to the game’s controls, but it doesn’t help matters when the game goes from being easy to increasingly difficult as the game progresses. Once you get through some the hardest parts in the game, things get easy again, before once again getting even fucking harder than before. This can range from the amount of enemies you encounter, to environmental traps popping out of nowhere, to some frustrating puzzles. I’m all for difficulty in a game and getting a good challenge, but when it keeps moving from one end of the spectrum to another and back again and again and again, you’ll be pulling your hair out and shitting your pants in frustration. Even if the game is only six levels long, you’ll be glad it is by the time you reach the end.

All its flaws aside though, Generations Lost still has a lot to offer for Genesis/Mega Drive owners. It has an intriguing enough story that is fairly original for a game of this type and era and a somewhat interesting protagonist on top of that, plus some appealing graphics and tight controls. Its difficulty fluctuation and visually bland levels end up dragging it down, but not to the degree of being unplayable. With all that being said, Generations Lost is a worthwhile enough endeavor to pick up and play. You can find it simply enough on eBay or even download it from a few different places on the internet, so there’s really no harm in giving Generations Lost a whirl.

Score: 6/10

Friday, August 5, 2011

Uncensored "WWF Wrestlemania: The Arcade Game" Review for Sega-16



That's right folks, Sega-16 is back and better than ever...which makes me quite happy for a lot of reasons. In celebration, I finally got to play a good game for once (fuck you "Wrestle War") with "WWF Wrestlemania: The Arcade Game", and I damn sure enjoyed it too. Check out the original review here:

http://www.sega-16.com/2011/08/wrestlemania-the-arcade-game/

With all that being said, here's the complete uncut and uncensored review for the game, so enjoy bitches, we're back!



WWF Wrestlemania: The Arcade Game (1995)

Published by Acclaim Developed by Midway/Sculptured Software



When one thinks of the Genesis and wrestling video games, the first thought that pops up is the Acclaim WWF trilogy. Super Wrestlemania, Royal Rumble, and Raw; all of which have their share of flaws, but remain fun regardless. In the mid-90s, Midway decided to release a badass WWF-based arcade game, using the same sort of digitized character model graphics engine which they managed to find massive success with using in the Mortal Kombat games. The end result is WWF Wrestlemania, which wound up being a hit and spawning numerous console ports. Even though the days of the Genesis were coming to an end, Sega’s 16-bit system got their own version (as did the abominably shitty abortion of hardware known as the 32X attachment, which isn’t all that different from this version), and amazingly enough, it wound up being the best cartridge-based port of the game.

WWF Wrestlemania: The Arcade Game features a handful of the wrestling organization’s top wrestlers at the time: Bret Hart, Shawn Michaels, The Undertaker, Razor Ramon, Lex Luger, Bam Bam Bigelow, Yokozuna, and Doink the Clown; all of whom are nicely rendered and animated here on the Genesis. Unlike the Acclaim trilogy mentioned before however, instead of focusing on typical wrestling grapples and such, Wrestlemania instead opts for a super-over-the-top/Mortal Kombat style of fighting action. What’s even more surprising here is that somehow, it manages to work out very well. Between the Undertaker firing spirits and demons like fucking creepy-ass fireballs to Bam Bam Bigelow’s flaming head butts, the game is a welcome change of pace instead of following the same archetype of wrestling games in the past. The action that Wrestlemania offers is fast and frantic, and the totally over-the-top nature of it just makes it that much more enjoyable.

Voice clips from announcers Vince McMahon and Jerry “The King” Lawler are included as well, and while they are relatively sparse compared to the arcade counterpart, their funny quips and dialogue are a nice touch. The game’s sound and music clips as a whole are pretty nicely done as a matter of fact, and combined with the graphics engine, round out a very nice presentation package. The character models themselves aren’t as large or detailed as the arcade game, which is to be expected of course, but for what it’s worth, the end result here is pretty admirable.

One thing I often noticed growing up and being a Genesis owner is that if a game was released on both the Genesis and Super NES, nine times out of ten the Super NES version was the better one in terms of presentation and overall quality, just because of the fact that the Super NES had better internal hardware to work with (“blast processing” my ass Sega). With Wrestlemania, not so much. The Super NES version notoriously left Bam Bam Bigelow and Yokozuna off the character roster, and also only allowed up to three characters on the screen at once. With this Genesis port, not only do we get all the characters, but it also allows four of them on screen at once. This may all sound trivial now (and it kind of is but I don’t really give a shit, I’m 27 years old and playing a Genesis so what dignity I had left is long fucking gone here, let’s be honest), but back then for me, this was a huge deal. Not since the first Mortal Kombat game (which featured a code to unlock all the blood and fatalities of the arcade game, unlike the Super NES which didn’t) could I say that my Genesis got the better port, so this being the way it was then with Wrestlemania warmed my little pre-teen Genesis-loving gamer heart so much that it may have caused my first ever erection (maybe).

As much as I love Wrestlemania though, the game isn’t without its flaws. Even though the Genesis version allows four wrestlers on the screen at once, there is a noticeable degree of slowdown that occurs. It’s not much of a surprise that this is the case, considering these were the waning days of the Genesis’ lifecycle, and developers were really pushing what the aging console could do at this point. Also, considering that this was a game originally created by Midway, the same crew behind the secrets and Easter egg-laden Mortal Kombat and NBA Jam franchises, there aren’t really any extras to be found here. There were long rumors that Adam Bomb was a hidden character within the game, but I’ve never been able to find him, nor have I ever heard of anyone finding him in either the arcade version or any of the home console ports. It’s really a personal minor complaint from me however, so it doesn’t take away any of the game’s overall fun factor.

All in all, WWF Wrestlemania: The Arcade Game was a blast to play back in the mid-90s, and it’s still a blast to play even today. If you’re a 16-bit wrestling game purist and have trouble getting over anything that isn’t quite like the Acclaim trilogy of WWF games, you may have some trouble getting the most enjoyment out of Wrestlemania. That being said though, it’s kind of hard to say no to what basically amounts to being a nigh-Mortal Kombat game starring the best pro wrestlers the WWF had to offer of the 90s era. It’s easy to track down and won’t cost you an arm and a leg on eBay, so do yourself a favor and check it out.

8/10

Friday, May 20, 2011

The Last Day on Earth...Maybe



It’s the end of the world.

Oceans will turn into blood.

The dead will rise from the grave.

Dogs and cats will be living together.

Yes sir, it’s the end of the world as we know it, and yes, I feel fine.

For the past few months, I’ve noticed a few of the billboards here in Philadelphia proclaiming that May 21st 2011 is the end of the world. No wait, May 21st is the Rapture, the world dies in October. No wait, this crew that was in Philly today says that the world will end at 6PM beginning with a massive earthquake that will travel all throughout the planet and eventually destroy it completely, obliterating anything and everything that’s “left behind” (sorry, couldn’t help it).

Oh, and the CDC is giving tips on how to survive a zombie apocalypse.

So which take on the end of the world works best for you?

Personally, I’m down with the whole zombies rising and ravaging throughout the planet, or more so with the whole let the prudes lose their clothes and ascend to Heaven while the rest of us sinners are left behind to rot (orgy at my place by the way). Now, anyone who knows me remotely well knows that I’m an atheist and not afraid to admit it either. That being said, I’m also usually not one to lambast anyone’s religious beliefs either, even when said beliefs include a specific date for the end of the world. The crew here in Philly I mentioned earlier? They also said the world would end in 1994, 1999, 2000, 2001, and 2006. So…here we are now I guess.

Where was I on September 9, 1999 (9/9/99) when the world was supposed to end? I skipped school and was in line to buy a Sega Dreamcast.

Where was I on June 6, 2006 (6/6/06, get it?) when the world was supposed to end? I was at the opening night for the shitty remake of “The Omen”. I wish the world would have ended that night so I didn’t have to see that piece of dogshit, but I digress.

So how am I going to be spending tomorrow, this new day that the world is supposed to end? Will I be masturbating with a crucifix up my ass while covered in my own feces? Will I be in church begging forgiveness for living a life of Godless heathenry? No…I don’t think so.

You’ll probably find me playing the new Mortal Kombat online…

…and Jesus hates me.